Vehicle vs Player

By DurosSpacer, in Star Wars: Edge of the Empire RPG

Not being completely familiar with the CRB at the moment, when a player shoots at a ship of vehicle does the Wound Threshold concept apply about the same versus the Hull Trauma?

For example, a Cloud Car has HullThr 5 and Armor 1. So, a Heavy Blaster Pistol can take one down (Armor is like Soak) so 7 Damage would take one down???

What am I missing here?

Is it that simple?

Thanks in advance for your input!

Vehicle scale is x10 personal scale.

1 Armor is equal to 10 soak.

1 Hull Trauma is equal to 10 wounds.

So, a heavy blaster pistol would have to do 20 damage (10 to get past armor, 10 to cause a damage) to even affect the cloud car.

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

Armor 1 is equivalent to Soak 10

Hull Trauma Threshold 5 is equivalent to Wound Threshold 50.

So...no, 7 damage at personal scale will not even overcome the vehicle's armor, let alone damage it.

EDIT: Also, what What said.

Edited by awayputurwpn

Feels like there should be some additional rules for this.

If the critical situation is true then it doesn't make any difference how strong a vehicle might be. I don't think a blaster should be able to take down an AT-AT.

I could imagine better if people focused fire on one area or something. Too bad the soak rules can get so messy sometimes.

At what point does armour or plating break, i imagine some GMs have roleplayed this.

If something pierces armour shouldn't that theoretically mean the armour is compromised and less useful.

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

IIRC you have to hit and do at least one damage to trigger a critical.

Edited by Tear44

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

IIRC you have to hit and do at least one damage to trigger a critical.

That is correct. At least one point of damage has to get through, which on the vehicle scale might mean 10 points of damage have to get through. I think that's the GM's call, though.

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

IIRC you have to hit and do at least one damage to trigger a critical.

That is correct. At least one point of damage has to get through, which on the vehicle scale might mean 10 points of damage have to get through. I think that's the GM's call, though.

I've seen a few different ways people play it mentioned on here. The one I like is if a vehicle has 1 armor then you need 20 personal damage to cause 1 damage but you can crit with 11 damage. The interpretation of this is because the rules state you must exceed the Armor to deal a crit and it can be argued that 1.1 damage exceeds 1 armor. I also think it's fun because it lets players actually do something to a vehicle even though they can't damage it.

On the other hand -

A crit from a vehicle to a person receives a +30 bonus due to difference in scale.

I see no reason why person to vehicle shouldn't / couldn't receive a -30 penalty.

Vehicle scale is x10 personal scale.

1 Armor is equal to 10 soak.

1 Hull Trauma is equal to 10 wounds.

So, a heavy blaster pistol would have to do 20 damage (10 to get past armor, 10 to cause a damage) to even affect the cloud car.

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

Can they? I thought a weapon's crit rating was to deal a Critical Injury, which is different from Critical Damage to a vehicle.

Talkie - you're correct. Personal scale weapons specifically state "critical injuries."

Planetary weapons specifically state "Critical hits."

I'm pretty sure there's overlap though, because otherwise an autoblaster couldn't crit a jawa with sufficiently high soak and wound thresholds... and, more importantly, because crits are the only thing that make missile tubes (According to the core book, THE anti vehicle option) have a chance against any vehicle you'd care enough to use a missile tube on.

I had similar ideas when dealing with personal and vehicles, came up with a synopsis and some house rules that you may want to check in another posting:

Shooting at people in a moving vehicle

I thought that critical hits from people with personal sized weapons should be downgraded based upon the silhouette of the target hit. -20% per silhouette seemed fair, giving those players that like long odds the chance of a crazy critical hit. But lets face it, your best shot at a speeder bike will be drastically different from on say a YT-1300 or a star destroyer.

On any vehicles that have a chance of being hurt (below 2-3 armor) by personal weapons I give them a running total of wound threshold, that way a player with a lot of time and a lot of Wound damage output can whittle away at unarmored or lightly armored vehicles. Blast away at an unarmored speeder long enough and she`ll give, though it might be more efficient to kill the driver.

I do agree with What on the missile tube situation. Even if you gave it breach 10 it still only does 20 WOUND damage, only 2 Hull damage in vehicle terms. Which is only enough to take out, say, a speeder bike. If they phrased it as an anti-personnel missile it would make better sense, good blast damage, very dangerous to be hit with. But I would expect a weapon that can only be fired every other round and is designed for anti-vehicle action to be able to take down at-least a speeder, maybe a light air-speeder, with a single shot. After all, when they see you prep that baby guess who can take you out in one shot? That's right, big daddy vehicle weapon.

Ewoks had better anti-vehicle weapons... ;)

Bit sad there i s such a big gap of the rules.

I suppose I'll have to think of purely narrative ways of working out some vehicle combat

Vehicle scale is x10 personal scale.

1 Armor is equal to 10 soak.

1 Hull Trauma is equal to 10 wounds.

So, a heavy blaster pistol would have to do 20 damage (10 to get past armor, 10 to cause a damage) to even affect the cloud car.

It can, however, crit as normal provided you hit - this seems to be the best (and often only) way for a person to take down a vehicle.

Can they? I thought a weapon's crit rating was to deal a Critical Injury, which is different from Critical Damage to a vehicle.

what he said, it is spelled out in the 2 relevant sections (Combat and Vehicle Combat) that a Vehicles weapon causes Critical Damage (the vehicle crit tabel) to vehicles and Critical Injuries to personnel, hand weapons cause Critical injuries only.

i also agree with others that at least 1 damage must be caused to trigger a crit, so in the cloud car example at least 20 personal scale damage would need to be caused. I'm sure Sam or Andy spoke about this on one of the Order66 podcast episodes, for those that never listen.