Orange city Iowa, Facebook ocgamesandcomics
Oh THAT west, as in not east. My mistake...
Orange city Iowa, Facebook ocgamesandcomics
Oh THAT west, as in not east. My mistake...
Orange city Iowa, Facebook ocgamesandcomics
Oh THAT west, as in not east. My mistake...
Nightshrike if I knew you well enough I'm sure I would say something terribly sexist about women and directions.
However doing so would only provoke my wife into pointing out that that I'm the one that still confuses my left and right.
Orange city Iowa, Facebook ocgamesandcomics
Oh THAT west, as in not east. My mistake...
Nightshrike if I knew you well enough I'm sure I would say something terribly sexist about women and directions.
However doing so would only provoke my wife into pointing out that that I'm the one that still confuses my left and right.
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I blame being left-handed. I can't tell you how many times in my flight sims I'd be like, we need to go east, come to heading 270, and then two would be like "Uh...Alina..."
There are places that sell cards separately however the cards people want are generally out of stock or overpriced (like $3+) a card. And while the card issue is a problem for new players I think the increased complexity of the game is starting to throw people off of xwing. For instance my friend comes over wants to play the game. I give them my binder with all the cards and he chooses his faction and ships and spends like an hour reading the hundreds of upgrade cards. I give him some pointers based on the ships he chooses but eventually he just gives up and decides to play with whatever he choses originally. All the mods, titles, talents, and system uogrades over complicate what people original chose to play this game, The ships and models.
$3 for a card is not remotely overpriced for it compared source that it came from. If it's a card that comes exclusively in a $15 blister, and you only want that card and will never use the model, getting it for $3 means you just saved $12. If you want another Draw Their Fire or Veteran Instincts, then even paying $10 for a rare card is cheaper than spending $30 on another expansion that you may not actually use.
And by paying $3 for it, you help ensure that it actually makes financial sense for places like Team Covenant to sell components a la carte on the secondary market.
FFG needs to encourage people to buy models. The cards are an intergral part of that, and having some cards be exclusive to certain models, thus encouraging people to buy multiples for competative play, is a crucial part of the business plan that allows them to keep making the game.
Its an easy solution, really... The comparable is this: When you sell someone starting out in mtg do you sell them 6 cases each of the latest standard booster packs so they can build the latest pro tour winning deck? Or $200 worth of singles so they can build it? I'm guessing not. Same strategy for sales in Xwing. Start with x, you can be fnm competitive with a few other singles, etc, and pro tour competitive with $500 in cards and a ton of practice.
Works the same in Xwing, except you are guaranteed the upgrades you wish in the boosters they come in. And you can be much more competitive with less table time. (I've been in mtg for a jillion years and haven't made the pro tour, and Xwing for 1.5 years and have done significantly better than my mtg career)
I would ask him:
-Who is he going to play against? Assuming the answer is "another human being", I would offer to him that even if he doesn't want to collect rebels or imperials, he could still use those models to trade with. Most guys who want to play will be happy to add 2 more ties for their swarm.
-If he's still like "no, this is all I want, for sures", you could sell him a pack of dice and a set of acrylic rangers and maneuver templates that come stand alone (I bought one the blue wizkids one for Star Trek.) Assuming he can do basic math and sees that that will cost him $30, when he could get the core set for $10 more, he might rethink his position of "all I want is {scum}"
-Barring that, if you have a bunch of people that want to get into Star Wars and they all fall into the same camp, is there any reason that *you* mr. Store owner, can't bust open a couple sets and sell the components piecemeal? You could do range rulers/manuever dials for $15, and then each ship for $12. Hell you'd even make some money.
the STAW templates are different
Well, this was an interesting read. A couple things.
1. I look at what FFG did for Netrunner and AGOT. A large complaint about the LCG format is that it eliminates draft play, which is a popular format. Now, the the demand isn't that high, as they can do the draft packs in house. But even then, they started tossing preview cards into them. FFG likes to make their products appealing to veteran players as well. So, what would their draw for a card pack be for veteran players? I shudder to think.
2. Such packs would only be able to be upgrade only. Because once you start including the cardboard needed for pilots, you might as well pay the extra for the ship as well.
3. Preach moderation. Sometimes, having limitations in what they can build will make a better player. This game is expensive, no doubt. But there are affordable ways to get into and continue the game.
the STAW templates are different
No they aren't - Attack Wing licensed the game play mechanic from FFG - the only difference is they have a 4 bank and 6 straight - which are superfluous in XW
Edited by nathankcNo they aren't - Attack Wing licensed the game play mechanic from FFG - the only difference is they have a 4 bank and 6 straight - which are superfluous in XW
Actually, I think the angles on the turns/banks are off.
fur realz???
I will match them up when i get home and double check. I could have sworn I did that before and they were all the same.
the STAW templates are different
No they aren't - Attack Wing licensed the game play mechanic from FFG - the only difference is they have a 4 bank and 6 straight - which are superfluous in XW
you go ahead an play your STAW templates in a tournament and I will laugh when you get booted.
Currently OC Games and Comics is doing very well. Mainly because of that dreaded nasty random pack of cards game called Magic the Gathering. Comic books are slowly rising to the number 2 spot, while pop candy and chips are taking the 3 seed. Then you have pokemon and yu gi oh. ( strangely random packs of cards gives my store money.) My clientele is mostly high school students and college student who do not have a pot to piss in, but somehow are able to spend 5-10 dollars every couple of days on new packs of magic.
Yes, random packs make money. People complaining about spending $15 on a ship to get a couple of cards doesn't make since to me when they spend money on random packs. It is easy to spend $100+ on random pack, and not get what you need. So then they have hundred of cards sitting around not being used verses a couple of extra ships. I have spent hundreds of dollars on random card packs in the past, and I would much rather have extra cool ships then hundreds unused cards.
How about this example. A player wants 4 Auto thrusters, but doesn't care about the Star Viper. The player is mad about having to spend $30 on a ship they will not use. Another player is trying to get 4 of the same card from random card packs, and is ok with taking the chance. They both spend the $30 dollars. The first player gets the cards needed. The second is unlucky and gets nothing they needed, and now they have a bunch of cards they will not use. Which player comes out better?
the STAW templates are different
No they aren't - Attack Wing licensed the game play mechanic from FFG - the only difference is they have a 4 bank and 6 straight - which are superfluous in XW
you go ahead an play your STAW templates in a tournament and I will laugh when you get booted.
I never said I would play them or even have them
fur realz???
I will match them up when i get home and double check. I could have sworn I did that before and they were all the same.
The banks are longer in STAW than in X-Wing.
Maybe this has been addressed, but as a small business owner, why not crack some packs yourself and sell the parts piecemeal?
I am betting the OP has no problem on the other hand recommending magic the gathering to them. Do you also tell them what your decks cost? Id rather buy from FFG any day and know exactly what Im getting than buy something blind
So wizards of smart, please tell me what I should do when a kid wants to buy a most wanted pack and two star vipers, then asks this should be good to get me started right? I inform him that he needs to buy a starter set to get his dice, templates, ruler and asteroids. He says but I don't want the x wing or tie fighters. What do I say then? Tough luck?
I would tell him yes you have to buy a starter set... just like warmachine....40k....Dust....Magic...etc etc etc. This game still has the lowest cost of entry of any miniatures game on the market. I have never understood the people that get into this game and say "I will only fly interceptors" or anything similar.... enjoy playing by yourself.
Its an easy solution, really... The comparable is this: When you sell someone starting out in mtg do you sell them 6 cases each of the latest standard booster packs so they can build the latest pro tour winning deck? Or $200 worth of singles so they can build it? I'm guessing not. Same strategy for sales in Xwing. Start with x, you can be fnm competitive with a few other singles, etc, and pro tour competitive with $500 in cards and a ton of practice.
Works the same in Xwing, except you are guaranteed the upgrades you wish in the boosters they come in. And you can be much more competitive with less table time. (I've been in mtg for a jillion years and haven't made the pro tour, and Xwing for 1.5 years and have done significantly better than my mtg career)
yeah the OPs initial argument was...strange considering he sell CCG packs every day. Maybe he thinks X-wing should be MORE like that since people will throw $6 at packs every few days but won't spend $15-30 on a ship once a month?
Well I tried to end this thread twice but screw it let's keep it going. To help me out in my terrible x wing salesmanship I would like it if I had... An imperial, rebel, and scum starter set. Each set containing three ships with dice,dials, templates, asteroids etc. Or I could have the option of selling the star wars galaxy starter set with one ship from each faction. I would also offer my customers a wave 1-6 upgrade deck complete with 2 of each upgrade card that came from ships in that wave. I'm trying to think of other things but can't right now, I'm sure I'll come up with something else I can put on my list I wish FFG would do but they probably won't. That's why its called a wishlist!
Let's approach this from another viewpoint: what do you think the most common buy-in budget you are dealing with amongst some of your customers?
If x wing had a product where someone could spend $50 and have everything they need to sit down and play a 100 pt game that would be great.
If x wing had a product where someone could spend $50 and have everything they need to sit down and play a 100 pt game that would be great.
If I could have everything I ever wanted and pay nothing for it, that would be even better. But I'm an adult, and I have to pay for the things I want. If I want to compete in a standard event, I know I have to drop a couple hundred bucks. If I want a several thousand point army, I have to drop a couple thousand dollars. And if what I want is to be competitive at X-Wing, and not just enjoy myself casually, then I know I have to pay $90 for C-3PO (not really, but I'm making a point). I feel bad for you that your customers aren't the same way, but that's their failing, not yours.
Edited by WonderWAAAGHSo wizards of smart, please tell me what I should do when a kid wants to buy a most wanted pack and two star vipers, then asks this should be good to get me started right? I inform him that he needs to buy a starter set to get his dice, templates, ruler and asteroids. He says but I don't want the x wing or tie fighters. What do I say then? Tough luck?
Use your initiative. You're a sales person and in this to make a living, aren't you? Pitch them the core set as well.
"Well, the Scum & Villainy ships are definitely cool and fun to fly, but they don't come with the rules. The rules are in the Core Set, along with the movement templates you need, the damage deck, the asteroid tokens, the dice and the range ruler. Even if you don't want the X-Wing or TIE Fighters, you'll definitely need them. You can't play the game without them.".
And if he's still definite that he doesn't want the Core set, either just sell them the S&V sets on their own and invited them back to play at the store (after all, if they come back, chances are they might buy again), or as others have said, cut them a deal.
"Tell you what, if you're not interested in the X-Wing and TIE fighter ships (a shame, they're really useful and fun to fly as well) , I'll split the core set with you. $20 and you can keep the rules, dice, damage deck, the templates and box, I'll keep the ships - I'm sure someone will be interested in expanding their fleet.".
We had a guy come into our FLGS with a buddy of his, and actually did _just_ want the S/V stuff. Didn't really want the core set. I'm pretty sure he ended up splitting a core set exactly as you suggest, because a lot of us would love a cheap X-Wing and Tie Fighter combo.
The other thing is that, I think everybody thinks this way when they first get into the game. "I'm only going to fly rebels" (or imperials) or whatever. It's not long before you're looking to expand out your collection.
Ok, so anyway, for $50:
Scum and Villainy core set ($40) + you break open a core set, and sell him/her/it maneuver dials, dice and range finder for $10 (or whatever you think is appropriate). $50, and he can get a 66 point list with 3 models (y wing + 2 z's, including the upgrades that come in the set) as well as basic stuff to play. He doesn't have enough models to equip his buddy with, but if you're telling me enough people are pounding at the door to play games at $50 price point, he should have no problem finding a game.
The other thing you can do is sell Core Sets as Loss Leaders. Sell em for cost or whatever...first hit of crack is always free. My FLGS sends out email coupons for 25% off, so I never pay full retail for anything anyway.
Edited by RocmistroWell I tried to end this thread twice but screw it let's keep it going. To help me out in my terrible x wing salesmanship I would like it if I had... An imperial, rebel, and scum starter set. Each set containing three ships with dice,dials, templates, asteroids etc. Or I could have the option of selling the star wars galaxy starter set with one ship from each faction. I would also offer my customers a wave 1-6 upgrade deck complete with 2 of each upgrade card that came from ships in that wave. I'm trying to think of other things but can't right now, I'm sure I'll come up with something else I can put on my list I wish FFG would do but they probably won't. That's why its called a wishlist!
Honestly, your perspective is flawed. It is pretty clear where the majority of your experience is, in the Magic/collectible/random model. The Core set provides everything you need to play. To play in tournaments, no. But, the Core is the introductory item. To get a taste of the game. The same generally applies to the LCG core sets. A taste of the building potential. The Core is not for you to build a squad right out of the box.
$40 doesn't get you a tournament squad, no. But $70 does get you a Rebel or Imperial squad. Granted, not all variations of the extra $30 works, but I would call $70 the floor of getting into standard 100 pt tournaments. $100 can even get you some interesting variety. Yes, this more than a CCG or even CMG. I know, it was a bit of a shock when I first got into X-wing. But as others with more experience than I do can attest to, the buy in of this is far less than other miniature games.
I do have to laugh a bit about a retailer wanting FFG to have MORE SKUs. That is a constant issue for a lot of the FFG games, especially the LCG. Shelf space is always difficult to determine, especially with the amount of expansions FFG makes cannabalizing themselves.