Interdictor; how would it work

By stormquiver, in Star Wars: Armada

it could be as powerful as a victory/gladiator class star destroyer but cost as much as an imperial class. maybe 3 red dice and 2 blue dice. 1 red and 1 black and 2 blue on each side with one of each on the back. it would be cool if it slowed down enemy ship but it could malfuntion and gravity welds could be a modification on other medium to large ships. :)

Maybe one if the titles could read "at the beginning of the status phase, ships at distance 1-4 must spend a nav token, or reduce speed by 1 to a minimum of 1"

Sort of like a downgraded tractor that can affect multiple ships per turn

Give the ship lots of shield n hull so it can hold a location, speed 3? but less armament like a raider or less...

Edited by SkyCake

An Idea I've toyed with in regards to the Interdictor.

After both sides has deployed, the owner of the Interdictor place three tokens in the play area. or within the opposing players deployment zone.

He then rolls an attack die.

On a Hit the opposing player must select three of his squadrons or one of his ships, and place them/it at distance 1 of one token.

On a Crit the opposing player must select one of his ships, and place it at distance 1 of one token.

On a Accuracy you may select which ship your opponent must place at distance 1 of one token.

With the above you kind of simulate the effect of a gravity well that pulls ships or squadrons out of hyperspace, at an inconvenient time for your opponent, And he may have one unit placed somewhere in the play area, that are far away from immidiate support from other friendly units in the first couple of turns.

If the above was the main standard rules for gravity well projectors, then you can have various gravity well projectors upgrade cards, one with a red die, one with a blue die and another with a black die. Or even perhaps a compo of two dies of different color.

Anyway another Ewok Snowball from the Kiwi Rat ;)

Edited by Kiwi Rat

I think they illustrated this well in the Tie Fighter short film where the Immobilizer 418 uses its gravity wells to interrupt Y wing Photon Torpedoes



it was a deflector shield

I think the most effective way that FFG could do differnt effects for the grav wells would be titles. While they could add a new upgrade type, titles would be an easier way to make differnt grav well effects.

Firing - this ship may sacrifice a round of firing to engage the gravity well force. This maybe increased in force or distance with subsequent activations

Gravity Well -

Any ship (friend or enemy) within the chosen range of the chosen arc losses speed equal to the gravity well force to a minimum of 0.

squadrons half the gravity well force for speed loss

This is done either when the gravity well is engaged or when a ship enters the well

Ships cannot voluntarily change speed whilst within an active well

Loss of Gravity Well -

All ships in the gravity well immediately go straight at current speed plus the gravity well force

Edited by slasher956

The special title would be:

Interdictor: At the beginning of the ship phase choose one enemy ship. That ship must activate last this turn.

A ship that prevents ships that like to activate first (gladiators, MC30s, etc) from moving until everyone else has moved. You could also use it to force a ram if two enemy ships are close together.

It could also come with its own objectives rather than modifying an existing scenario.

Also a possible title

Assessor: When a friendly ship is at distance 1-3 is defending it may resolve the effects of your defensive retrofits.

The special title would be:

Interdictor: At the beginning of the ship phase choose one enemy ship. That ship must activate last this turn.

A ship that prevents ships that like to activate first (gladiators, MC30s, etc) from moving until everyone else has moved. You could also use it to force a ram if two enemy ships are close together.

That sounds to much like a very powerfull Tractor beam rather than a Gravity well.

In the Star Wars fluff, gravity well generators makes an artificial planetary body gravity well, to...

A: Prevent enemy ships escaping by jumping into Hyperspace,

B: Pull Enemy ships out of hyperspace along a known hyperspace route, so they can be engaged by friendly units.

C: Pull Enemy ships out of hyperspace prematurely, when they jump in toward a system they wish to attack, so they can be engaged by friendly units further out from the very same system they are defending.

D: Pull Friendly ships out of a hyperspace along a known hyperspace jump, so they will arrive at a much more precise point in space, before engaging enemy units.

But there has never been any cases I've read about in the large amount of Star Wars fluff, that a gravity well could lock down ships like a tractor beam. But more the case that ships moved around freely within the Gravity well, as if they where inside the Gravity well of a normal planetary body.

Besides Gravity wells should only affect movement, deployment or "Escape" by the enemy, not their ability to repair, give squadron orders or shooting concentrated fire.

Which would also be effected in your suggestion.

So I Veto against your suggestion.

Sorry nothing personal ^_^

The special title would be:

Interdictor: At the beginning of the ship phase choose one enemy ship. That ship must activate last this turn.

A ship that prevents ships that like to activate first (gladiators, MC30s, etc) from moving until everyone else has moved. You could also use it to force a ram if two enemy ships are close together.

That sounds to much like a very powerfull Tractor beam rather than a Gravity well.

In the Star Wars fluff, gravity well generators makes an artificial planetary body gravity well, to...

A: Prevent enemy ships escaping by jumping into Hyperspace,

B: Pull Enemy ships out of hyperspace along a known hyperspace route, so they can be engaged by friendly units.

C: Pull Enemy ships out of hyperspace prematurely, when they jump in toward a system they wish to attack, so they can be engaged by friendly units further out from the very same system they are defending.

D: Pull Friendly ships out of a hyperspace along a known hyperspace jump, so they will arrive at a much more precise point in space, before engaging enemy units.

But there has never been any cases I've read about in the large amount of Star Wars fluff, that a gravity well could lock down ships like a tractor beam. But more the case that ships moved around freely within the Gravity well, as if they where inside the Gravity well of a normal planetary body.

Besides Gravity wells should only affect movement, deployment or "Escape" by the enemy, not their ability to repair, give squadron orders or shooting concentrated fire.

Which would also be effected in your suggestion.

So I Veto against your suggestion.

Sorry nothing personal ^_^

Armada doesn't follow fluff. Basically at all. Numerous significant changes are made to enhance the fun of gameplay, not to try to exactly and perfectly mimic the fiction of the universe.

Gravity Wells as you described them basically aren't usable in Armada. If they add Interdicters, they'll probably give it abilities that function outside of the traditional gravity well field abilities for gameplay's sake.

The special title would be:

Interdictor: At the beginning of the ship phase choose one enemy ship. That ship must activate last this turn.

A ship that prevents ships that like to activate first (gladiators, MC30s, etc) from moving until everyone else has moved. You could also use it to force a ram if two enemy ships are close together.

That sounds to much like a very powerfull Tractor beam rather than a Gravity well.

In the Star Wars fluff, gravity well generators makes an artificial planetary body gravity well, to...

A: Prevent enemy ships escaping by jumping into Hyperspace,

B: Pull Enemy ships out of hyperspace along a known hyperspace route, so they can be engaged by friendly units.

C: Pull Enemy ships out of hyperspace prematurely, when they jump in toward a system they wish to attack, so they can be engaged by friendly units further out from the very same system they are defending.

D: Pull Friendly ships out of a hyperspace along a known hyperspace jump, so they will arrive at a much more precise point in space, before engaging enemy units.

But there has never been any cases I've read about in the large amount of Star Wars fluff, that a gravity well could lock down ships like a tractor beam. But more the case that ships moved around freely within the Gravity well, as if they where inside the Gravity well of a normal planetary body.

Besides Gravity wells should only affect movement, deployment or "Escape" by the enemy, not their ability to repair, give squadron orders or shooting concentrated fire.

Which would also be effected in your suggestion.

So I Veto against your suggestion.

Sorry nothing personal ^_^

In Rebels, where the interdictor is now cannon, the grav wells do just that, grab and pulls ships, in addition to the usual hyper prevention. It's how they (the rebels) destroy it, they sabotage the ship so it pulls it's escorts into itself. So there is now cannon presidence to make it pull/push ships around.

I would think a title where it effects ships could be

TITLE NAME

Enemy ships at range (TBD) count there speed as 1 lower, to a min of 0. enemy squadrons move at 1 speed lower (worded to still effect Corruptor and Chiraneau)

To go with the Empire at War/ TIE fighter short missile jammer

TITLE NAME

When an enemy attacks a friendly ship at close to med range, you may choose and make them reroll any black dice.

Could even do a "push" ability to help prevent ramming (make it the cheapest)

TITLE NAME

when a enemy ship at close to med range would over lap a friendly ship, you may exhaust this care to force that ship to treat that maunver at a speed that would prevent the overlap. Poor wording but you get the idea, exhaust the card to slow down the enemy ship and prevent a ram.

Edited by Salted Diamond

If not that, then maybe being able to prevent enemy squadrons from attacking other ships by instead making them attack the Interdictor.

If that's your idea of an Interdictor we've already got one of those...

It's called the Instigator :)

Edited by Viperous