Ordnance fixes are a dime a dozen these days. I want to collect a list of the various fixes proposed by everyone and throw in a few of my own, and I figured a good first step would be collecting everyone's thoughts on why ordnance is bad. So for right now, let's think about what is 'wrong' with ordnance.
So, why is ordnance bad?
As far as I can tell, these are the fundamental problems with ordnance in general:
- It's one-shot. How much is the one-time damage boost from ordnance worth?
- They cost an action to fire (only applies to some ordnance), or require having a token to fire (like proton rockets and homing missiles). This action cost can be prohibitive, especially to low-PS ordnance carriers. In most cases, the need to spend a target lock token just to make the attack also reduces overall damage output.
- Limited range. Your ability to fire ordnance is limited by range, reducing overall damage output as you lose opportunities to fire.
- Liability of cost. By making a ship more costly without increasing its durability, that ship becomes a liability in terms of squad durability and determination of victory at the end of the match.
I think any ordnance fix needs to address most of these issues, if not all of them.
Why do YOU think ordnance is bad?
Are there any other problems with ordnance that I am overlooking? If you can think of any, please list them below. If you don't think that the problems I've listed are legitimate/real, let me know.
But for this thread, I ask that you focus on identifying the problem, not proposing solutions. I want to clearly identify the problems with ordnance before I try to engineer a fix, and I want to make a separate thread to collect everyone's proposed fixes, so we can compare and evaluate them.