So, I've been burned now multiple times by crits that I landed on my opponent. I know I'm talking about a small percentage of events, but I've had the following all happen to me at various points.
1) Dealt Soontir Fel a Thrust Control Fire, giving him a stress and another focus, which he used on my next shot to stay alive.
2) Dealt Howlrunner w/ Determination an Injured Pilot as her third damage card. Instead of killing her, she remained with 1 hull.
3) Dealt Dash w/ HLC + Outrider a Munitions Failure while Tycho (the only ship left on the board) was at R1. Dash's newly acquired primary weapon killed Tycho.
With <kabooms> becoming more common (looking at you mangler cannon and calculation), and the thought process that crit mitigation things (Savaged Astromech, Determination) will become more prevalent, there will be times where you just want to do a damage, and would prefer it be a face down card instead of a face up card.
I'm wondering if it should be the attackers choice on whether he deals a face up card or a face down card. There are still obviously incentives for wanting to give Dash a face up card, you might get lucky and get a direct hit, but perhaps you have a more maneuverable ship and would prefer to just whittle him down instead of taking the chance on a munitions failure. Same thing with HR w/ Determination... there's only about a 25% of it kicking in, but if she only has 1 hull left, why take a chance? But if she has 2 hull left, now you have to make a decision, 25% no damage, 25% 1 damage and no effect, 25% 1 damage and a negative effect, or 25% 2 damage and death... It makes for a more interesting decision and adds another layer of strategy in my opinion.
What do ya'll think?