So I've been testing and to some great success vs tie swarm, fat hans and decivaders,
Y-WING: Hired Gun (20)
Blaster Turret (4)
BTL-A4 Y-Wing (0)
Unhinged Astromech (1)
Y-WING: Hired Gun (20)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Unhinged Astromech (1)
Y-WING: Hired Gun (20)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Unhinged Astromech (1)
Y-WING: Syndicate Thug (18)
Blaster Turret (4)
BTL-A4 Y-Wing (0)
Unhinged Astromech (1)
I've been playing this list with a lot of pre combat navigation thought so when it comes to the close something dies or many things do before I have to max speed past then 4KT and come back at speed one to bolster my focus to favour the blasters, I've found opting to target lock on the speed out of the first joust helps when you're on the reapproach.
So far 2 turning decked decimators and falcs have no issues. I'm thinking tooled stealth ties may do but any thoughts that hard counter this list??