I'm not a big fan of it so far for a couple of reasons. First, it adds another big element of luck to the game. Second, it very often seems to have a big impact on the outcome of the game. I know it comes with a penalty of having to exhaust a deployment card, but even with this it seems a little too strong.
I was especially sorry to see they added another take initiative style card for the rebel side (i.e., Han Solo's command card). And, it has an even smaller penalty (you must activate Han Solo first).
This means a rebel squad could potentially have initiative THREE turns in a row and the other player couldn't do a thing about it.
I hope they come out with a way to counter this at some point (maybe a skirmish upgrade deployment cards that costs 1-2 points that makes it so initiative cannot be taken). Right now, including Take Initiative is a no brainier, and including "I Make My Own Luck" seems like an obvious choice for those playing Han Solo. Would be nice if there was a little risk to taking it (i.e., you may not always get to use it).
Another possibility would be to allow both players to play them to cancel it out (won't happen always, but will get rid of some of the issue). Unfortunately, this is not possible based on the current FAQ.
Just my two cents. Not trying to cause trouble. I look forward to hearing what others think.
Edited by El_Tonio