Winning list gone bad?

By Ringo67, in X-Wing Squad Lists

Hello all,

On Saturday, I played a list that is similar to one that won me a store tournament in October and went 0-5. Admittedly, my first two losses were by 7 and 2 points, and I didn't fly perfectly, but I think this list needs some tweeks.

Here's the original that won the tourney (4-0)

Soontir Fell + PTL (30 points)

Carnor Jax (26 points)

Rexler Brath + HLC (44 points)

Total 100 points

My losing list (5-0) from Saturday:

Soontir Fel + PTL + Autothrusters (32 points)

Carnor Jax + PTL + Autothrusters (31 points)

Colonel Vessary + VI (36 points)

Total 99 points

I know Vessary's pilot skill is useless without another ship that can target lock on the table. He was my choice purely because of math. And I misread the Autothrusters card (I thought it was outside of range 2 AND outside of firing arc). I didn't get it right until the last round. So those two things definitely affected how the list performed.

Also, due to a back injury and the heavy snow, I haven't had as much practice as I normally would have.

I know this list can be better, but should I beef up Soontir and/or Carnor, or should I swap out the Defender for another ship?

I'm open to any suggestions. Thanks!

Vessery definitely sticks out as a superfluous addition. Might as well swap him out for a flechette/ion delta and then give either Soontir or Crnor a shield/stealth device (with royal guard tie) respectively

I agree with ficklegreendice- Without ships that want to keep target locks, Vessery is kind of bad (He'd work very well supplemented by Vader and Alozen once the raider hits, though). An Ion defender would give you a control option and save points.

I'm also a little unsure of Carnor Jax- Autothruster Interceptors like being at Range 3 even against turreted ships. You might be better off with Turr Phenir+VI+Autothrusters, which would save some points to spend on shield devices (I don't trust stealth devices. Far to variable in my opinion. Plus, shield upgrades help against deci-vader, which has shown up as a counter to arc dodgers*)

So, that'd be

Baron Soontir Fel -36 points

PTL, Royal Guard Tie, Autothrusters, Shield Upgrade

Turr Phenrir -32 points

vI, Royal Guard Tie, Autothrusters, Sheild Upgrade

Delta Squadron Pilot -32 points

Flechette Cannon

*For the record, Vader does not cause stealth device to flip when he triggers, because he doesn't roll to hit, and therefor doesn't actually "hit" anything.

Edited by Squark

I agree with ficklegreendice- Without ships that want to keep target locks, Vessery is kind of bad (He'd work very well supplemented by Vader and Alozen once the raider hits, though). An Ion defender would give you a control option and save points.

I'm also a little unsure of Carnor Jax- Autothruster Interceptors like being at Range 3 even against turreted ships. You might be better off with Turr Phenir+VI+Autothrusters, which would save some points to spend on shield devices (I don't trust stealth devices. Far to variable in my opinion. Plus, shield upgrades help against deci-vader, which has shown up as a counter to arc dodgers*)

So, that'd be

Baron Soontir Fel -36 points

PTL, Royal Guard Tie, Autothrusters, Shield Upgrade

Turr Phenrir -32 points

PTL, Royal Guard Tie, Autothrusters, Sheild Upgrade

Delta Squadron Pilot -32 points

Flechette Cannon

*For the record, Vader does not cause stealth device to flip when he triggers, because he doesn't roll to hit, and therefor doesn't actually "hit" anything.

I would say instead of ptl on turr try vet instinct cause if you stress him out he losses his ability

I agree with ficklegreendice- Without ships that want to keep target locks, Vessery is kind of bad (He'd work very well supplemented by Vader and Alozen once the raider hits, though). An Ion defender would give you a control option and save points.

I'm also a little unsure of Carnor Jax- Autothruster Interceptors like being at Range 3 even against turreted ships. You might be better off with Turr Phenir+VI+Autothrusters, which would save some points to spend on shield devices (I don't trust stealth devices. Far to variable in my opinion. Plus, shield upgrades help against deci-vader, which has shown up as a counter to arc dodgers*)

So, that'd be

Baron Soontir Fel -36 points

PTL, Royal Guard Tie, Autothrusters, Shield Upgrade

Turr Phenrir -32 points

PTL, Royal Guard Tie, Autothrusters, Sheild Upgrade

Delta Squadron Pilot -32 points

Flechette Cannon

*For the record, Vader does not cause stealth device to flip when he triggers, because he doesn't roll to hit, and therefor doesn't actually "hit" anything.

I would say instead of ptl on turr try vet instinct cause if you stress him out he losses his ability

I would say instead of ptl on turr try vet instinct cause if you stress him out he losses his ability

Actualy I think PTL on Turr can be great. After you shoot you do a free barrel roll, then PTL and boost. Or the other way round.

You're better off with a Delta Sq. /w Hull over Vessery, imho.

That is provided you want it as the brawler, where the other two flank.

I would say instead of ptl on turr try vet instinct cause if you stress him out he losses his ability

Actualy I think PTL on Turr can be great. After you shoot you do a free barrel roll, then PTL and boost. Or the other way round.

Yeah sure, great until you meet an enemy ship at PS8+. They shoot you up first, making Turr's post-shot movement shenanigans less useful. Not saying PtL is bad on Turr, but its definitely of less value in a high PS world...

Yeah, VI is better on Turr in most situations. It also allows you to use more of the Interceptors dial instead of just green maneuvers.

Vessery definitely sticks out as a superfluous addition. Might as well swap him out for a flechette/ion delta and then give either Soontir or Crnor a shield/stealth device (with royal guard tie) respectively

Yeah, you're right.

In my defense, I was trying to assemble a list at work the night before the event. I didn't realize his (relative) uselessness until I started playing.

I agree with ficklegreendice- Without ships that want to keep target locks, Vessery is kind of bad (He'd work very well supplemented by Vader and Alozen once the raider hits, though). An Ion defender would give you a control option and save points.

I'm also a little unsure of Carnor Jax- Autothruster Interceptors like being at Range 3 even against turreted ships. You might be better off with Turr Phenir+VI+Autothrusters, which would save some points to spend on shield devices (I don't trust stealth devices. Far to variable in my opinion. Plus, shield upgrades help against deci-vader, which has shown up as a counter to arc dodgers*)

So, that'd be

Baron Soontir Fel -36 points

PTL, Royal Guard Tie, Autothrusters, Shield Upgrade

Turr Phenrir -32 points

vI, Royal Guard Tie, Autothrusters, Sheild Upgrade

Delta Squadron Pilot -32 points

Flechette Cannon

*For the record, Vader does not cause stealth device to flip when he triggers, because he doesn't roll to hit, and therefor doesn't actually "hit" anything.

I like that. Turr is a good option. Although I like Carnor's Dark-curse like denial of focus and evade token use.

For a second I thought "Flechette Cannon" was a typo. Gives me a reason to get the M3-A. I've had to wait on that and the IG-2000 for monetary reasons, but that's the cheaper of the two anyway, so I think I'll get that ASAP.

Thanks!

You're better off with a Delta Sq. /w Hull over Vessery, imho.

That is provided you want it as the brawler, where the other two flank.

I like the Defender as the "big baddie" as I call it (a very technical term, I know). Although I have to admit I was getting a bit predictable using the white 4 K-turn during a couple of the games. But it's such a nice maneuver.

I would say instead of ptl on turr try vet instinct cause if you stress him out he losses his ability

Actualy I think PTL on Turr can be great. After you shoot you do a free barrel roll, then PTL and boost. Or the other way round.

Yeah sure, great until you meet an enemy ship at PS8+. They shoot you up first, making Turr's post-shot movement shenanigans less useful. Not saying PtL is bad on Turr, but its definitely of less value in a high PS world...

I agree. Pilot skill is important when you're flying ships as fragile as the Interceptor. Plus, it's so much fun watch the look on an opponent's face as you boost and/or barrel roll right out of their most powerful ship's firing arc.

I'd say drop the defender and go with something a bit beefier ... how about the Shuttle?

Squad list

Soontir Fel — Push the Limit 3 Autothrusters 2 Stealth Device 3 Royal Guard TIE 0

Turr Phennir — Veteran Instincts 1 Autothrusters 2 Stealth Device 3 Royal Guard TIE 0

Omicron Group Pilot — Fire-Control System 2 Heavy Laser Cannon 7 Engine Upgrade 4

Edited by Xicom

You're better off with a Delta Sq. /w Hull over Vessery, imho.

That is provided you want it as the brawler, where the other two flank.

I like the Defender as the "big baddie" as I call it (a very technical term, I know). Although I have to admit I was getting a bit predictable using the white 4 K-turn during a couple of the games. But it's such a nice maneuver.
:P Edited by ficklegreendice

I'd say drop the defender and go with something a bit beefier ... how about the Shuttle?

Squad list

Soontir Fel — Push the Limit 3 Autothrusters 2 Stealth Device 3 Royal Guard TIE 0

Turr Phennir — Veteran Instincts 1 Autothrusters 2 Stealth Device 3 Royal Guard TIE 0

Omicron Group Pilot — Fire-Control System 2 Heavy Laser Cannon 7 Engine Upgrade 4

That's a good list, but I hate to give up the maneuverability of the Defender.

You're better off with a Delta Sq. /w Hull over Vessery, imho.

That is provided you want it as the brawler, where the other two flank.

I like the Defender as the "big baddie" as I call it (a very technical term, I know). Although I have to admit I was getting a bit predictable using the white 4 K-turn during a couple of the games. But it's such a nice maneuver.
If you stress or ion the enemy, you could set the dial face up and they Still wouldn't be able to do **** about the 4k :P

I've never been a big fan of the Ion cannon (especially when I'm flying AGAINST one). But I like that Flechette Cannon. That could be a whole lot of fun. :D

Personally I'd drop the Defender for another Interceptor; the list below won me a tournament:

Soontir Fel (36)

TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Shield Upgrade (4)

Carnor Jax (34)

TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Stealth Device (3), Autothrusters (2)

Royal Guard Pilot (30)

TIE Interceptor (22), Push the Limit (3), Royal Guard TIE (0), Stealth Device (3), Autothrusters (2)