Okay, so I've been averaging less than 1 Elder Sign from the UI deck so far in my 11 IH games. That still holds true, but somehow I feel the Mythos will slap me from here to Sunday in the next game, due the events of today's game.
GOO: Bokrug (who defeated me in our first encounter)
Investigators: Leo Anderson, Marie Lambeau (her first appearance since IH), Mark Harrigan and Monterey Jack
First gate opens at Historical Society and it's a R'lyeh gate. Naturally, Mark jumps right in (after disposing of the Proto-Shoggoth). Sadly he get one of my nemesis OW encounter cards, if in the 2nd area, move to the 1st, if in the first, LiTaS (always seem to get this against Yog and naturally in the first area). But that's pretty much only thing that goes wrong today. Marie passes her PS during the 2nd turn, leaving me a basically 14 doom track Bokrug. Everyone but Monty collect Clues enough for a seal and dives in (Mark returned to Unvisited Isle, picked up 2 and Mythos opened a gate there). Marie seals Hist. Society, Leo seals Graveyard and Mark seals Unvisited Isle. Mythos then gives chance for Exhibit Items, with the card that monster trophies surprise those in Arkham (Mark had at this point dived in at a gate at Hibb's, which BTW surged in this game). Monty beats his Goat Spawn again and picks an Parchment. Mark returns and Monty drops him the Parchment, that's 4 seals down, -3 doomers so far. Leo visits Science Building at trades his gate trophy for 2 Clues, putting him at 7. Good Work Undone hits during the Mythos phase, and even with Curfew Enforced in play, Leo passes it the next turn. Each investigator draws a Unique Item, with Marie and Mark getting an Elder Sign! Marie draws a gate and a monsters appears at Woods, but I don't really mind at this point. She's in the OWs and has an ES. Mark actually has to wait for a gate to open (Marsh Refinery had been open since the 2nd Mythos card of the game, another R'lyeh gate), but with no money to reach it (and no luck getting move to anywhere in Arkham encounters). Black Cave finally opens, with a Tcho-Tcho on it. Mark heads there, uses Molotov + Enchanted Knife to kill the monster, getting Dynamite as reward. Marie returns and seals, dropping Bokrug to 3 of 12 on the doom track, 5 seals down. Mark gets 2 delayed/stay here next turn encounters and I just chuckle. Devil's Reef opens, bumping Bokrug to a mighty 4 of 12. IH is quite heavily infested with monsters by now, but nobody is near a vortex or not moving. As Mark gets ready to return, Marie adds the final insult to injury. Using Lure Monster, she fishes Barnabas Marsh to her location and kills him (+1 Fight comes in handy), and then Mark seals with the ES, leaving Bokrug weeping at 2 of 12. Total # of doomers removed: 6
! Several monster surges and a couple of bounces on sealed locations.
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. FAQ only mentions "Curfew Enforced" for the Deputy to be immune against. I saw an encounter at Hibb's today that also mentioned the Deputy (that is not arrested if you fail the check, if you're the Deputy). Nothing else has been clarified regarding Deputy vs arrested. ColtsFan has been lobbying this issue over on BGG.