I have been playing Descent for quite a while now, in different groups and with different campaigns. And I love the combination of a competitive game with quite some atmosphere. We are often using different expansions, with all the rumor cards and we are using agents as well. In all these combinations, there is a potential for unbalances. Together with the “spiral downward”-effect in Descent, where the winner gets more XP and better goodies, it sometimes leads to a situation where one side keeps loosing on and on.
So I thought about a system of dynamic balancing, something like an Overlord-handicap: If the heroes win the handicap goes down by one. If the Overlord wins, the handicap goes up by one. (Maybe there could be some more mechanics for going up and down. Handicap ist not used in the finale)
Before a quest starts there are the following effects (group of 4 heroes):
-5: The Overlord draws 8 Overlord cards, the first two search markers are empty, the overlord get an extra group of zombies or spiders
-4: The Overlord draws 7 Overlord cards, the first two search markers are empty
-3: The Overlord draws 6 Overlord cards, the first search marker is empty
-2: The Overlord draws 5 Overlord cards
-1 to 1: no effect, the overlord
2: The Overlord draws 3 Overlord cards
3: The Overlord draws 2 Overlord cards, heroes start with an extra search card
4: The Overlord draws 1 Overlord card, heroes start with two extra search cards
5: The Overlord draws 1 Overlord card, heroes start with two extra search cards, monster are same as in 3-player game
Have you ever tried someting like this? What do you think about this system?
I hope there will be no discussion about if Descent is balanced or not. I am just searching for a system in the form of a “hard” rule, that helps to keep the game fun for all, even if a “spiral downward”-effect happened – maybe just by bad luck in rolling dice for two or three quests.