Hi,I'm starting a space campaign and one of my pc's wants to be a bomber pilot. Would Gunner be the best class for this?
Gunner as Bomber?
That would work out fine IMO. Anybody in the Ace career has access to both Piloting skills, so just go with whatever feels best to you.
Would work fine. If you start it and decide you need more Pilot specific Talents you can always pick up one of the piloting oriented Specs later.
If you wanted to make a bomber pilot, I'd go with pilot. If you want a bombardier, then gunner is a solid choice. The difference is just the focus on bombs or flying.
Personally I think gunner is an amazing spec and will offer lots of skills and abilities that are super solid on the ground too.
Edited by TheBoulderOne-seat bombers can be flown rather effectively by an Ace (Gunner). The Pilot spec isn't at all required to be a pilot.
Really all you need is gunnery and piloting, any human character in any class without those skills can make them both trained skills ... Am I missing anything? Astrogation maybe ...
[Edited for lack of book/stupidity
humans don't get 2 more career skills ... That's silly]
Really all you need is gunnery and piloting, any human character in any class without those skills can make them both career skills ... Am I missing anything? Astrogation maybe ...
First off, yes, you want ranks in astrogation if you're piloting a single person hyperspace capable craft without an astromech socket. It may not come up a whole lot, YMMV, but when it does you REALLY don't want to fail it.
Edit: You especially want ranks in astrogation if you're in a single person hyperspace capable craft with an astromech socket... but missing the astromech! That's two increased difficulty, IIRC. Add in duress, jumping out of an asteroid field...
Second, being human doesn't make two skills career skills, it gives you two free ranks in out of career skills.
Edited by WhatI stand corrected on humans. Sorry about that. I meant as a bomber based out of some sort of base or maybe a capital ship since we are talking about bombing ground targets, otherwise most Homer craft have at least 2 seats don't they? (with exceptions of course)
Edited by FoeHammer618Depends on who built it, what for, what kind of bomber it is. The Y-wing and B-wing are both considered fighter-bombers, and both require only 1 pilot and (with the y-wing) an astromech (though in this system the 2-seater Y-wing has come back into style).
Edited by GhostofmanHi,I'm starting a space campaign and one of my pc's wants to be a bomber pilot. Would Gunner be the best class for this?
As stated, any Ace subtype would do fine.
Really all you need is gunnery and piloting, any human character in any class without those skills can make them both career skills ... Am I missing anything? Astrogation maybe ...
Piloting-based talents, really.
There are six specialisations worth looking at for a snubfighter squadron campaign:
Ace:
Driver - gets very good access to defensive driving and similar 'not getting hit' talents - by no means limited to driving planetary vehicles, but has a good second string for low-level flying in an atmosphere.
Pilot - The best at passing pilot checks. It's all about chases, using space combat terrain and gain the advantage to gather check upgrades and boost dice
Gunner - Point at something and kill it all kinds of dead. Good for heavy firepower ships
Rigger (Stay on target) - improves 'your' fighter - upping its system strain, handling, and hull trauma. Can handle any sort of fighter but best used on fighters with a notable 'weak spot' in their stats (like an A-wing's limited strain threshold)
Hotshot (Stay on target) - All about spending strain and getting rerolls - so best for fighters where strain is a premium and you're making lots of piloting checks. The A-wing or E-wing seem obvious choices, or Interceptors if you're thinking Imperial.
Commander:
Squadron Leader - a good 'squad booster' character, but also gets good access to defence boosting talents.