Ten Numb — B-Wing 31
Calculation 1
Advanced Sensors 3
Autoblaster 5
Engine Upgrade 4
Kyle Katarn — HWK-290 21
Blaster Turret 4
Recon Specialist 3
"Dutch" Vander — Y-Wing 23
Autoblaster Turret 2
R7-T1 3
The idea:
Dutch can boost out of arc and into range 1 hopefully with the Astromech and acquire a target lock, which can then give Ten a target lock. From there, his hits can't be cancelled thanks to the autoblaster turret+ he'll have the TL. Kyle can pass one focus to Ten for calculation with his recon spec crew. Then Ten can hopefully move into range one with either a barrel roll or engine upgrade, combined with advanced sensors to make this a little easier. He then has an uncancellable set of hits if he does roll two hits and a crit or three hits with the TL and focus modifier. This list has the potential to do 5 damage to one ship in a turn no matter what the evade dice say. I know the autoblaster is often dimissed, but what do you guys think?