Star Trek Armada...!

By Norsehound, in Star Wars: Armada

I don't think SW armada would work directly with ST. I'm actually wondering if you put the firing arcs on weapon cards. The default ship has no weapons at all, you need to kit it out with all the weapons. Weapon cards tell you which arcs you can use and how frequently you can fire the weapons (1 turn recharge, or whatever). This way you can place several phaser banks or torpedo tubes on your ship. Fire them all in one turn if you want, or space them out, but you'll have to wait for recharge time either way.

Battlestar Galactica would seem like a good fit, but you have the same problem there as in X-Wing - tiny number of different ships.

I agree with the others - Star Trek ship battles seem better suited to X-Wing than Aramada. They're full of fast movement and getting position in each other, not big slow lumbering ship of the line style engagements. Come to think of it, we almost never see multi ship battles in Star Trek.

Yeah you are right. Usually you only see multiple ship battles every once in a while in Star Trek. A lot of times its 1 on 1 battles with each ship maneuvering to make a crippling shot. If there are more than 1 ship, its usually a bunch of smaller ones teaming up against a huge ship.

any altermann that played STARFLEETBATTLES with the awesome SSD?! I miss my klink mauler!!

I preferred Hydrans over the Coalition but Maulers were one of the Coalition's big edges. I still remember some of the stories from Captain's Log and some of the enterys on the 101 ways to kill a B-10 article. (The B-10 was basically the Starfleet Battles counterpart to a Super Star Destroyer. Every race had options for Battleships like the B-10 but in the story the B-10s were the only ones ever built and only two were completed.)

Many battles in Deep Space 9 vs the Dominion of dozens of ships/side on screen. Those are the battles I wanted to game.

I have a full blown working copy of the conversion rules for the Trek guys in the bunch. The ship data card below is one of many we did up for our Attack Wing conversion. You can see some Armada influence in the colored dice representing range bands. I have been having a blast with all this stuff. I had no idea how far I would take this fan project but it is still going lol. I took the Attack Wing basics, but I added in power and multiple defense arcs, as well as variable range weapon systems. This also eliminated upgrade cards for the time being as we wanted a more generic feel to our ships. So far we can manage about 10 ships/side in about 1.5 hours.

Galaxy%20Class%20SDC%20Pic_zpsa4d3edco.j

Edited by Wes Janson

Well, it comes down to this: Armada puts more focus on capital ships than the X-Wing engine does. Armada makes distinctions of weapons fire out of firing arcs, Flight Path has only the "Primary arc" and secondary arc. Armada has shield facings, Flight Path has only a shield rating omnidirectionally. Armada puts "guesswork" from split seconds on command, rather than steering.

It just seems to me Armada is the better of the two engines to do capital ships with. In hindsight, using the X-wing flight path system to represent big ships seems kind of awkward. Only the Defiant survived by using agility, why are you basing the only ship defense in the game on how agile a capital ship is? it doesn't make sense, especially when throwing around huge attack valus like they do in AW.

We spent a long time working with the flight path template system as the movement basics, but that is about all we kept from X-wing in our conversion. We didn't have Armada rules to bounce ideas off of so we took our own direction. We are currently using small dice placed in the appropriate arc on ship bases for current shield strength and other effects. The lack of multiple defense arcs was one of the biggest failings of Attack Wing in our groups opinion, and was the first thing we added. The Defense token idea from Armada would be really neat, and the guys are already thinking on ways to Trek it up :D

Sure I get it that Star Trek battles are closer is scale to Armada than they are to say X-wing. But do Large Star Trek ships really fight the way Large Star Wars ones do? I don't think so. Star Wars ships rely on huge batteries of upwards of hundreds of guns. Almost like ships from the age of sail. Star Trek ships usually fire one weapon system at a time. They really do fly around more like x-wings than they do like Star Destroyers.

At this larger scale the difference between how actual space battles work really shows. I don't foresee the game engine from Aramada being as widly adapted as Flight Path was.

I have to completely disagree with you - using the flightpath system for Star Trek is not at all how most Trek ships move. (aside from very small ones like the Bird of Prey)

Like Star Wars capital ships, most iconic Star Trek ships are massive vessels of thousands of tonnes, so having them zipping around like fighters just doesnt make sense. The should have a sense of intertia and strategy in their movement (e.g. Star Trek II, Wrath of Khan) but also a clearly devestating impact when they dish out and recieve damage.

Trek ships are also very complex, with multiple shield facings and weapon arcs, noone of which is adaquately modelled in Attack Wing. We alredy have those systems in Armada, and with Armada the idea of attacking twice from different arcs actually makes more sense for Trek ships to me, then Star Wars ships - why should a ship bristling with turbolasers only be able to attack in two directions rather than any? But sure, if you have a main phaser array maybe it can only make two shots per turn.

I'll agree with you on the idea that Attack Wing doesn't handle shield facings and it should. However, I'll disagree with you that Star Trek motion isn't like it is in Attack Wing.

I used to think the way you do, with Star Trek 2 as the example. But that's the exception, not the rule.

Take a look at the more modern ship battles, specifically Star Trek: First Contact , Star Trek: Nemesis , and the premiere of Deep Space 9 .

Some of those ships are big ones, like the Nebula class, and they're weaving and sweeping around like they're big fighters.

Sure I get it that Star Trek battles are closer is scale to Armada than they are to say X-wing. But do Large Star Trek ships really fight the way Large Star Wars ones do? I don't think so. Star Wars ships rely on huge batteries of upwards of hundreds of guns. Almost like ships from the age of sail. Star Trek ships usually fire one weapon system at a time. They really do fly around more like x-wings than they do like Star Destroyers.

At this larger scale the difference between how actual space battles work really shows. I don't foresee the game engine from Aramada being as widly adapted as Flight Path was.

I have to completely disagree with you - using the flightpath system for Star Trek is not at all how most Trek ships move. (aside from very small ones like the Bird of Prey)

Like Star Wars capital ships, most iconic Star Trek ships are massive vessels of thousands of tonnes, so having them zipping around like fighters just doesnt make sense. The should have a sense of intertia and strategy in their movement (e.g. Star Trek II, Wrath of Khan) but also a clearly devestating impact when they dish out and recieve damage.

Trek ships are also very complex, with multiple shield facings and weapon arcs, noone of which is adaquately modelled in Attack Wing. We alredy have those systems in Armada, and with Armada the idea of attacking twice from different arcs actually makes more sense for Trek ships to me, then Star Wars ships - why should a ship bristling with turbolasers only be able to attack in two directions rather than any? But sure, if you have a main phaser array maybe it can only make two shots per turn.

I'll agree with you on the idea that Attack Wing doesn't handle shield facings and it should. However, I'll disagree with you that Star Trek motion isn't like it is in Attack Wing.

I used to think the way you do, with Star Trek 2 as the example. But that's the exception, not the rule.

Take a look at the more modern ship battles, specifically Star Trek: First Contact , Star Trek: Nemesis , and the premiere of Deep Space 9 .

Some of those ships are big ones, like the Nebula class, and they're weaving and sweeping around like they're big fighters.

Honestly, those battles were relative. I think DS9's Sacrifice of Angels battle is the pinnacle of Star Trek space combat and frankly Armada's Engine is far better suited for it.

Also I see no reason not to be able to fire Photons/Quantums simultaneouly game wise. Just use different dice like Armada. Say Photons get Blue, Quantums get Black or something. Or both get black just Quantums get more dice.

Lastly Star Ship Modeler has a bunch of the 1/2500 models and garage built resin kits too.

I preferred Hydrans over the Coalition but Maulers were one of the Coalition's big edges. I still remember some of the stories from Captain's Log and some of the enterys on the 101 ways to kill a B-10 article. (The B-10 was basically the Starfleet Battles counterpart to a Super Star Destroyer. Every race had options for Battleships like the B-10 but in the story the B-10s were the only ones ever built and only two were completed.)

Yes, it was good days in the 80s.....a fleet of D5 and D7 along with the centre of the B10! I remember the joy of a fleet of PFTs attacking and being roasted by disrupters! brilliant!! thanks master roguecorona!!

I try, I really do. I like many different SciFy universes and enjoy watching many of them with great pleasure. But when someone starts saying Star Trek is like Star Wars I just want to say "Back off dirty Trekky." :P

Edited by Beatty

Deep space nine battles also had plenty of ships in the background not firing when they had clear shots. Theatrics.

I think Wrath of Khan was the pinnacle of spaceship battles honestly. The effects were awesome, the terrain was interesting, and the tactics legitimate (The best ship designs in all of Star Trek also helped). Wrath of Khan gave us a starship slugging match with things like Inertia and showing detailed hull damage and critical hits (as opposed to "Direct hit to the holodeck! Just...take my word for it!").

But yeah, I'm more interested in representing capital ships. On reflection Attack Wing felt more like starfighters... especially when the agility dice gave you one evade when facing five attack results. Ships should be more resilient than that!

Also, I can very easily imagine photon torpedoes being something like: Exhaust this card on an attack at long or medium range. Replace up to 2 dice with black die.

Edited by Norsehound

I try, I really do. I like many different SciFy universes and enjoy watching many of them with great pleasure. But when someone starts saying Star Trek is like Star Wars I just want to say "Back off dirty Trekky." :P

Anyone who says Star Wars is like Star Trek is, delusional. I like one better than the other, but I appreciate their DISTINCT differences.

I try, I really do. I like many different SciFy universes and enjoy watching many of them with great pleasure. But when someone starts saying Star Trek is like Star Wars I just want to say "Back off dirty Trekky." :P

Anyone who says Star Wars is like Star Trek is, delusional. I like one better than the other, but I appreciate their DISTINCT differences.

I try, I really do. I like many different SciFy universes and enjoy watching many of them with great pleasure. But when someone starts saying Star Trek is like Star Wars I just want to say "Back off dirty Trekky." :P

Anyone who says Star Wars is like Star Trek is, delusional. I like one better than the other, but I appreciate their DISTINCT differences.

Yeah I've loved both as far back as I can remember clearly but directly comparing the two never made sense to me. Other then both having the word Star in their name, and both having Human characters and spaceships they have nothing in common.

One of the biggest troubles we had with taking away some of the maneuvering capability provided by the flight path system was ships with limited fire arcs being near no use if they couldn't turn fast enough. Realism aside, which quite honestly is not my first concern, the Flight path system represents Trek combat in the later Star Trek series quite well. That said, I think model scale is a big part of that.

In 1/7000 scale, most of my ships are under 5cm long, making the flight path bases and move system perfect. When they are that small a big lazy 3 turn looks proper enough for a large ship to make a lumbering turn. The Galaxy class I pictured above earlier is only 9cm long/Defiant 2.1cm, so again not a big stretch to use flight path. Keep in mind we have added multiple shield arcs/fire arcs and changed the damage system, so agility is only the property of smaller ships.

Now put the same universe in 1/2500, and the Armada move system suits the table better. The ship miniatures are far larger (closer to Armada size) and would then really look silly making little tight turns. So I argue that model scale is very important in deciding between the two systems and how it is represented in a fight.

Attack Wing however fails to capture the feel of large ships, and did just cut and paste the whole X-wing fighter combat system. So I think the best solution lies in the middle. Currently we we have worked out our own version of a combat system using colored dice for range brackets, but also in various sizes. Seeing the Armada rules for the first time is giving us ideas on maybe using their dice system. However, we can already handle 10-15 ships battles in under 2 hours, so I will keep people up on how it goes between both versions.

One of the biggest troubles we had with taking away some of the maneuvering capability provided by the flight path system was ships with limited fire arcs being near no use if they couldn't turn fast enough. Realism aside, which quite honestly is not my first concern, the Flight path system represents Trek combat in the later Star Trek series quite well. That said, I think model scale is a big part of that.

In 1/7000 scale, most of my ships are under 5cm long, making the flight path bases and move system perfect. When they are that small a big lazy 3 turn looks proper enough for a large ship to make a lumbering turn. The Galaxy class I pictured above earlier is only 9cm long/Defiant 2.1cm, so again not a big stretch to use flight path. Keep in mind we have added multiple shield arcs/fire arcs and changed the damage system, so agility is only the property of smaller ships.

Now put the same universe in 1/2500, and the Armada move system suits the table better. The ship miniatures are far larger (closer to Armada size) and would then really look silly making little tight turns. So I argue that model scale is very important in deciding between the two systems and how it is represented in a fight.

Attack Wing however fails to capture the feel of large ships, and did just cut and paste the whole X-wing fighter combat system. So I think the best solution lies in the middle. Currently we we have worked out our own version of a combat system using colored dice for range brackets, but also in various sizes. Seeing the Armada rules for the first time is giving us ideas on maybe using their dice system. However, we can already handle 10-15 ships battles in under 2 hours, so I will keep people up on how it goes between both versions.

Where have you found the 1:7000 scale models for this?

great fan work, wow. One thing is for sure, whoever lets me obliterate birds of preys and galaxies with war birds with a good system and beautiful models will get a lot of money from me.

The magnitude of necroing on these boards is staggering. Not that it bothers me or anything, mind you... Just funny.

The magnitude of necroing on these boards is staggering. Not that it bothers me or anything, mind you... Just funny.

Here are some of my (crossover possible) Star Trek Armada Cards based on norsehounds card:

pic2695907_md.jpg pic2691818_md.jpg

For 1/7000 ships for Star Trek you might want to look here:

https://boardgamegeek.com/thread/1035436/definitive-scale-thread-everything-you-wanted-know

The magnitude of necroing on these boards is staggering. Not that it bothers me or anything, mind you... Just funny.

I still dont get why anyone should complain about "necroing", its often the same people that complain if somebody didnt use the search function.

I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

Should even work better then Star Trek, because there ARE fighters actually.

I'd absolutely buy a Battlefleet Gothic Armada game ...

I've seen some folks at my local hobby store play Babylon 5 Armada. Worked incredibly well. Just used the old AOG/Mongoose mini's and fighters. Just worked great.

Should even work better then Star Trek, because there ARE fighters actually.

I'd absolutely buy a Battlefleet Gothic Armada game ...

But why? Gothic already is a game with fine miniatures and good rules...

Thalomen I got all my models from Shapeways. Ended up with about 100+ ships by the end of it all.

NebulonB it just so happens I have Warbirds and Birds of Prey. I will get some put together.

Thalomen I got all my models from Shapeways. Ended up with about 100+ ships by the end of it all.

NebulonB it just so happens I have Warbirds and Birds of Prey. I will get some put together.

Did you find any good Sabres, Norways or Mirandas on shapeways? Got a sabre and a norway but they were to large and of bad quality.