Wave 3 possibilities?

By bradflinn88, in Star Wars: Imperial Assault

I like the idea of the Echo Base tiles. There could be some "neutral" Wampas lurking around, attacking anything that gets too close...

Personaly as a war gamer I see no reason why Imperial assault cannot be made into a larger game where one measues with a ruler. Sure you would have to convert the movement and ranges but not beyond doing. Star wars themed games have been designed and played at games shows and of course Dust Tactics became Dust warfare so why not have walkers and snow speeders?

The actual movement rates can be coverted to inches and the weapons ranges may have to be altered slightly, or use X wing range markers so they work with the dice supplied with the game.

Dust tactics went off the grid and onto the tabletop with dust tactics:battlefield which used the same stats/cards as tactics and just used a conversion table where each range band (square) equalled 4" or 10cm. It works for that game because of the nature of how that game worked.

I had rules for tabletop star wars minis and all new LOS and range modifiers had to be created to make it work.... barely... just like IA, SWM was created around a premise of limited LOS in a smaller defined area with maps that didn't allow sightlines to go too far. Which is exactly the problem here.... IA already has a range/accuracy mechanic which is quite good and would need drastic changes and or re-working entirely.

In regards to Hoth, AT-ATs are just way too massive for this game in every way. The only way is in some new Epic format with a giant fold-out poster map and greatly increased squad point and command card limits.... and most likely, added and modified rules.

But for IA, the big walker is just too big and snowspeeders would take "mobile" to the extreme and would need the flying space of an epic scaled map area.

But Hoth could have all kinds of great toys and models, heavy weapons, snowtroopers, taun tauns, Leia, etc

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...compared to a scout walker which is deemed "massive" in IA.

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And yes, they are that big if not bigger...

star%20wars%20snow%20hoth%20atat_www.wal

I'd love to see the Falcon too but what map could it possibly fit on and what the Hell would it do if you could fit it on a map?

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Edited by Stromboli

Hoth Endor or Cloud City

I'd say Endor and Cloud City are more likely as they can use some tiles from the core and supplement with new tiles where as Hoth requires mainly new tiles.

Endor

-Ewok Scouts/Warriors 2-pack

-Wicket

-Leia

-Scout Troopers

-Maybe Speeder Bikes?

Hoth

-Wampas

-Taun-tauns

-Renegade Squadron Troopers

-Snow Troopers

-Some form of new hostile environment E-web?

Cloud City

-Lando

-Lobot

-Ugnaughts (scum love!)

-Some form of new trooper or officer

-Cloud City Wing-guard (see LCG)

-Carbonite Chamber Trap or something

Personaly as a war gamer I see no reason why Imperial assault cannot be made into a larger game where one measues with a ruler. Sure you would have to convert the movement and ranges but not beyond doing. Star wars themed games have been designed and played at games shows and of course Dust Tactics became Dust warfare so why not have walkers and snow speeders?

The actual movement rates can be coverted to inches and the weapons ranges may have to be altered slightly, or use X wing range markers so they work with the dice supplied with the game.

Dust tactics did not become warfare. Warfare was a completely different game made by ffg with different stats and rules completely.

Dust tactics went off the grid and onto the tabletop with dust tactics:battlefield which used the same stats/cards as tactics and just used a conversion table where each range band (square) equalled 4" or 10cm. It works for that game because of the nature of how that game worked.

I had rules for tabletop star wars minis and all new LOS and range modifiers had to be created to make it work.... barely... just like IA, SWM was created around a premise of limited LOS in a smaller defined area with maps that didn't allow sightlines to go too far. Which is exactly the problem here.... IA already has a range/accuracy mechanic which is quite good and would need drastic changes and or re-working entirely.

In regards to Hoth, AT-ATs are just way too massive for this game in every way. The only way is in some new Epic format with a giant fold-out poster map and greatly increased squad point and command card limits.... and most likely, added and modified rules.

But for IA, the big walker is just too big and snowspeeders would take "mobile" to the extreme and would need the flying space of an epic scaled map area.

But Hoth could have all kinds of great toys and models, heavy weapons, snowtroopers, taun tauns, Leia, etc CAM02855.jpg CAM02858.jpg CAM02859.jpg

...compared to a scout walker which is deemed "massive" in IA. CAM02864.jpg

And yes, they are that big if not bigger... star%20wars%20snow%20hoth%20atat_www.wal

I'd love to see the Falcon too but what map could it possibly fit on and what the Hell would it do if you could fit it on a map? CAM02862.jpg CAM02863.jpg

The Falcon should be the map. Another ship docked to one of the air rings, either imperial or scum. The first side that controls both ships cockpits and engineering stations , (or gets the most victory points,) wins. You get to run your troops through the corridors, fighting in some iconic locations. That would be awesome for skirmish, and an excellent mission for the campaign

I hope "Wave 3" consists of tiles and missions and that's really about it.

I think they've done and shown so much already with the game.

As of "Wave 2" - if that's really what Twin Shadows et al. is considered to be - we are already seeing (at least the hints of) new mechanics with the icon beside R2-D2's name on it's deployment card and the 'habitat: desert' on the Tusken Raiders, as well as 'Weaken'. We're also seeing a pretty big player in the franchise with Boba Fett coming. I'd like to stretch a little more out of the existing characters.

Hoth Endor or Cloud City

I'd say Endor and Cloud City are more likely as they can use some tiles from the core and supplement with new tiles where as Hoth requires mainly new tiles.

Endor

-Ewok Scouts/Warriors 2-pack

-Wicket

-Leia

-Scout Troopers

-Maybe Speeder Bikes?

Hoth

-Wampas

-Taun-tauns

-Renegade Squadron Troopers

-Snow Troopers

-Some form of new hostile environment E-web?

Cloud City

-Lando

-Lobot

-Ugnaughts (scum love!)

-Some form of new trooper or officer

-Cloud City Wing-guard (see LCG)

-Carbonite Chamber Trap or something

Tatooine? We could finally have some real Scum love there with Jabba's palace.

-Jabba (with Salacious B. Crumb?)

-RANCOR!!

-Gamorreans

-Rodians

-Twi'leks

I imagine Jabba as being an immobile, or possibly Speed 1 characrter on a large (massive?) base. He most likely has very little attack, probably has a ton of health and primarily provides a buff to the rest of the list.

Edited by powda

I think you would have to put Jabba on a barge because, well, he's a fat piece of crap lol. I say keep it in Tattoine for another expansion and throw in Jabba and his peeps and more from the bounty hunter's guild in the expansions.... need... more... scum and villany... CAM02874.jpg

Definitely need more scum.

Cloud City with Corporations, Death Star with ISB, Endor with Anything, Hoth with Imps and Monsters. Just thinking out loud here. Of those I'd say Hoth is probably next on grounds of time line and artistic variation. That or a curve ball like OrdMantell, Mustafar, Polis Masa, Coruscant would actually be a very good choice too, Mon Calamari, Nar Shadaa, all eventual possible. I'm trying to think, okay, we did forest and small installations and a little dessert and some big imperial structure in the core. Were following up with Tatooine for the dessert which plays into small installations. You have to have something that can borrow easily from the core, hasn't been done. Matches the rhythm of excitement for releases so maybe something super exciting. Should probably also have a fair bit of monsters since wave two doesn't seem to have many. All these random thoughts fleeting about...

I'm going to say Death Star 1, with ice planet B-sides preluding Hoth, Rancor, Wampas, Imperial technicians, Imperial Pilots, Mandalorian Mercs, Interrogation Droids baddies, a Astromech and a Human or Sullustan Hero pair.

I just really want an Astromech hero. I like saying beep-boop-DWOOOOOOOOOOOOH!! :)

Edited by ForceSensitive

If it copies the descent model they'll follow up with a big box expansion, which will introduce new environments. So ice planet + another (city/caves/other) is a possibility. Endor is not, that will expand on the core forest tiles and come in a small box.

What comes in the next wave depends on when ffg start to release episode 7 material.

Lol can't believe I never thought of Yoda joining the fray.

If they include Yoda I hope they do not give him a lightsaber, and all his self defence is done with the force. He should be great at preventing opponents hurting the heroes or interfering with their objectives, to allow an almost pacifist style of play.

I think Leai in Wave Three is a given, and I'd bet a pair of socks on the setting being Hoth. I'm surprised both of those weren't in Wave Two.

Lol can't believe I never thought of Yoda joining the fray.

If they include Yoda I hope they do not give him a lightsaber, and all his self defence is done with the force. He should be great at preventing opponents hurting the heroes or interfering with their objectives, to allow an almost pacifist style of play.

I think Leai in Wave Three is a given, and I'd bet a pair of socks on the setting being Hoth. I'm surprised both of those weren't in Wave Two.

I don't care if Yoda has a lightsaber but it shouldn't be as powerful as Vader's on the other hand his force abilities should be insane and I would want a double white defense. I also think he should be more points than Vader. Both the Emperor and Yoda should come in at more points than Vader.

Yoda-22 pts-double white dice-force move(being able to move a target from one space another)-14 health

Other abilities but that's what I got off the top of my head

Wave 3 will likely have

Leia

Rebel officer (mainly for skirmish) though this figure is the least likely

Rebel commandos (snipers maybe)

Imperial scout troopers (possibly on speeder bikes)

Kubaz spy

Interrogation droid (inflicts weaken, melee)

Hoping for new heroes (mon calamari, sullustan)

Female imperial officer, TIE pilots. Neutral droids for either faction. (Gonk, 2-1B medical)

I don't see a Hoth set as likely. I can't see a new sculpt for snow troopers, considering they could likely have the same stats as regular stormtroopers. Take a look at twin Suns. It gives us heavy stormtroopers, but doesn't make them sand troopers, so they can be used in every environment without being out of place.

I do think we will see a Hoth set at some point. I also think we will see snow speeders and or speeder bikes.

Personaly as a war gamer I see no reason why Imperial assault cannot be made into a larger game where one measues with a ruler. Sure you would have to convert the movement and ranges but not beyond doing. Star wars themed games have been designed and played at games shows and of course Dust Tactics became Dust warfare so why not have walkers and snow speeders?

The actual movement rates can be coverted to inches and the weapons ranges may have to be altered slightly, or use X wing range markers so they work with the dice supplied with the game.

Dust tactics did not become warfare. Warfare was a completely different game made by ffg with different stats and rules completely.

Dust tactics went off the grid and onto the tabletop with dust tactics:battlefield which used the same stats/cards as tactics and just used a conversion table where each range band (square) equalled 4" or 10cm. It works for that game because of the nature of how that game worked.

I had rules for tabletop star wars minis and all new LOS and range modifiers had to be created to make it work.... barely... just like IA, SWM was created around a premise of limited LOS in a smaller defined area with maps that didn't allow sightlines to go too far. Which is exactly the problem here.... IA already has a range/accuracy mechanic which is quite good and would need drastic changes and or re-working entirely.

In regards to Hoth, AT-ATs are just way too massive for this game in every way. The only way is in some new Epic format with a giant fold-out poster map and greatly increased squad point and command card limits.... and most likely, added and modified rules.

But for IA, the big walker is just too big and snowspeeders would take "mobile" to the extreme and would need the flying space of an epic scaled map area.

But Hoth could have all kinds of great toys and models, heavy weapons, snowtroopers, taun tauns, Leia, etc

CAM02855.jpg

CAM02858.jpg

CAM02859.jpg

...compared to a scout walker which is deemed "massive" in IA.

CAM02864.jpg

And yes, they are that big if not bigger...

star%20wars%20snow%20hoth%20atat_www.wal

I'd love to see the Falcon too but what map could it possibly fit on and what the Hell would it do if you could fit it on a map?

CAM02862.jpg

CAM02863.jpg

Are the AT-AT and Falcon there the 3.75 inch scale toys? If so I'm gonna have to go re-buy these things again for use with custom scenarios in this game

Both are Revell snaptite models.

They're also out of print and very expensive now. :(

Wave 3 will likely have

Leia

Rebel officer (mainly for skirmish) though this figure is the least likely

Rebel commandos (snipers maybe)

Imperial scout troopers (possibly on speeder bikes)

Kubaz spy

Interrogation droid (inflicts weaken, melee)

Hoping for new heroes (mon calamari, sullustan)

Female imperial officer, TIE pilots. Neutral droids for either faction. (Gonk, 2-1B medical)

I don't see a Hoth set as likely. I can't see a new sculpt for snow troopers, considering they could likely have the same stats as regular stormtroopers. Take a look at twin Suns. It gives us heavy stormtroopers, but doesn't make them sand troopers, so they can be used in every environment without being out of place.

Surely by that logic they wouldn't need to give us snow troopers either. They could just give us another kind of trooper, maybe snipers as someone suggested.

Wave 3 will likely have

Leia

Rebel officer (mainly for skirmish) though this figure is the least likely

Rebel commandos (snipers maybe)

Imperial scout troopers (possibly on speeder bikes)

Kubaz spy

Interrogation droid (inflicts weaken, melee)

Hoping for new heroes (mon calamari, sullustan)

Female imperial officer, TIE pilots. Neutral droids for either faction. (Gonk, 2-1B medical)

I don't see a Hoth set as likely. I can't see a new sculpt for snow troopers, considering they could likely have the same stats as regular stormtroopers. Take a look at twin Suns. It gives us heavy stormtroopers, but doesn't make them sand troopers, so they can be used in every environment without being out of place.

Surely by that logic they wouldn't need to give us snow troopers either. They could just give us another kind of trooper, maybe snipers as someone suggested.

That was my point. The snow troopers sculpt would look out of place in a jungle, after all.

They seem to be introducing terrain specific troop types or abilities (Sandpeople) so I don't think we can rule out Snowtroopers. There are lots of ways to differentiate them.

That was my point. The snow troopers sculpt would look out of place in a jungle, after all.

So how does that suggest they won't do Hoth? If they need to include new Storm Troopers with it there's no problem.

If they were doing terrain specific stormtroopers, Why are the heavy stormtroopers not sandtroopers? Instead they have no environmental specialization and just a larger weapon.

Also we don't have any existing snow tiles. While yes, they could create a large number of snow tiles to represent the first act of one movie, it is more cost effective and logical for fantasy flight to supplement the existing, and far more adaptable to any planet, jungle and sand terrain. Now depending on how many tiles are in the new expansion box, it could happen.

Sculpting a new miniature to represent a snow trooper is also an extra cost. We see them once. Even the AT-AT shows up on Endor. The cons outweigh the pros for making a miniature. For a figure that is a Stormtrooper for all intents and purposes, but has a cold environment tag is not as useful overall, especially in skirmish, if the rebels don't have similar figures.

Now if Fantasy Flight made a full size 100 dollar new campaign box that was all about Hoth, with 9 scrubbing bubble troopers amongst others and a whole box full of open white terrain tiles then that is fine. But for the mini expansion that twin Suns is, with seemingly 10 figures, two being new heroes, I don't see specialized imperial troops, being produced. At least for a while.

As of now, fantasy flight is giving us, apart from the tuskans, figures that are useful in any setting and look like the basic Stormtrooper.

Cost wise sculpting new units that have vastly different capabilities is a better bet, such as scout troopers or TIE pilots as they can be used in more scenarios then cold weather attack troops.