I am planning on getting two starter sets, but...

By Hrathen, in Star Wars: Armada

I really only want 2 VSDs. Are their going to be cards in the VCD expansion pack that I won't get in the starter.

If there are should I get two of the starter anyway.

Reason I foresee for getting two starter sets. Even with the extra starter VSD it is still a good deal in terms of ships. (I haven't done the math yet, but things usually work out this way). I might need extra dice. I might want extra movement devices. And here is the big one: I can't really play a full game with just one starter before the expansion sets come out.

Several topics on this already I will find one for you because most people have done the math. It is really not all that worth it unless you want three VSD.

Edit to add link to a long topic with price break downs. There are points on both sides. But for me it comes down to unless you want every single thing in the core set again it will not be worth it. Math is done at MSRP because we cannot take into account any special deals you may be able to get.

https://community.fantasyflightgames.com/index.php?/topic/126839-2-core-sets-reveisited/

Edited by Vannar

I really only want 2 VSDs. Are their going to be cards in the VCD expansion pack that I won't get in the starter.

Yes.

Check out the wiki on what will be in what, though all details have not yet been revealed.

I really only want 2 VSDs. Are their going to be cards in the VCD expansion pack that I won't get in the starter.

If there are should I get two of the starter anyway.

Reason I foresee for getting two starter sets. Even with the extra starter VSD it is still a good deal in terms of ships. (I haven't done the math yet, but things usually work out this way). I might need extra dice. I might want extra movement devices. And here is the big one: I can't really play a full game with just one starter before the expansion sets come out.

How bad do you want two starter sets? There are already some calls for trades/sales once the game releases where someone wants just the cards, someone else wants just the model, so these things tend to work themselves out if you wanted two cores and the VSD expansion, but only two VSDs. Also are you planning on playing in tournaments? Not certain about my personal feelings on the matter, but it has been pointed out MANY times that it is possible to simply print extra cards, and I have even seen websites where you can purchase individual X-Wing cards, so I'm certain that will be the case for Armada also.

I can't fathom the idea of 2 cores for this.

You can buy extra ships, and they will come with cards exclusive to those sets.

You can buy extra dice. You can buy extra movement path ruler thingies.

If you buy the 2nd core, you have too many VSDs to play, and there will be more large Imperial ships coming that will likely make playing even 2 VSDs silly. Even in Epic gameplay, more than 2 VSDs will likely be worthless. Also, if you plan on buying the fighter packs, then the tons of extra fighters from the 2nd core are just pure waste. Eventually even having 3 of the starter rebellion ships will seem crazy. Do you see a lot of people running 3 or 4 x-wing squads in X-wing anymore?

The only things you really get out of the 2nd core are the cardboard rulers and the damage deck.

Someone will create replacement rulers that you can probably buy for a few bucks on line, so that just leaves the damage deck. I just can't see the need for a 2nd damage deck being that great.

2 core + 1 of each expansion = 390

1 core + 1 of each expansion + dice/tool + acrylic ruler= 320

Saved $70 bucks, and you don't have to store a bunch of extra ships you don't need.

You'll still have 3 imperial ships, 5 rebel ships, and 26 fighter groups. That $70 can be used to supplement your forces with the next wave, or get another ship you don't have, but need for a tourney build.

Just buy the VSD single in a few weeks. Double Core's not worth it, as well explained by some of your peers above.

Edit: When I say not worth it, I meant not worth it just for the single extra VSD. :)

Edited by Serlo

So I guess, what I should do is just be patient. I admit the real reason I wanted two starter sets is because the expansions weren't out yet, and I wanted to play full games. But I guess as long as I keep my game Rebel vs Imperial then I could borrow ships from whoever I play against.

There are many absolute statements being made here. I personally believe (rather than telling you in your situation what is best :P ) that a second core is worth purchasing in the right situation. I plan on having one available to loan out later on, and until whenever the heck wave 1 gets here, actually having enough ships to keep things interesting. If you do the price breakdown I'm also slightly tired of hearing worst case pricing. Here's a work up I did on this in another thread a while back:

Not to call you out on this, but I think you're using worst case numbers ;) I got literally two of everything for $300 except the ships in the core, of which I still bought one of each expansion (one in expansion plus two in cores, didn't need 4 of each :P ), by looking for the best store to buy from. (...) Much of my pricing comes from Miniature Market if you want to check my math, and of course you are always welcome to disagree with me. (...)


Armada Core+Wave 1 Costs (realistic)

Core set - $50; Thank you Amazon! Still easy to find for $60-65 if you you want this to be easy to duplicate later

1ea Fighters - $30 (2x$15);

VSD+MkII - $55 (2x$27.50);

Gladiator - $20;

CR90+Nebulon-B - $30 (2x$15);

One of each strategy: $185. This gets you a more than 300 point list per side.

Two Core strategy: $177.50 (took off the three individual ships in the Core) WHAT?!? It's still cheaper to buy two Cores?!?!? Um, yes, actually... Still more than 300 points per side.

If you want to use current prices for Cores, Walmart still lists it at $60, so prices go up to $195 and $197.50 respectively. (...)

I can't fathom the idea of 2 cores for this.

You can buy extra ships, and they will come with cards exclusive to those sets.

You can buy extra dice. You can buy extra movement path ruler thingies.

If you buy the 2nd core, you have too many VSDs to play, and there will be more large Imperial ships coming that will likely make playing even 2 VSDs silly. Even in Epic gameplay, more than 2 VSDs will likely be worthless. Also, if you plan on buying the fighter packs, then the tons of extra fighters from the 2nd core are just pure waste. Eventually even having 3 of the starter rebellion ships will seem crazy. Do you see a lot of people running 3 or 4 x-wing squads in X-wing anymore?

The only things you really get out of the 2nd core are the cardboard rulers and the damage deck.

Someone will create replacement rulers that you can probably buy for a few bucks on line, so that just leaves the damage deck. I just can't see the need for a 2nd damage deck being that great.

2 core + 1 of each expansion = 390

1 core + 1 of each expansion + dice/tool + acrylic ruler= 320

Saved $70 bucks, and you don't have to store a bunch of extra ships you don't need.

You'll still have 3 imperial ships, 5 rebel ships, and 26 fighter groups. That $70 can be used to supplement your forces with the next wave, or get another ship you don't have, but need for a tourney build.

Why would being running 2 or more VSD be worthless?

I honestly see 3 Vic fleets being a thing. You can run 3 Vic-Is with Motti and still have room for 4-5 Tie squadrons to act as a screen. Honestly it will be a hard fleet to fly, but it will be hard to take down and can kill very rapidly if deployed well.

Honestly I don't think a second Core is worth it unless you are buying for multiple people.

In 6ish months (guessing) the ISD and Mon Cals will be out. They will probably weigh in at 110-130 points, making anything more than a single additional VSD hard to bank. That won't kill 3 Vic lists, but who doesn't want an Imperial Star Destroyer in their fleet?

I personally would prefer to run a 3 GSD fleet over a 3 VSD fleet anyway, but in my mind the second core only works if you either want a massive CR90 collection and 3 VSDs, or if you need enough ships to allow your friends to play.

I am getting 2 cores plus the VSD expansion. Also extra 2 CR90s, 1 Neb-B, 2 Assault Frigs, 2 GSD, 2 each fighter set.... Why, you ask, when you can never play with that many at a time?!!? Because It will be fun sometimes to make crazy lists.... also setting them all up on a large space and doing pretend battles without the rules, maybe even stop motion photography!!! pew pew baby :P

Also I have seen threads mentioning storage... those confuse me. Is it considered wrong to not have them out on the shelves of your house as display? Not in my house!!! If she can put flowers up all over the house I can put up spaceships!!! (also single currently) But seriously, would not at least some look cool over the mantle?

Of course people are only commenting on playing standard 1 on 1 games, want bigger games, more players, your own scenarios then get a second starter, plenty of reasons to do so.

Check out the back of the pdf rules. It shows the complete game setup, although the assumption is that you have to have two core sets. Either both players have one and split the factions, or one player has two. Just an FYI.

I am buying 4 core sets. This simply counts as an investment in my local game scene. All my friends who are on the fence can no longer argue it if I simply hand them a core game. I have instantly made a game group without worry of finding any opponents. :rolleyes:

Another reason to buy two core sets - 12 TIE fighters and 8 X-Wings :)

Plus, some of us are planning on playing much bigger games than 300 points ;)

So I guess, what I should do is just be patient. I admit the real reason I wanted two starter sets is because the expansions weren't out yet, and I wanted to play full games. But I guess as long as I keep my game Rebel vs Imperial then I could borrow ships from whoever I play against.

The others make a good point about people's different situations.

For my sake, I do think that patience is a good virtue to have. I think this game will take a little while to fully catch on and be played with full 300-point skirmishes. Presuming that I'm not wrong on that, a single core plus some expansions gives me (and a couple of other people) enough to play with while we slowly expand our selections.

Another reason to buy two core sets - 12 TIE fighters and 8 X-Wings :)

Plus, some of us are planning on playing much bigger games than 300 points ;)

But aren't you going to buy the rebel and imperial fighter packs anyway. So do you really need that many Fighters? Maybe we do.

I would sort of like to see a game where you spent all your points on fighters. Granted they would be a huge disadvantage because fighter without ships to activate them can only move or attack not both and they have to go last. But a fighter verses big ship throw down feels very Rebellion vs Empire.

Remember destroying Star Destroyers in X-wing, it was AWESOME.

Another reason to buy two core sets - 12 TIE fighters and 8 X-Wings :)

Plus, some of us are planning on playing much bigger games than 300 points ;)

But aren't you going to buy the rebel and imperial fighter packs anyway. So do you really need that many Fighters? Maybe we do.

I would sort of like to see a game where you spent all your points on fighters. Granted they would be a huge disadvantage because fighter without ships to activate them can only move or attack not both and they have to go last. But a fighter verses big ship throw down feels very Rebellion vs Empire.

Remember destroying Star Destroyers in X-wing, it was AWESOME.

There are only 2 of each type in a figher pack, so with a single core and one lot of expansions you would only have 8 TIE Fighters and 6 X-Wings, if the core fighters are the "workhorses" in most fighter groups (i.e. the ones you want most of) then some people might want more than that but not have to buy a second lot of fighter expansions to get them.

Again, as mentioned, some of us want to play bigger games that might have 3 Vics, Plus large fighter screens :)

Edited by MaverickNZ

Another reason to buy two core sets - 12 TIE fighters and 8 X-Wings :)

Plus, some of us are planning on playing much bigger games than 300 points ;)

But aren't you going to buy the rebel and imperial fighter packs anyway. So do you really need that many Fighters? Maybe we do.

I would sort of like to see a game where you spent all your points on fighters. Granted they would be a huge disadvantage because fighter without ships to activate them can only move or attack not both and they have to go last. But a fighter verses big ship throw down feels very Rebellion vs Empire.

Remember destroying Star Destroyers in X-wing, it was AWESOME.

Before anyone jumps on this guy because you can only use a third of your list for fighters per the official rules, let's all remember that there are such things as house rules :)

At 8 points each you could field 12 TIE Fighter squadrons in a list and remain under the 1/3rd of the 300 points :)

At 8 points each you could field 12 TIE Fighter squadrons in a list and remain under the 1/3rd of the 300 points :)

Fancy that, and you can field 7 X-Wings in a 300 point rebel list? That seems a strange correlation based on the fact that you get 6 Tie Fighters and 4 X-Wings per core set ;)

The only reason I can "justify" buying more than one core set is to get more Space Staiton obstacles. 1 is not enough! I need 3!

The only reason I can "justify" buying more than one core set is to get more Space Staiton obstacles. 1 is not enough! I need 3!

One for each Victory class to sit on top of ;)

I missed weighing in on the original thread about multi-core. I personally, have two cores on pre-order. My reasoning behind it is:

  • Extra Damage deck. An extra D-deck is the biggest factor leaning me into the multi-core approach. I'll have a spare (super handy when hitting the tourneys). You ever lose something necessary to play a game... you learn from those moments...
  • Also, when I inevitably have to teach somebody how to play... I'll have the spare, adding to a more legitimate learning experience. This will happen quite a bit at first, I fully plan on pushing this game on friends (poor fellers).

  • An Extra CR90 and the Neb-B. I already want three, of each, of these ships. Forty percent of the stock cost, on the core, is made up by these two ships. If I went the one core route, I would have bought four expansion packs (well... eventually, when they release).

  • Extra Movement Tool. I would have bought the stand-alone version anyways. One long and one short movement tool, just seems convenient as heck. Over the many years table-topping, I've learned convenience can be very beneficial.

  • Extra Dice. Yup... love me some dice. Kinda want three sets, to be honest.

  • Extra Victory Class. This is my only hangup. I really don't want or need a third Victory. I'll probably ending up trading it away for a CR90 and some Y/B-wings.

All in all, I consider it a good buy for what I want it for. All the spare components will be handy if anything ever gets misplaced, or if a buddy needs a loaner bit. I like the thought of being able to practice three-hundred point games right out the gate.

Edited by Handsome G

I missed weighing in on the original thread about multi-core. I personally, have two cores on pre-order. My reasoning behind it is:

  • Extra Damage deck. An extra D-deck is the biggest factor leaning me into the multi-core approach. I'll have a spare (super handy when hitting the tourneys). You ever lose something necessary to play a game... you learn from those moments...

According to the rules you only play with one Damage deck, unlike X-Wing.