In my next session, I am planning to task the players with boarding a cargo ship in order to retrieve a rebel agent and some key cargo.
Since they don't have access to a Start Destroyer and cannot "just" pull-in the cargo ship in their landing bay, how would you handle this?
A few questions related to this topic:
- If you don't disable the hyperdrive, what stops the cargo ship from just running away in hyperspace?
- Is it really supposed to take only 1 turn to make the astrogation calculation? The skill description states that a triumph can reduce the time to a minimum...but if it already takes only 1 turn this seems pointless.
- Can you jump in hyperspace if you are under the effect of a tractor beam?
At this point my boarding procedure looks like this:
1) Disable the hyperdrive
2) Disable the engine
3) Maneuver the ship into boarding position
4) Force open the other ship door (or cut a hole!)
5) Board!
I don't want to hand-wave it too much, since this will be setting a precedent on ship boarding that will most probably affect the rest of the campaign.