Sorry if this has been discussed before, but I just wanted to get people's opinions...
One of the main complaints I hear about Talisman (this is at conventions, mainly) is that it just takes too long to play. I can't tell you how many times I had my game set up in the gaming room and had people come up and say "Hey, it's Talisman! But oh, it takes too long to play and I have a game at...". In my personal experience, I also have to agree that some games can take a looooooong time, since I've had many games that we haven't even finished because we only gave ourselves 4 hours to play
However... say, I play the basic game in the Digital version, with AI opponents. I can actually finish a game before dawn starts to break outside my window
The difference (besides one being on the computer and one on my dining room table) is... expansions! I think I have every 4th edition expansion to date. The number of Adventure cards is so large that I can't possibly even put them all in a single stack without it immediately falling over. And I believe this is where the issue lies.
The base game, with the basic Adventure cards, was carefully balanced to have the right ratio of monsters, treasures, and events/strangers. It had certain key cards, such as the strength/craft/life pools. With this basic collection of cards, and using 7-stat trophy turn-ins, you could get powerful enough to attempt the Crown of Command in a very reasonable amount of time.
But with all the expansions, at least the ones that contribute to the standard Adventure deck, it throws off the balance. First off, you can never use all of the Adventure cards. There's just too many of them. You can just grab a pile of them and say "this is the Adventure deck", but you never really know what cards you're getting. Because of the huge number of cards, you may be getting too few or too many monster cards, or not enough items, or (more than likely) you're missing some of the key standard cards the help the basic game along. The more off-balanced your "deck" is, in my experience, the longer the game takes to play.
I've tried a few things to help remedy this, with mixed results. One thing we generally do is change the trophy turn-in to 4 instead of 7. This makes it easier to gain power. But it doesn't always shorten the game. Again, if a deck consists of random items, events, and strangers, but no monsters to fight, it's going to take you a long time to gain strength and craft, even with a 4-stat trophy turn-in.
We briefly dabbled in having multiple Adventure "decks" consisting of monsters in one, and everything else in another. That didn't work out so well when you had a character that disproportionately benefited from fighting or capturing monsters. That that went out the window after one try
I also tried stacking my own deck. I went through all the cards and basically tried to re-create the balance of the basic game by including certain precentages of cards from the different categories. This has also been somewhat successful, but a) I have to basically toss away most of the expansion Adventure cards, and b) I sometimes don't remember which stack of Adventure cards is MY stack
and have to do it all over again every time we play.
Anyway... I'm sure some of you have had this same, or similar, problem with your games. I'd really be interested to know how, or if, you solved it, preferably without just ditching most of the expansion Adventure cards
I've loved Talisman since I played the 2nd edition back in the 80's, and I'd love to play it more. There's just not enough hours in the day to do it sometimes