Might even have some of these wrong from memory, but some of the things I've seen (and experienced) are:
- Nexu pouncing way too far, forgetting that large base figures have to occupy half of their original position spaces
Those are really just the tip of the iceberg. In my opinion, all easy to miss, but when you add them up, you could see a game HEAVILY weighing in one direction or the other and wonder why you're wasting your time...
RRG pg27 says otherwise for pounce. "One space of the large figure's base
is placed in the located space, and the remainder of its base
may be placed in any orientation relative to that space"
You're thinking about turning, or was there an official ruling I missed?
So, Pounce doesn't follow the movement rule for 'spaces'. And that's why this is a difficult game to nail down. Isn't there another rule where counting spaces means counting that figure's 'movement' spaces? I see the rules reference for pounce, which just seems to confuse the issue (especially since large figures aren't allowed to move diagonally)...
Sorry for adding more confusion, but this just strengthens my point I think. It's so easy to miss a lot of these rules, and it can discourage you pretty quick. Thanks for the clarification tho!