Balance/Frustration...

By macmastermind, in Star Wars: Imperial Assault

Might even have some of these wrong from memory, but some of the things I've seen (and experienced) are:

  • Nexu pouncing way too far, forgetting that large base figures have to occupy half of their original position spaces

Those are really just the tip of the iceberg. In my opinion, all easy to miss, but when you add them up, you could see a game HEAVILY weighing in one direction or the other and wonder why you're wasting your time...

RRG pg27 says otherwise for pounce. "One space of the large figure's base

is placed in the located space, and the remainder of its base

may be placed in any orientation relative to that space"

You're thinking about turning, or was there an official ruling I missed?

So, Pounce doesn't follow the movement rule for 'spaces'. And that's why this is a difficult game to nail down. Isn't there another rule where counting spaces means counting that figure's 'movement' spaces? I see the rules reference for pounce, which just seems to confuse the issue (especially since large figures aren't allowed to move diagonally)...

Sorry for adding more confusion, but this just strengthens my point I think. It's so easy to miss a lot of these rules, and it can discourage you pretty quick. Thanks for the clarification tho!

The two rules that help to clarify the use of pounce is "Counting Spaces" on page 9 of the RRG and "Place" on page 20 or the RRG.

So, Pounce doesn't follow the movement rule for 'spaces'. And that's why this is a difficult game to nail down. Isn't there another rule where counting spaces means counting that figure's 'movement' spaces? I see the rules reference for pounce, which just seems to confuse the issue (especially since large figures aren't allowed to move diagonally)...

Sorry for adding more confusion, but this just strengthens my point I think. It's so easy to miss a lot of these rules, and it can discourage you pretty quick. Thanks for the clarification tho!

I think the issue is a misunderstanding in the term "movement". The term "movement" (as well as "move action", "speed" and other terms related) has it's own set of terms and rules governing it. Pounce gets around those rules to allow Pounce to feel more ... "Pouncy". They're providing a way, within the rules of the game, to create the feeling of the creature jumping and attacking. They use specific wording on Pounce to get around the mechanics of normal movement for that very reason.

One thing that us Rules Lawyers types like to do, is to notice particular wording differences in particular situations and to find the relevance as to why one thing is worded different than another. This game has fairly eloquent rules language in that regard and most things are hammered out fairly tight in the RRG.

The group I play in has certainly made its shares of mistakes. Perhaps the biggest one is a rookie mistake with readying the hero cards, which may have had a huge impact on the gameplay and balance. So far, we've readied the cards at the beginning of Status phase and not when the hero activates. This means that reaction cards become available for heroes too early. For example Mak has a card that lets him become focused when someone is attacked by exhausting the card. So, heroes can get Focus effects etc. when they shouldn't.

When we noticed this mistake, we read the rules over and over again and there isn't a mention of how the class cards and items are supposed to be when a mission starts. Should they be in the same state as they were when the last mission ended? So, if some class card was exhausted at the end of the previous mission, it starts exhausted for the next one? Remembering these would be a huge hassle since we play about one mission / week.

Holy crap, we've been making the same mistake! We're well over halfway into the campaign now, so IDK if I should try to change it back, considering that all 5 of us have gotten used to the "ready everything in Status Phase" model

Crap, is this really the right way? My players are gonna be so nerf-herding unhappy about that.

Wow, we missed that one as well after two campaigns :unsure:

Ah well.