Large Ships in Tournaments

By Kimbo81, in Star Wars: Armada

With Mediums ships taking about 1/3rd of your fleet points will we be seeing many MC's and ISD's in tournament play?

Still going be buy both:)

Yes

Why?

Because STAR DESTROYER

I know I would like to see some quality vs quantity matches to see just how many Reb ships are needed to take an ISD down.

I'm just hoping the trade in points for fewer ships will make better returns on attacks.

ie, a Star Destroyer should hit harder on one attack than two Victories when they contribute their fire on a target. Or, they need to be more robust than both...

That's a weird question to ask without know the actual statistics of the ships in question.

I'll definitely use them in home games, but I have no idea if I'll use them in tournaments without knowing what they actually do.

Edited by Vlad3theImpaler

That's a weird question to ak without know the actual statistics of the ships in question.

I'll definitely use them in home games, but I have no idea if I'll ue themin tournaments without knowing what they actually do.

I mean, obviously if ISDs cost 200 points, have 30 shield points, 60 hull, and deal 10 of each type of dice on each facing including squadrons, we'll see nothing but ISDs at tournaments.

Technically, they should be exactly as balanced for their point cost as the other ships, which means that ideally, all should be valid strategies. Obviously, that level of fine balance is difficult to impossible to achieve, and tournaments are going to be filled with the strategies that make use of whatever ships end up being slightly on the better side of the line, and whatever synergies work best together.

These are things nobody can know until we see the ships in action, but theoretically anything at any point cost can be balanced to see tournament play.

if armada played like x wing where you need to clean the board i would be with you guys but so many missions need to take objectives and is a fast rebel fleet can stay out the ISD ways over 6 rounds easy points can go to the rebels.... but of course we cant really know until they are played.

maybe i'm over thinking things, just do **** excited for everything Armada

There also objectives that benifit a single ship, shush as the expert gunnery or whatEver that lets you fire from the same arc twice

Only time will tell.

I'm just hoping the trade in points for fewer ships will make better returns on attacks.

ie, a Star Destroyer should hit harder on one attack than two Victories when they contribute their fire on a target. Or, they need to be more robust than both...

I hope not. There is already the dreadnought problem. There was a race for bigger ships for a reason in WW I. The model of damage in Armada aggravates this: A ship with one hit point left can fight as well as a ship without a scratch, so bigger ships have a huge advantage.

I'm just hoping the trade in points for fewer ships will make better returns on attacks.

ie, a Star Destroyer should hit harder on one attack than two Victories when they contribute their fire on a target. Or, they need to be more robust than both...

I hope not. There is already the dreadnought problem. There was a race for bigger ships for a reason in WW I. The model of damage in Armada aggravates this: A ship with one hit point left can fight as well as a ship without a scratch, so bigger ships have a huge advantage.

That is not particularly, or at least consistently, true. The ability to deal face up damage cards seems far more obtainable then in X-wing. Depending on how harsh the effects are on damage cards, a riddled up ship could end up very ineffective. Now damage cards can be repaired, but that takes a command. Taking that command requires a degree of foresight for your 3+ command ships, and you do it at the cost of more combat effective commands.

In X-wing do we see people using Falcons, Decimators, or any other expensive large ships in tournament play? Yes, I figure capital ships will follow the same formula, seeing as they are roughly the same price at about half of the player's available points. Plus you know, Star Destroyer!!!

I see the ISD being priced so that you can just, JUST fit 2 ISD-Is and the cheapest Commander in the fleet - and thats it!

No upgrades, no fighters, nothing. so looking at that

ISD-I (143)

ISD-I (143)

Admiral Motti (24)

total 300

BAMF!, thats it mofos

Edited by Funk Fu master

Ideally I don't see myself using more than one Star Destroyer. What I'd like is to have one and a couple of Gladitors (or Raiders?) used as escorts... Victories would be better though. I like to have a symmertical escort group centered on a powerful flagship, and I'm fine with that flagship being a Star Destroyer.

I just hope the points will allow me the kinds of lists that I'd like :\ I need to study the upgrades a bit more before I can figure out what kind of lists I'd like to build, but I'm already getting the sense that I won't be taking fighters much and using all my points for capital ships, to try punching out enemy capital ships and leaving the fighters in the dust. I may come to regret it, but hopefully not before I've had some fun with my wedge-shaped battle boats!

I have been thinking very much like Funk Fu master.

This is a game after all and FFG sells gaming pieces. I hadn't crunched numbers yet, but if Funk Fu isn't a least in the ball park, I would be shocked. The ISDs and Mon Cals will be right around that 150 pts mark, I am with Funk Fu, I think FFG would love to have everyone buy 2 of the big ships and at. $50 price point, I was really bracing for a $90 price point and would have paid it too! So I think, because of the price point, you will be able to run 2 in a 300 pt list.

I think they have play tested the crap out of this game and the Huge ships will be around 150+ so you can only run 1 or 120 to 130 pts so you can run 2.

Edited by Jut

I love the Star Destroyer model, but I think it will end up being a fulcrum ship supported by fighters and Raiders. You might be able to get a Gladiator or Victory in with it, but there will be precious little else on the board.

Now, having said that, I will own 2 so we can play massive games at the fleet level :-)

As long as it is costed appropriately, we will see them. Even if they aren't the best strategy, you will still see them because "Two Star Destroyers, approaching fast" or whatever the quote actually is.

A star destryoer some fighters and a bunch of raiders zipping around could make for some neat hammer and anvil type tactics. The ISD hammers and the raiders provide tempting targets to keep the Rebs in range.

RedPriest that is also my thought on a good tourney list. Wont know until we can try it but I have high hopes for an ISD, 2 or 3 raiders and a bunch of TIE's for a competitive list.

I’ll be disappointed if I can’t field a Mon Cal and Nebulon-B combo + lots of fighters. However, I hope Admiral Ackbar will be awesome.

"Admiral Ackbar: If the player shouts 'It's a TRAP!' they may instantly destroy the nearest Super Star Destroyer."

Oh, wait.

My guess is for a standard 300 point game, it would make sense for the ISD (particularly the ImpStar Deuce) to be a 'Can field only 1 at a time' type ship.

Story-wise, that makes sense, since, in general, single ISDs were the lead ship in a Sector Fleet with other smaller ships supporting (a couple Carrack cruisers, or maybe a single Strike cruiser) along with a compliment of fighters.

I'm sure FFG will release rules for larger 500 point games/tourneys, but since we won't even have Wave 1 ships for a while, I think they'll hold off until there's enough ships for it to make sense.

"Admiral Ackbar: If the player shouts 'It's a TRAP!' they may instantly destroy the nearest Super Star Destroyer."

Oh, wait.

Dayum! You Ackbar-ed AND Tarkined the thread, all in one fell swoop!

I'm just hoping the trade in points for fewer ships will make better returns on attacks.

ie, a Star Destroyer should hit harder on one attack than two Victories when they contribute their fire on a target. Or, they need to be more robust than both...

I hope not. There is already the dreadnought problem. There was a race for bigger ships for a reason in WW I. The model of damage in Armada aggravates this: A ship with one hit point left can fight as well as a ship without a scratch, so bigger ships have a huge advantage.

That is not particularly, or at least consistently, true. The ability to deal face up damage cards seems far more obtainable then in X-wing. Depending on how harsh the effects are on damage cards, a riddled up ship could end up very ineffective. Now damage cards can be repaired, but that takes a command. Taking that command requires a degree of foresight for your 3+ command ships, and you do it at the cost of more combat effective commands.

Bigger ships have both more shields and more engineering points.

As long as it is costed appropriately, we will see them. Even if they aren't the best strategy, you will still see them because "Two Star Destroyers, approaching fast" or whatever the quote actually is.

Star Destroyers! Two of 'em, coming right at us.