With so many heroes. classes and quests to choose from, it seems a shame that some of these heroes and classes would have to be put aside for awhile during campaigns. I was thinking of trying to come up with some sort of career mode, where you could choose more then one hero. It would require some record keeping of course. Here are my basic thoughts:
-Each player chooses 4 Heroes at the start of Career Mode. They all must be a different Archetype and can only pick the available classes. They then assign the player's colored rune to that hero.
- In a campaign, all Act 1 Quests are played.
- Each Hero would have a Status- And Exhaustion Level and an Injury Level.
-After Each quest is completed, a hero would receive one Exhaustion Point. For every Exhaustion Point he has accrued, he would start each quest with one fatigue counter. If he has three Exhaustion Points total, he cannot be used in any quests.
-For Every Knockout a hero receives in a quest, he receives one injury point. For every injury point that he has accrued, he would start each quest with one heart counter. If he has five Injury points total, he cannot be used in any quests.
- Any heroes not used in a quest clears one Exhaustion point and one Injury Point and any combination. ( Either 2 of each.)
- You may use the Inn before shopping to clear all Exhaustion Points. Each hero must spend 25 Gold per visit.
- You may visit the Healer before shopping to clear all Injury Points. Each hero must spend 25 Gold per visit.
- All Shop Items and Relics are Bind on Equip. They belong to the hero alone and cannot be used by anyone else, including heroes belonging to the same player.
-If the Overlord wins a Campaign (Finale Quest), his Overlord Deck size increases by 5. He keeps all Relics. All Equipment is considered lost and returned to their respective decks. If the heroes win a Campaign, they are rewarded with 50 Gold per surviving hero of the Finale and all heroes remove any Exhaustion and Injury Points.
-If at anytime a hero is slain, the player may choose a new hero and class. He cannot choose any Hero who has previously been slain.
Expansions on this idea include:
Creating Injury Cards- Whenever a hero gets knocked out, he draws an Injury Card. Injury Cards have differing levels of point values, both In Exhaustion Points and Injury Points. Injuries also have effects that stay on the hero until the end of each Encounter. At the end of each encounter, The hero flips the Injury card. At the end of each quest, he counts the number of Injury Cards and applies the point totals to his Status. Points cannot go above their max levels.