P.O.W. Camp Ideas

By Egyptoid, in Rogue Trader Gamemasters

back on the topic of my checklist: I should run the escape as an Endeavor.

The PC party collects points towards it, with some setbacks along the way.

So instead of it being just one thing, for example:

kill the night shift guard, and run out the eastern fence hole into the hills!

the escape is a sum total of all the planning and logistics ahead of time.

any PF gained at the end of the Endeavor will be of the legend or reputation kind.

IE: oh so you're the fellas that made the great escape

out of tau space, no-one's ever done that before.

Updated the map.

Added primitive natives to the planet.

https://sites.google.com/site/heroicsystems/rogue-trader-2oo/the-roster-4ok/ideas-camp-pow/maisedron-sector-40k/maisedron-planets

Planets list is there.

Also done, but not posted yet, is a description of all those

planets done via the excellent RT Gen Tools.

in Stars of Inequity style. (Thanks to the Excellent TILT)

This is an Imperial sector, but the enemies nosing about are Chaos, Tau, Orks.

Some scant traces of Eldar, Dark Eldar and Necrons.

The usual suspects (Stryxis, Egaria, Rak-Gol) are not really native to this region.

The prison is on Kashasevo, right in a sub sector which the Tau seem to think they own.

Now is the moment of truth. got my first 2 players, game starts on monday.

ZRp7iyB.jpg

I advised the players not to take any aquisitions they would weep about losing.

they both opted for cybernetics.

This is a tabletop game , in Newport News, Va. Weekly on mondays.

Will post game dispatches on this web forum

Edited by Egyptoid

What I want from you fellas here at FFG is feedback.

when I post the weekly shenanigans, I want help tormenting them

The novel Commissar deals with a "prison" and may have some nice tidbits that you can incorporate into your P.O.W. camp...