As I've said repeatedly in other threads of this nature, I don't see an issue with looting. If it becomes a problem (and only if!) there are plenty of in-game means at hand to reduce it.
In most cases, if a party is flush with cash (i.e. not trying to figure out how to buy the next ration pack that they can share to feed the five of them), looting will not be an issue.
In my experience, if players are looting everything that's not nailed down and bringing a crowbar for the stuff that is, they're not making enough money to reach their in-game goals in a reasonable period of time. Consider the timeframe that a player might have to purchase their next piece of gear or cybernetics.
If they're not getting at least a couple of hundred credits per player per session, and the entire party has not agreed that they want to be playing a game where they're starving street-urchins without enough gear to be worth rolling, looting will probably become an issue if it isn't already.
If the GM wants to run a game like that (and it sounds like a lot of them are in this thread) then they need to find players who want to play in that kind of a game (and it sounds like a lot of them are in this thread). Just make sure that the expected wealth levels of the party are well understood before the game begins and everyone should have fun, with or without looting!