red scorpion canceling heart question

By jasonk2, in Runebound

The_Warlock said:

It looks like Red Scorpion ability is treated differently from One Fist's and Spiritspeaker's Mok abilities- The latter can stack their abilities multiple times, while Red Scorpion has a "once per turn" restriction that somewhat shortens her powers.

Basically she has a free Leather armor always on, which is not a bad starting skill.

Wow. I cant believe how complicated this is still and how nothing truly official has been confirmed to make absolute sure. I mean, they are worded in the same ways but works differently (Which still is differently from what is commonly acknowledged through reading the skill explanation). I hope theese things are being worked on in the new reprint.

I do believe even with the once per turn limitation you can always stack it and have seen it done at many of Gencons and Origins conventions.

I dont think Jons rulings still apply as hes been away from the game awhile. I've see official clarifications on this and you can Stack Red Scropions ability once per turn as long as you have enough fatigue. I though have gotten different answers from different support persons on this game for rules, so just make a ruling before you start playing how you want to play it. Once per turn means no stacking, or means you can only stack once per turn.

This game needs many house rules to work properly, just make sure you all agree on them before playing.

Jamos said:

I do believe even with the once per turn limitation you can always stack it and have seen it done at many of Gencons and Origins conventions.

I dont think Jons rulings still apply as hes been away from the game awhile. I've see official clarifications on this and you can Stack Red Scropions ability once per turn as long as you have enough fatigue. I though have gotten different answers from different support persons on this game for rules, so just make a ruling before you start playing how you want to play it. Once per turn means no stacking, or means you can only stack once per turn.

This game needs many house rules to work properly, just make sure you all agree on them before playing.

Sorry that I have confused things saying that One Fist's and Red Scorpion Special Abilities are different. Wording is identical and I think that Jamos gave the best interpretation so far. Stacking allowed, but only one use per turn. This makes Red Scorpion ability very useful in the late game, where it can absorb great damages that won't be possible with any Armor Item.

The_Warlock said:

Sorry that I have confused things saying that One Fist's and Red Scorpion Special Abilities are different. Wording is identical and I think that Jamos gave the best interpretation so far. Stacking allowed, but only one use per turn. This makes Red Scorpion ability very useful in the late game, where it can absorb great damages that won't be possible with any Armor Item.

The game plays more balanced this way it logically makes sense to do it the way above. We never fret about official rulings as sometimes you get contridrictory statements from even them (look at the FAQ on buying and selling items for example: one rule states you can only buy or sell the same item once per turn, then later in the FAQ it says you can buy and sell the same item once per turn. (Now logic makes sense to use the latter ruling and ignore the first)).

So stacking is allowed once per turn if the rules state that the ability is once per turn, and stacking can be done once per round if the ability is once per round.

The biggest thing is get all your rules straight before you start a game (state any house rules, or rulings on questionable rules) and the game will run smooth. i usually rewrite the rules in a clarified pdf so all players can see rulings and changes on my games.