Has anyone designed a "vertical" mod/houserule to the game, something to model the coolness of flying in a 3d space instead of having everything on an x/y axis (which kinda kills the coolness of what aerial/space combat is all about, a little.)
I'm thinking something like where you can select one of 3 heights...1 peg, 2 pegs or 3 pegs high for each model. Anytime you shoot at a ship on a different plane, you effectively increase range increment by 1.
Maybe it wouldn't even be worth it, of course, but to unnecessarily complicate the game.
Has anyone thought experimented on this?