I've got a player whose Obligation is to find the biggest Krayt Dragon Pearl ever, so we'll probably encounter one sooner or later (probably later) so some stats would be welcomed. Thanks
Edited by SirSprinklesStats for a Krayt Dragon?
If you have access to it, the adventure in the EotE beta, Crate of Krayts, had stats for a young krayt dragon. That being said, you could probably use the stats of the captive rancor (EotE CRB page 415) for a good basis for a krayt dragon in a pinch.
Mature Zakkeg from Operation Shadowpoint for AoR would make a wonderful start.
YOUNG KRAYT DRAGON [HENCHMAN)
Brawn 5
Presence 1
Intellect 1
Cunning 1
Agility 3
Willpower 1
Skills : Brawl 2. Perception 2. Survival 2
Talents: Knockdown (may spend Triumph result to knock target prone with successful melee attack)
Soak/Defense : 5 0
Thresholds: Wound: 30
Equipment: Brutal Claws and Teeth (Brawl; Damage 6; Critical 4; Range [Engaged]; Pierce 1)
Edited by RusakRakesh
If I remember correctly, the Order 66ers did a Krayt in one of their podcasts. Unfortunately, I didn't listen to it.
If I remember correctly, the Order 66ers did a Krayt in one of their podcasts. Unfortunately, I didn't listen to it.
According to the show notes:
Krayt Dragon
Br 5, Ag 2, In 2, Cun 1, Wi 2, Pre 2
Soak 7, WT 60, ST 20
Skills Athletics 1 Brawl 3, Resilience 3, Perception 3, Survival 3, Vigilance 3
Ability - Adversary 1, Crippling Blow 1, Durable 2, Feral Strength 3, Knockdown, Lethal Blows 2, Second Wind, Silhouette 3
Equipment - Claws and Teeth (Brawl; Damage 12, Critical 3 Range (Engaged) Pierce 3, Concussive, Disorient 2, Knockdown, Viscous 2)
Edited by kaosoeHere's how I'd change up the Order 66 Krayt Dragon:
Up the Brawn to 6, up the Willpower to 4. Take his Intellect and Presence down to 1. I would also increase Soak to 9 or 10 with an appropriate amount of Enduring talents.
Give him Athletics 4, Brawl 4, Resilience 4, Survival 5, and the rest of the skills are good.
Adversary 3, not 1. A mature Krayt Dragon is no less dangerous than an Imperial Inquisitor.
Knockdown and Concussive are cool, but just keep the weapon's Knockdown quality . Don't mess around with the talent.
Durable is nice, kinda like an analog for the Massive rating for bigger ships at starship scale. I can dig it.
Lethal Blows + Vicious is confusing. Just give him Vicious 4 quality and be done with it.
Don't need the Feral Strength talent. Just assign whatever damage value you want to his teeth & claws.
Instead of Second Wind, just increase his Strain Threshold to 30.
Lose the Disorient quality and the Crippling Blow talent. They create too many unnecessary options.
I second the Armour 1 (Soak 10), but I don't like the Adversary 3. The Dragon isn't hard to hit, rather hard to hurt. You will need superior firepower to bring it down, not superior skill, I believe.
Well, I might even consider Breach instead of Pierce: I can easily see it damaging a lightly armoured vehicle.
Edited by GrimmerlingI say split the difference and give it Adversary 2. In this case, the main point is to get some despairs generated during the encounter. Lots of bad things can and should be going on when fighting an adult Krayt Dragon.
I second the Armour 1 (Soak 10), but I don't like the Adversary 3. The Dragon isn't hard to hit, rather hard to hurt. You will need superior firepower to bring it down, not superior skill, I believe.
Well, I might even consider Breach instead of Pierce: I can easily see it damaging a lightly armoured vehicle.
That's why I didn't give the dragon any Defense rating. Adversary is more a measure of the inherent challenge, not just of the "difficulty to hit." You get within Short range (so that you're rolling at the lowest difficulty possible for a ranged weapon at Adversary 3, which is two Challenge dice) of a Krayt dragon, you better believe you're in danger. Plus that, I felt the mature Krayt Dragon would be "better" than a Zakkeg, if only because of its potential for superior size.
Armor 1 means that Pierce weapons don't work against it, so I wouldn't scale the Soak up to planetary scale.
Breach might work if you lowered the damage. Maybe split the difference...but I think I prefer the more modest Pierce value. Let the sheer size of the Krayt Dragon come into play when fighting a lightly armored vehicle, and make a Brawl/Athletics check to more narratively upend or tear the vehicle apart, rather than directly damage it.
There is the idea of an "Ancient" Krayt Dragon, which can get up to 45 meters. If I was going up against a creature that was half the length of a
football
shockball pitch, I would say Silhouette 4 and an increase of stats appropriately (maybe Breach 2, and at least 18 damage, hence the ability to directly & significantly damage speeders).
Thanks for posting the ideas, I was looking for some kind of Krayt Dragon stats to use in the near future. At least this gives me a jumping off point.
I think I might tweak it to Silhouette 5 just to keep Space Wizards from being able to pick it up and throw it for 40 points of damage...though the look on it's face would be priceless...8D
I will work on this when I get home, I'm still fairly new to playing and running the game so trying to learn things as I go.
Not trying to necro-thread too badly, but I was curious if any of the folks who have had their groups go up against Krayts had any new thoughts on the stats. I've been looking through what you guys have here, but wanted to see if anyone had any new thoughts on stats/abilities/attacks/whatever. Last night, my group discovered the stats for a krayt dragon pearl and decided a trip to Tatooine was in their future, so I figured I'd better get myself ready for the potential fight.
I also had my players stumble across the Krayt Pearl stats and they TOO decided to head to Tatooine . . .
The group never found any dragons. They rolled a poor social skill (streetwise) roll to find a guide. Their guide tried to sell them out to a troop of Tusken Raiders.
I think the players freaked out but the slaughtered them. ALL of them. And yeah, sand got everywhere.
But I'd probably go with the higher version of the stats listed here. I appreciate this discussion because there's no telling whether or not my crew decides to head back to Tatooine to try again. (And I'm expecting the players to do just that and to eventually find a Krayt).
Something two remember is that there are two distinct breeds of Krayt Dragon: the Canyon Krayt (which would have stats not unlike that of a Rancor) and the Greater Krayt (which is more akin to a Sando Aqua Monster.)
As in, the former is a good foe for a new party to flee from, or for an experienced one to take down. The latter is for when you want to remind your buffed up, 400+ xp party of force users of Qui-Gon's sage advice.