So I'm in an AoR game and the issue of money has come up again. Specifically, your "salary" for being a member of the Rebellion armed forces - which for most operatives, would be encouraged to be largely put back into the Rebellion by purchasing gear to help you fulfill your duty better.
I haven't found any guidelines in the AoR book itself on the matter (please correct me if I've missed it). So at our suggestion, the GM decided to go with EotE's Dangerous Covenants guide for mercenary pay, payouts being on a mission-by-mission basis to allow for renewal of resources and upgrading. Seems to be the easiest source to draw from.
IMO this should have been in the AoR book too. Or at least a suggestion for salary. Lots of cool stuff in the books, can't assume the Rebellion will just give you weapons and pay for mods, etc, but it's also not as if you're doing jobs for disposable income (unlike Edge). So basic "salary" info would have been nice.
No, I don't care if the Rebels largely don't directly pay people per the EU, or pay with a company scrip type deal, or generally just provide 3 hots and a cot and gear or whatever - when there's gear in books and that gear has a price listing, there should be some suggestion of how the PCs should be getting money toward that gear, especially if they're part of what is effectively a full-on functioning government (albeit an unrecognized one). Otherwise you're constantly going to run up against PCs asking their superiors (in the form of the GM) to hand them things--gear, vehicles, mods--effectively for free. I think this works sometimes, but you set up the possibility for disagreements about "official allocation of funds" that wouldn't come up on a salary model.
Anyway, complaints aside, I'm wondering how other AoR GMs have dealt with the issue of the mechanism for Rebel players having disposable income.
Edited by Kshatriya