List revolving around autoblaster. C&C?

By Sacimino40, in X-Wing Squad Lists

Ten Numb — B-Wing 31


Calculation 1


Advanced Sensors 3


Autoblaster 5


Engine Upgrade 4


Kyle Katarn — HWK-290 21


Blaster Turret 4


Recon Specialist 3


"Dutch" Vander — Y-Wing 23


Autoblaster Turret 2


R7-T1 3


The idea:


Dutch can boost out of arc and into range 1 hopefully with the Astromech and acquire a target lock, which can then give Ten a target lock. From there, his hits can't be cancelled thanks to the autoblaster turret+ he'll have the TL. Kyle can pass one focus to Ten for calculation with his recon spec crew. Then Ten can hopefully move into range one with either a barrel roll or engine upgrade, combined with advanced sensors to make this a little easier. He then has an uncancellable set of hits if he does roll two hits and a crit or three hits with the TL and focus modifier. This list has the potential to do 5 damage to one ship in a turn no matter what the evade dice say. I know the autoblaster is often dimissed, but what do you guys think?


I think you'd be much better off with VI, AS, and a Mangler Cannon on Ten. That's already pushing what I'd be willing to pay for him. Making him cost 5 more points and making him only really effective at range one seems like a bad investment to me.

Edited by WWHSD