Simple question - is the "standard" fleet size, 300 pts, too small?
It's enough for 3 VSDs, but with negligible upgrades or fighter support. It'll probably be enough for a couple of Mon Cal cruisers when they're released, MAYBE two ISDs bare-bones?
But should the standard fleet be larger? I can't help but think back to my experience with Battlefleet Gothic, which I LOVED. There wasn't a competitive tournament scene like there is with FFG's games, but the "standard" fleet ranged between 1000 and 2000 points, with 1500 being the norm. That was enough for a battleship and several cruisers, maybe 6-8 capital ships with several escort vessels (and fighters were free). The scope was never unmanageable, but with that many ships it felt like a FLEET action, not a little skirmish.
My concern with Armada - and I haven't played it yet so maybe this is unfounded - is that there won't be ENOUGH ships in standard play to make the game strategic. When you're moving and engaging with 6-8 capital ships, even the movements of slow lumbering ships like a Victory Star Destroyer are interesting because you have to coordinate movements, etc. But if I only have two VSDs and they only can turn once a turn and there are only six turns in the game, that's just...not that interesting.
Now, I totally get that this is only the initial release, and maybe the "standard" game will get bigger as we progress to Wave 1 and Wave 2. But then again, maybe it won't - X-Wing is still stuck on 100 points as tournament standard, and it's been out a few years now.
What do you guys think? For those of you that have played with the starter box, is moving one VSD ever so slightly every turn interesting? The rule set seems great on paper, especially movement, but I worry that without bigger fleets, it might get a little stale. Am I wrong?