What is your take on the Nar Shaddaa Sectors?

By RodianClone, in Star Wars: Edge of the Empire RPG

An entire moon covered in urban city landscape. And not just one layer of city, but lots of vertical levels of cities above cities...

So what is your take on the sectors? Are there thousands and thousands of sectors that are like individual cities themselves, or are each level a city the size of a large continent?

For example, the Corellian Sector is above the Old Duros Sector, but is that because they happen to be close and would be the same tiny, little dot on the world map,

or because they both are so large that they pretty much cover the entire moon and are both layers of the onion that is Nar Shaddaa, and one pretty much has to be above the other?

Thousands and thousands of large(and not so large) city-like sectors, or each "sector" is a layer or more?...

I am reading Lords of Nal Hutta and I am thinking to myself that the first interpretation makes the most sense,

but then again, it wouldn`t be the first time a sci-fi or space opera writer had no sense of scale....

Edited by RodianClone

...especially Star Wars.

I think that is is large sections sort of like cities and all or some of the layers underneath. It really is all mixed up like a bunch of cities in 3D layered next to and on top of each other, I don't think it is anywhere as logical as you are thinking.

Particularly Nar Shadda, which doesn't have the urban planning that Coruscant does. You're basically looking at a planet wide multi-story slum, with a few nice buildings stacked on top. Note that in a lot of cases, only the topmost section is really occupied to any degree - everything under it is just forgotten foundation.

Particularly Nar Shadda, which doesn't have the urban planning that Coruscant does. You're basically looking at a planet wide multi-story slum, with a few nice buildings stacked on top. Note that in a lot of cases, only the topmost section is really occupied to any degree - everything under it is just forgotten foundation.

Ok. So is the entire top layer called the Corellian Sector, or is the Corellian Sector one of the many city-like sectors on top? And the same for the Old Duros Sectors? Is that an entire layer of under-city in darkness, full of wild animals and a ruins?

I can`t imagine an entire country as a city, much less an entire continent or a huge moon with over 85 billion inhabitants.

I just read this part: " the so called Corellian Sector is a well-frequented high-rise districton Nar Shadda... - .. This area also houses many public merchant areas, as well as a very poorly patrolled warehouse district..."

Yea, it makes no sense if this is supposed to be the entire top floor! It has to be a large city among many other cities on top, as well as the other sectors has to be large cities among a million others on the moon.

To misquote Doctor Who - "Wibbely wobbely grimey wimey"

It is not the entire top layer. It is exactly as large and as deep as you need it to be for your story. I would suggest at least a dozen levels deep, with towering spires for the really well to do, and as wide as a megalopolis.

You can see some of this in the SwtOr mmo.

...especially Star Wars.

I think that is is large sections sort of like cities and all or some of the layers underneath. It really is all mixed up like a bunch of cities in 3D layered next to and on top of each other, I don't think it is anywhere as logical as you are thinking.

As logical as I am thinking? I am actually thinking the same as you and that this would be most(only) "realistic" and "logical".

Yeah, the sectors are individual, three-dimensional areas of the planet, not single layers. Nar Shaddaa lacks the urban planning needed to layer a sector across the entire planet, and as you say, the logistics of that are infeasible. Additionally, numerous sectors have multiple levels. Nar Shaddaa is just a bunch of individual, high-rise cities built on top of a planet of individual cities built on top of a bunch of individual cities. Obviously, they've been there long enough that there's a lot of crossover between sectors, and no clear delineation between most "cities" and the next in any direction. There will be several sectors that reach the top most part of Nar Shadda at various points on the planet, and each will be much nicer and fancier than whatever sectors are 100 levels below.

I adhere to the theory of contiguous geographical cities, of multiple levels.

With the multiple levels there is a lot of overlap. You might get out of a lift at "Level 28" walk down corridors for an hour or two, then get on a lift at "Level 85." Also, a deeper level of the Corellian sector might end up being beneath another sector on a fringe area. Part of the level is 100% beneath more Corellian sector levels, but some spots might be beneath other sector high-levels. I imagine the deeper you go, the fuzzier the borders between sectors become.

I also imagine that an urban archeologist could identify what sector an area was originally constructed for. "Ah, this is construction from the Corellian Sector Third Expansion period. You can tell from the way the..." Nar Shaddaa has been around a long time, and the borders were never all that clearly defined.

It is an absolutely beautiful environment for introducing anomalies. There's no reason you couldn't find an ancient Rodian temple sandwiched between a Corellian Sector warehouse and a Togrutan neighborhood. And then beneath the whole thing is a Quarren village, entirely flooded and "under water." Ten levels beneath that the leakage from the Quarren village has filled some abandoned areas and formed a small lake. Ithorians installed sun globes and filters and the previous cesspool of waste water is now a lovely garden with a high-end restaurant that can only be reached by a couple lifts that skip dozens of intervening levels.

I'm starting my campaign on Nar Shaddaa, and I imagine the PCs will be returning often.