The Cloakshape was known for being highly customizable.
I think you could throw in a cheap Cloakshape at 13-14 points with maybe 2/2/4/0.
With a Cannon, System, Missile, and Torpedo slot. Include a title for 0 points that lets you take two modifications and doesn't restrict you from taking two of the same modification.
Give it a Tie Fighter like dial but with the hard 1-turns red. Then include a modification that turns hard turns white for 1-2 points.
This gives you the flexibility to turn the CS into whatever you want it to be. Cheap blocker with Enhanced scopes. Heavy weapons platform with HLC and a HU or two. The Scums cheap missile and torp carrier, etc.
We already have 12pt and 14pt ships. Cheap missile carrier is z95. Cheap cannon or torp is scyk. Scyk is maneuverable while z95 has bland handling. Cloakshape doesn't have a place here.
I think it has more hit points and systems. Costs around 16. This differentiates it. Add some interesting modification aspect (two, unique, point reduction, etc). This has the makings of a ship I could see. This would actually not overlap the dunelizard, which I see having shield(s), 3 attack, crew/astro, higher cost.
Yes, never overlap the Dunelizard.