I think a base game of Armada will have enough tactics and nuances to satisfy. You have to pick commands in advance, you have both squadrons and ships to worry about, facing and speed are incredibly important, and different ships will have very different specialities.
Honestly if you are looking at fringe builds (3x VSD with minimal fighters, 6x CR90, etc) then obviously tactics will suffer as you are maxing out on one ship type, but a balanced game (1 VSD, 2 GSD and fair sized fighter screen, 2 Neb-B & 2 CR90 and bombers) will have tactics galore. Which ships are positioned where, the choice of picking the heavy hitters (VSD, Neb-B) at long range and ignoring the closing smaller ships (GSD, CR90) who might get into your rear arc if you let them, or instead focusing on the greater threat in the future (those evil black dice). How to position your interceptors to allow your bombers to pass into firing range, deciding whether or not to have a CR90 shoot at the Vic or the TIEs in its forward arc.
I agree that 500+ point games will have even more of this, but I think 300 points is reasonable for an ~hour long game.
Now, with friends I will definitely be doing some grand battles with 2 VSDs, 2 GSDs and a host of fighters flying against a swarm of CR90s backed up by Heavy Hitting Assault Frigates.