Star Trek Armada...!

By Norsehound, in Star Wars: Armada

But why? Gothic already is a game with fine miniatures and good rules...

Fine out of production miniatures and unsupported rules. One of the reasons I play this and not BFG is because I can got to the FLGS and pick up a new VSD, but have to go onto ebay to get a new Gothic battlship.

DScipio, I have excellent Sabres, Norways and Mirandas all from a designer that currently does not have his models posted. He seems to post them sporadically.

Thalomen I got all my models from Shapeways. Ended up with about 100+ ships by the end of it all.

NebulonB it just so happens I have Warbirds and Birds of Prey. I will get some put together.

Would appreciate a picture, thanks :)

|I only have pics of raw models currently. I will get some for you.

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Star Fleet Battles from the '80s is still awesome for true indepth capital ship fun!....

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I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

Should even work better then Star Trek, because there ARE fighters actually.

I'd absolutely buy a Battlefleet Gothic Armada game ...

But why? Gothic already is a game with fine miniatures and good rules...

I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

Should even work better then Star Trek, because there ARE fighters actually.

I'd absolutely buy a Battlefleet Gothic Armada game ...

But why? Gothic already is a game with fine miniatures and good rules...
You mean incredibly imbalanced I hope.

Its practically non-existing.

I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

Should even work better then Star Trek, because there ARE fighters actually.

I'd absolutely buy a Battlefleet Gothic Armada game ...

But why? Gothic already is a game with fine miniatures and good rules...
You mean incredibly imbalanced I hope.

Its practically non-existing.

For myself I have a large number of the FASA Star Trek minis and would love to add them to Armada has anyone else thought of using the FASA Star Trek minis for Armada?

I also have the Doomsday Machine(Star Trek) and I wonder how it would work in Armada?

And my friend is working on the Yamato for use in Armada.

Michael

Star Trek could work but I'd feel like you would have to change up some of the mechanics a bit. I don't really see the squadron as something that needs an actual stat, but I'd keep the order for those shuttle squadrons that people like to use in the paper games. Instead, I'd use something like 'Systems' to simulate power being moved around into various parts of the ship like the guns, shields, teleporter, sensors, and so on. Engineering would largely fix damage, remove certain counters like fires, or other, similar functions that we saw in the shows.

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Star Fleet Battles from the '80s is still awesome for true indepth capital ship fun!....

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Why not play the newer Federation Commander? Star Trek has always been more technical than Star Wars (Star Wars being fantasy and not sci-fi and all), so the system should be a bit deeper. Why not try out the free Federation Commander trial?

Why not play the newer Federation Commander? Star Trek has always been more technical than Star Wars (Star Wars being fantasy and not sci-fi and all), so the system should be a bit deeper. Why not try out the free Federation Commander trial?

FedCom is a weird animal. It's meant to simplify SFB, but it does so in such an bizarre, non-intuitive fashion that, I my opinion, it just slows it down and makes it more complicated to work out.

I don't really see the squadron as something that needs an actual stat, but I'd keep the order for those shuttle squadrons that people like to use in the paper games. Instead, I'd use something like 'Systems' to simulate power being moved around into various parts of the ship like the guns, shields, teleporter, sensors, and so on.

Replacing the Squadron command with a Fire Torpedoes command would sort of simulate energy management. Each command now represents power to the torps, power to the shields, power to the phasers, or power to the engines. Of course, you still have sensors and transporters. Two things that should deserve their own commands.

This would also help simulate torpedoes having a lower fire rate than phasers which fire every round.

Edited by Hedgehobbit

I don't really see the squadron as something that needs an actual stat, but I'd keep the order for those shuttle squadrons that people like to use in the paper games. Instead, I'd use something like 'Systems' to simulate power being moved around into various parts of the ship like the guns, shields, teleporter, sensors, and so on.

Replacing the Squadron command with a Fire Torpedoes command would sort of simulate energy management. Each command now represents power to the torps, power to the shields, power to the phasers, or power to the engines. Of course, you still have sensors and transporters. Two things that should deserve their own commands.

This would also help simulate torpedoes having a lower fire rate than phasers which fire every round.

I think that some of the beauty of Armada comes from the abstraction, you're not firing 8 double turbolaser batteries, four quad turbolaser turrets and several concussion missiles, you are rolling 3 black and 3 red dice, and the commands are part of that. I think Concentrate fire is pretty good for combined Torps/Phasers (depends what kind of dice you use the command for). I think thematically it could be pretty easy to change squadron to transporters. Sensors don't seem to be something that would be useful in a combat situation as the ones in Armada, at least not at this level of abstraction.

I don't really see the squadron as something that needs an actual stat, but I'd keep the order for those shuttle squadrons that people like to use in the paper games. Instead, I'd use something like 'Systems' to simulate power being moved around into various parts of the ship like the guns, shields, teleporter, sensors, and so on.

Replacing the Squadron command with a Fire Torpedoes command would sort of simulate energy management. Each command now represents power to the torps, power to the shields, power to the phasers, or power to the engines. Of course, you still have sensors and transporters. Two things that should deserve their own commands.

This would also help simulate torpedoes having a lower fire rate than phasers which fire every round.

I think that some of the beauty of Armada comes from the abstraction, you're not firing 8 double turbolaser batteries, four quad turbolaser turrets and several concussion missiles, you are rolling 3 black and 3 red dice, and the commands are part of that. I think Concentrate fire is pretty good for combined Torps/Phasers (depends what kind of dice you use the command for). I think thematically it could be pretty easy to change squadron to transporters. Sensors don't seem to be something that would be useful in a combat situation as the ones in Armada, at least not at this level of abstraction.

Maybe have Sensors like Intel? At that point, they would be something like an upgrade card. You could also use sensors to create any sort of potential advantage against the opponent.

I think I'd want the third stat to do more than work with the weapon systems because we already have an order that can directly simulate the effect. Maybe it can be something like directing the weapons to a specific point or section than a general area but that seems like a card or upgrade thing.

Some of the original models we were using in our games. The scales on many have since been revised to be a little closer. The only one we really shrank was the Romulan Warbird for practical purposes. The detail level is great. Currently mounted on Attack Wing/X-wing Bases but we are looking at a more Armada friendly system.

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Edited by Wes Janson

I like the huge (but still to small) Eaglemoss D`deridex:

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from Bord Game Geeks.

Is that the Klingon Research Cruiser from Star Trek Armada? Oh, just spotted more. Great.

Great collection, like the Steamrunners.

Edited by DScipio

We have a proper size D'deridex but it is only able to be printed in lower grade material due to cost and size, so I opted for the detailed version instead. And yes there are several ships from Armada in there. That is just a fraction of what we have on hand. I think his Federation stuff is currently available.

We have a proper size D'deridex but it is only able to be printed in lower grade material due to cost and size, so I opted for the detailed version instead. And yes there are several ships from Armada in there. That is just a fraction of what we have on hand. I think his Federation stuff is currently available.

Why not use the Eaglemoss modells? They are pretty cheap and have a solid paintjob.

Some of the original models we were using in our games. The scales on many have since been revised to be a little closer. The only one we really shrank was the Romulan Warbird for practical purposes. The detail level is great. Currently mounted on Attack Wing/X-wing Bases but we are looking at a more Armada friendly system.

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Who are the designers of those? I'd like to look them up on Shapeways.

PM sent. I have been looking at making a hybrid of Armada/X-wing to fit the Star Trek feel. Quite a lot of ground has been covered by my group already and I will be happy to post some information for those of you wishing for some Star Trek Armada.

Dscipio I am a scale nazi, and worse of all a 3D print enthusiast. Ever since I discovered this tech I have just been in my element.

Edited by Wes Janson

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Star Fleet Battles from the '80s is still awesome for true indepth capital ship fun!....

...

Ahh the memories. Starflleet battle was the second wargame I played though at that point we still had counters rather then minis. I still have nightmares where I find myself stuck as the Federation Commander in one historical scenario even though I can't recall its name.

Basically the scenario is that a Klingon fleet has taken a system that the Organian treaty awarded to the Federation. Starfleet sends a slightly stronger fleet to reclaim the system. But the Federation Council refuses to fund fleet action training and wargames because they feel such training is too military and don't anticipate a major war coming (The General War, AKA the biggest war in the setting's history starts a few years later). Anyway because Starfleet hasn't trained in working as a fleet the Federation player has to write down the order they are giving every time they issue a command to a ship other then their flagship then draw a card to determine if the order is obeyed and what happens if it is not.

Historically the Federation wins but a lot of mistakes were made and the press, there were reporters on the Federation flagship, proceeds to rip the fleet commander a new one. He ends up retiring and becoming an author specializing in books involving incompetent or evil members of the press and the Federation Council authorizes a massive fleet combat training program, which is considered as being the action that saved the Federation from the Klingon Sneak attack that brought the Federation into the General War.

In my dream every time I'm issuing an order to the other ships in the fleet my yeoman appears and she has a padd that has a deck of cards spread on top of it so I have to draw one while praying I get one of the order followed cards with weapons firing and usually the ship shaking often with some smoke and sparks going around the bridge.

PM sent. I have been looking at making a hybrid of Armada/X-wing to fit the Star Trek feel. Quite a lot of ground has been covered by my group already and I will be happy to post some information for those of you wishing for some Star Trek Armada.

Dscipio I am a scale nazi, and worse of all a 3D print enthusiast. Ever since I discovered this tech I have just been in my element.

Me too (to a degree) but isnt the Eaglemoss Warbird more up to its true scale?

From a cost perspective the Eaglemoss is both larger and more economical, however it is too heavy for my base system. In all honesty I had a base size in mind early on so we shrank the ship to fit within the game mechanics. That said a full size version is offered making even the Eaglemoss ship look small.

As we have been developing ships, things like the 22cm long Jem'Hadar battleship have come out of the wood work.

This was the ship I was waiting for. I loved many of the Armada designs so I was very excited to see them come to life.

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