First off, this thread isn't asking if you think FFG will allow this or if this should happen. This thread is asking "If it DID happen, what do you think would be an appropriate cost or design?"
If it were ever going to be possible to fire multiple equipped Missiles or Torpedoes at the same time, how much should it cost? How should it look? What shoudl be the penalty? I'm thinking somewhere in the department of 4-5 points PER extra missile/torp you can fire.
Here's the issue with bombers though. A cheap bomber - fully loaded with 2 Proton Torpedoes and 2 Cluster Missiles, can potentially take out a fully armed Decimator in one attack if it launches all of it's stuff. So you could say something like "Ok fine, you wanna blow 4 shots in one attack? Fine - but you'll have to spend nearly your entire list to do it". A Scimitar Pilot with those 4 secondaries costs 32. if we made "Super Salvo" cost 20 points, that would make the ship cost 52 points, which might still be too cheap. Because I coudl take another and just swap one missile and still maybe be able to take out a double decimator build on the 2nd turn. I think this is broken. Would have to cost probably over 30 points, and by then, it just feels rotten. Lets try a different approach.
I think the best approach to doing this is to make an upgrade that grants you ONE extra shot of the same type.
"After you fire a secondary weapon that requires you to spend your target lock, If you have no stress you may then gain a target lock on the same ship, and perform another secondary weapon attack against the same ship. After that, gain a stress." Type: Modification - Cost: 4
- This is a modification, so would prevent taking munitions failsafe with it.
- This would work on B-Wings, Y-Wings, and Bombers.
- The cost of 4, in addition to the cost of two ordnances, adds up to around 10-ish extra points for a single extra shot, which in most cases will be unmodified.
- This could also potentially work with the Slave-1 title, which I'm sure might make some people happy.
- This would have extra synergy with bombers, who could potentially take 4 secondaries, and have 2 turns of double shots.
- The requirement to be unstressed should limit it somewhat.
- I think this type of card should launch at the same time as another alternative - perhaps a modification that allows you to roll one extra die per ordnance shot, or something that makes you need to make a hard choice.
- Nera Dantels would probably like this alot.
Thoughts? How would you approach firing multiple shots? What would you do differently?
Edited by Crabbok