Latest edits were put in a new post below-
Topics in other threads made me scrawl several pages of notes. Most of it was rejected. Here are a few nuggets I'm thinking of. Please evaluate:
Problem : Due to fragility of starfighters, a skilled Pilot can be knocked out of the fight in one hit at the start of a fight if he loses Initiative.
A Pilot may take Evasive Maneuvers (if qualified to) before the fight starts if not surprised. The GM may require a Sensors and/or Perception check.
Narrative: The pilot noticed the incoming attack and immediately reacted with evasive maneuvers before the first shots are landed.
Problem : Skilled pilots in small, maneuverable craft are just as easy to kill as rookie pilots in the same craft.
Evasive Maneuvers is directly affected by Pilot skill and craft Handling. Add Pilot skill to Handling then divide by 3, rounding up. The result is the number of upgrades to attack difficulty vs the craft when using Evasive Maneuvers. If 0 or less, the pilot doesn’t have the skill to do such maneuvers in this craft.
Examples: A pilot of skill 2 in a Z-95 (handling +1) would get the usual 1 upgrade to attacks versus. The same pilot in a TIE fighter (handling +3) would get 2 upgrades (2+3 /3 round up to 2). The same pilot would have just enough skill to pull evasive maneuvers in a YT-1300 (handling -1 = 2-1 /3 round up to 1).
If you don't like the math, it's a simple chart like many others in EotE. If the number of upgrades is not enough, consider Pilot+Handling /2 round up.
I think this max's out at 3 upgrades? A skill 6 Pilot in a +3 Handling craft is the best you can do?
Not sure about the next one. It may not be needed. Just a random thought when I came up with the others:
The benefits of a positive Handling score (to any task) are limited by the craft’s current speed. Example: A pilot in a TIE fighter (handling +3) at Speed 2 would only have +2 handling.
Problem : Gain the Advantage is almost as easy versus a rookie pilot as versus an ace and difficulty is based upon craft speed instead of pilot skill or craft maneuverability.
Edited by SturnGain the Advantage is a Competitive check involving Pilot skills.