There was this upgrade card released back in wave 6. All of a sudden it was hailed as the savior of the Empire, from now on TIE Interceptors would be more powerful than Phantoms and Fat Han and all the ships from Wave 5 would be obsolete and never bee seen on the tables again.
But hold on, a couple of weeks and yet Decimators are still running about along with Han. SO what has happened? Well if you look at Auto thrusters there are some notable weakness. So I will describe them here. Not as a way to help noobs playing turrets but to help those with auto-thrusters get the most from their upgrades.
Auto-thruster vulnerabilities
- Range 1 firing arc
Or range 2 yes this is the most common as one of two conditions have to be met. Range 3 or out of firing arc. Turreted ships have firings arcs still so if you are at range 2 but in front of them you will not get the bonus evade from autothrusters. Also for firespray lovers they have 2 firing arcs so either you are getting shot at at range 1-2 or you are not getting any bonus because you are not getting shot at.
- Blocking
Autothrusters don't really require an action but one action that must be included with autothrusters is focus. Autothrusters change a blank to an evade result not a focus. So if you roll 3 or 4 eyeballs and you have no focus you dodge nothing the autothrusters have malfunctioned.
- Boost
Safe at range 3 and just out of firing arc then FAT HAN pulls the engine upgrade and now you are at range 2 in arc. WARNING AUTOTHRUSTER MALFUNCTION. Barrel roll may also be an issue with going back into arc but it can't pull the range in as much as boost. SO watch out you may need boost to equip this but boost can also be your worst enemy.
Edited by Marinealver