Here are my suggestions and questions on Corran-Dash- my favourite duo in X-Wing Miniatures.
100 points
PILOTS
Corran Horn (48)
E-Wing (35), R2-D2 (4), Advanced Sensors (3), Push the Limit (3), Stealth Device (3)
Dash Rendar (52)
YT-2400 Freighter (36), Veteran Instincts (1), Heavy Laser Cannon (7), Recon Specialist (3), Outrider (5)
Really defensive minded list which allows you to get additional actions for Corran before revealing dial. Then you can clear the stress from PtL with green maneuver. Nowadays people really know how to get fast and effectively into Range 1 on Dash so HLC isn't no-brainer for him. Some of you may discuss with giving Corran Stealth Device. My goal was to make E-Wing kind-of Interceptor in defence. 5 defence dices on Range 3, or even 4 in the late game allows him to evade really well especially having focus and evade tokens from PtL. If enemy ships will focus fire on him Stealth can be lost so fast (e.g. Ten Numb) but players usually tend to attack Dash first. Dash shoots first, Recon Specialist works both in offence and defense.
98 points
PILOTS
Corran Horn (49)
E-Wing (35), R2-D2 (4), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)
Dash Rendar (49)
YT-2400 Freighter (36), Veteran Instincts (1), “Mangler” Cannon (4), Recon Specialist (3), Outrider (5)
In this list I rely on initiative and mobility of Corran Horn and also non-stop shooting from Dash Rendar. Combination of boost/barrel roll and 4 double-tap attack for Corran isn't abstraction in this build. I save the Advanced Sensors to be sure that I always have action on E-Wing but with Engine Upgrade, Fire Control System seems more useful.
100 points
PILOTS
Corran Horn (48)
E-Wing (35), R2-D2 (4), Fire-Control System (2), Push the Limit (3), Engine Upgrade (4)
Dash Rendar (52)
YT-2400 Freighter (36), Veteran Instincts (1), Heavy Laser Cannon (7), Recon Specialist (3), Outrider (5)
Proposition with very offensive-minded Corran. Dash should keep away from epicentre of the fight constantly near borders of the battlefield. In previous lists I would suggest to protect Corran more. Here I would send him to attack first.
98 points
PILOTS
Corran Horn (42)
E-Wing (35), R2-D2 (4), Fire-Control System (2), Veteran Instincts (1)
Dash Rendar (56)
YT-2400 Freighter (36), Push the Limit (3), Heavy Laser Cannon (7), Nien Nunb (1), Outrider (5), Engine Upgrade (4)
Dash plays the main role. PtL for boost and focus with Nien Nunb giving mobility and staying out of Range 1. Corran is expected to get into the fight as fast as possible.
100 points
PILOTS
Corran Horn [R2-D2, Fire-Control System, Predator, Hull Upgrade] (47)
Dash Rendar [Push the Limit, “Mangler” Cannon, Nien Nunb, Outrider, Engine Upgrade] (53)
Changing HLC to Mangler Cannon allows to equip Hull Upgrade and Predator on Corran which makes this list more balanced offensively.
Generally main idea in this squad is to avoid arcs but as I wrote and experienced Mangler Cannon becomes really necessary for Dash if he doesn't have Engine Upgrade and Push the Limit. For me the ship which has the PtL talent is the leader. Second ship is just to distract and get straight into fight. HLC on Dash leads to flying near borders of the battlefield using long maneuvers. Mangler is -1 dice but you can shoot all the time. Many options and I'm waiting for your suggestions. What do you think is the best build and tactics for Corran-Dash list?
For the end Kamikaze Corran example
:
Corran Horn (45) E-Wing (35), R2 Astromech (1), Fire-Control System (2), Push the Limit (3), Engine Upgrade (4)