Hi there,
during our last session there came up two interesting questions.
First: What kind of critical damage does the Toxic Trait cause? There is also nothing about the continuance. How do you handle it? Just one round, or depending to the situation (and health) of the characters.
Second: Unnatural Agility and Lightning Reflexes. An Eldar Ranger occured in my last session and he has been challenged for close combat by one of my acolytes with suicidal tendencies. We rolled initiative and that has been my problem. Lightning reflexes doubles the AG-Bonus. So, does an Eldar with AG Bonus of 5 (Unnatural AG =10) and Lightning Reflfexes really have an initiative of 1d10 + 20?
Thanks in advance!