A frigate's squadron battery does a whopping average of 1 damage a round per attack. you only have a %50 chance of dealing damage with a blue dice. Blacks hit far harder, and the fact that you have to save tokens for the Imperial Capital ship barrages mean that most of those bomber salvoes will get through. The first round definitely will. You simply cant catch the bombers in time.
You're also disregarding the fact that ships must shoot, THEN move. Which means you simply place the bombers outside of range 2, wait for the ship to move, then attack it with a squadron command and move away. Your frigate and fighter are going to get kited all over the map. And besides, every point you invest in a-wings are points you didn't invest in the fighters that actually scare my capital ships.
sure, but as an opposing player I can use my own squadron command and have my own fighters move into engagement range, which will lock out your bombers. Even without a squadron command, I can move and not get a shot, but still freeze the bombers from hitting my capital ships.
If I'm seeing a mass of four tie bomber squadrons (or more) with Rhymer, I'm certainly going to keep my fighter screens out in front of my capital ships enough that you won't be able to pull that off. I'd set the screen up to ensure any move to get into range would engage at least one squadron, and then my other squadrons can come help and tie you up further.
The more bomber squadrons you have, the more I can dedicate to screening them. If you start putting points into accompanying them with Howl and Vader, I'll have to be more careful, but the bombers won't be as effective or in as great of a number.
Being force to engage fighters means my fighters will always block your bombers if I keep them at the right distance from my ships while being between yours and mine. At most, you'll get two uncontested shots before my fighters engage and you have to counter them (and future tie bombers will move on a later activation into an engagement zone, thus not getting Rhymer's benefit).
I think the fighter screen game is by far the most interesting and maybe tactical portion of the game, going to be really fun.
Can't wait for you to try that post-release of the Raider, mwahaha. I use squadron commands to close and fire, you engage, I move in with two raiders next turn and clean up your fighters while my ISD keeps your caps off their backs, by turn three-four my bombers are free to make a mess again
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There will be no easy plays for either side, just watch.