One thing I noticed in the recently released instructions is that each fighter is attached individualy to the the prongs of a squadron set. So you could actually make an X-wing with two wingmen of an A-wing and Y-wing (Rogue Squadron from Gamecube anybody?).
In time you could even make explosion inserts, replacing 1 and then 2 of the fighters to show damage in a dynamic way.
Or you could make uglies or pirate squadrons of your own showing a ragtag group with mixed fighters.
Lastly, FFG could release individual tiny ships, like a Lambda shuttle, with some way for creating squadrons by combining their stats or something.
Just an observation I had. I think the damage counter one is best.