back on the topic of my checklist: I should run the escape as an Endeavor.
The PC party collects points towards it, with some setbacks along the way.
So instead of it being just one thing, for example:
kill the night shift guard, and run out the eastern fence hole into the hills!
the escape is a sum total of all the planning and logistics ahead of time.
any PF gained at the end of the Endeavor will be of the legend or reputation kind.
IE: oh so you're the fellas that made the great escape
out of tau space, no-one's ever done that before.