Tetran Cowall is now awesome!

By SmartCookie, in X-Wing

Over at the UK/Ireland Facebook group, a discussion about how Tetran Cowall interacts with the Stay on Target EPT has been happening.

Here is Alex Davy's (FFG designer) answer:

"If Tetran Cowall is equipped with the Stay On Target Upgrade card and reveals a [k-turn] maneuver, he may first treat the speed of that maneuver as "1," "3," or "5", then use Stay on Target rotate his dial to another maneuver of that chosen speed. He may also reveal a maneuver, use Stay On Target to rotate his dial to a [k-turn] maneuver, then treat the speed of that maneuver as "1," "3," or "5."

Tetran Cowall is now awesome.

Well that answer is expected. Even so, how useful is it in actuality? I'll admit I haven't used it much, but in my experience most ships don't gain all that much from SoT.

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

*gets blown up because he's still bad*

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

*gets blown up because he's still bad*

If a 1 hard and a 5 k both get you in a position where you get blown up, it's not Tetran who is bad.

Tetran with Advanced Sensors'd be pretty **** awesome.

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

If you did that you're using him wrong. If you've got SoT and you want to either K turn or do another maneuver you practically never (with Tetran there are a few corner cases) select the K-turn if you have an equal speed maneuver, because SoTing to the K turn costs you nothing and SoTing away from it costs you a stress token. If you're not sure if you want to 5k or 1 hard then you pick the 1 hard and switch to the 5k if you have to.

Even on the Aggressor if you're not sure which Segnor you want you pick the 3 bank.

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

*gets blown up because he's still bad*

I had a good chuckle at that. I love some of the humour on these forums

I thought this was how it always worked, and he still seems very underwhelming

still PS 7 when phantoms are all rage

has no additional de-tress mechanic so will only trigger SoT or his ability every other turn

has no remaining upgrade slots for action independent modifications aside from auto-thrusters and cannot take actions when stressed (i.e, after performing red maneuvers)

I would much rather have a PTL RGP for a point less

Glad to see that response. It's different than how I read the card (because you treat the dial as a 1K instead of rotating the dial to 1K), but what I felt like the FAQ entry would be.

Tetran with Advanced Sensors'd be pretty **** awesome.

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

If you did that you're using him wrong. If you've got SoT and you want to either K turn or do another maneuver you practically never (with Tetran there are a few corner cases) select the K-turn if you have an equal speed maneuver, because SoTing to the K turn costs you nothing and SoTing away from it costs you a stress token. If you're not sure if you want to 5k or 1 hard then you pick the 1 hard and switch to the 5k if you have to.

Except you cant, there is no 1K on the dial to SoT to (that you then can treat as a 3 or 5). What you propose would work with any 3 or 5 speed manoeuvre but not with a 1.

Glad to see that response. It's different than how I read the card (because you treat the dial as a 1K instead of rotating the dial to 1K), but what I felt like the FAQ entry would be.

Any more bandaids and the ruleset is going to look like a mummy.

ISLAND OF MISFIT SQUINTS

100 points

PILOTS

Tetran Cowell [stay on Target, Autothrusters] (28)

Kir Kanos [Autothrusters] (26)

“Fel's Wrath” (23)

Lieutenant Lorrir (23)

View: http://xwing-builder.co.uk/view/216042/island-of-misfit-squints

Tweak: http://xwing-builder.co.uk/build/216042

Does it say something about anything that my first thought on seeing this was "you should really drop Fel's Wrath"?

Lorrir always seemed like a lot of wasted potential. His wonky barrel rolls are really cool but the lack of an EPT and the stress token he gets just for doing his thing really ruins the whole thing.

I thought this was how it always worked, and he still seems very underwhelming

still PS 7 when phantoms are all rage

has no additional de-tress mechanic so will only trigger SoT or his ability every other turn

has no remaining upgrade slots for action independent modifications aside from auto-thrusters and cannot take actions when stressed (i.e, after performing red maneuvers)

I would much rather have a PTL RGP for a point less

Throw a saber squad in with wingman.. SOT shenanigans every turn...

ISLAND OF MISFIT SQUINTS

100 points

PILOTS

Tetran Cowell [stay on Target, Autothrusters] (28)

Kir Kanos [Autothrusters] (26)

“Fel's Wrath” (23)

Lieutenant Lorrir (23)

View: http://xwing-builder.co.uk/view/216042/island-of-misfit-squintsTweak: http://xwing-builder.co.uk/build/216042

Does it say something about anything that my first thought on seeing this was "you should really drop Fel's Wrath"?

Lorrir always seemed like a lot of wasted potential. His wonky barrel rolls are really cool but the lack of an EPT and the stress token he gets just for doing his thing really ruins the whole thing.

Heh. And here I was thinking, "Why doesn't Lt. Lorrir get the Autothrusters?" Granted, I can see why Kir Kanos needs them, and you'd want to protect Tetran if you've invested in him with SoT.

Wait . . . did I actually start something here with that question? *Basks in the most fame he'll ever have* :P

I'm really happy to see the designers giving him that sort of flexibility. I'll have to try him out now....

This is so cool I just added him to an all-interceptor squadron I've been toying with.

This is so cool I just added him to an all-interceptor squadron I've been toying with.

I'm with you!

Soontir, PTL, RGT, SU, AT

Turr, VI, RGT, SU, AT

Tetran, SoT, RGT, SU, AT

Arc dodger awesomeness! We'd been debating this in the rules question forum this week, so great timing on the answer.

Tetran with Advanced Sensors'd be pretty **** awesome.

"Cool! I'm gonna do a 1-hard instead of a 5k and get stressed!"

If you did that you're using him wrong. If you've got SoT and you want to either K turn or do another maneuver you practically never (with Tetran there are a few corner cases) select the K-turn if you have an equal speed maneuver, because SoTing to the K turn costs you nothing and SoTing away from it costs you a stress token. If you're not sure if you want to 5k or 1 hard then you pick the 1 hard and switch to the 5k if you have to.

Except you cant, there is no 1K on the dial to SoT to (that you then can treat as a 3 or 5). What you propose would work with any 3 or 5 speed manoeuvre but not with a 1.

Even with the dial flexability that Tetran has with this combo, the only ways to do a hard 1, is to start on it or start on a K.

You start on a straight 3, you use SoT to move to the K, then use Tetran's ability to pick the 1K. Your done, both ablities used.

This is so cool I just added him to an all-interceptor squadron I've been toying with.

I'm with you!

Soontir, PTL, RGT, SU, AT

Turr, VI, RGT, SU, AT

Tetran, SoT, RGT, SU, AT

Arc dodger awesomeness! We'd been debating this in the rules question forum this week, so great timing on the answer.

That's pretty much exactly the build I made too! Hahaha!

I haven't gotten around to playing it but I posted a build a while back that I think capitalizes on Tetran using SoT.

https://community.fantasyflightgames.com/index.php?/topic/124954-cant-block-this/

Tetran Cowall (24)

Stay On Target (2)

Boba Fett (39)

Veteran Instincts (1)

Navigator (3)

Captain Yorr (24)

Enhanced Scopes (1)

Rebel Captive (3)

Intelligence Agent (1)

Anti-Pursuit Lasers (2)

Now that we've got Autothrusters I might move some points around to put them on Tetran.

Was there anything on the FAQ or somewhere that says it must be a revealed dial. I thought SoT and Tetran were incompatible due to specific rule wordings.

It basically works the same way as Fettigator does.

It basically works the same way as Fettigator does.

This. The rules treat whatever maneuver is showing as the revealed maneuver, including a "virtual" maneuver like Cowall's 1K. So if you reveal a 3K or 5K, you effectively reveal a 1K, 3K, and 5K simultaneously. It's a cool effect, although I won't be running him in a competitive list any time soon.

Yeah... tetran is okay, until you realize that sadly he is not Soontir or even Phennir!