That's the way they're pegged underneath the Mel model... Specifically for 2 large bases
Super Star Destroyer discussion thread
That's the way they're pegged underneath the Mel model... Specifically for 2 large bases
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Presumably you remove the central shield dial frames, no?
Essentially a custom 77.5mm x 258mm base.
Edited by Green KnightThere is a bit of distance between each base (like Epic ships in X-Wing). The distance between peg holes is 15 cm. Making the entire token about 28cm long.
Here it is:
There is a bit of distance between each base (like Epic ships in X-Wing). The distance between peg holes is 15 cm. Making the entire token about 28cm long.
I'm curious as to how you did the Executor in the first place - was it basically the fractalsponge version with a few modifications - or did you manage to find good images of the studio model itself and use those as the basis?
Here it is:
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Very interesting. I'll probably just model it as one large base though.
How do you figure arcs and stuff like that?
Its made from scratch by looking at Fractlsponge's 3D model and Marco Groen's model. Interstingly, the worst part was the engines and tail of the ship.
I like the size of mel's SSD: it's imposing, but still of a scale that could fit on a 6x3 gaming table (though I suppose it would look even better on one of my custom 8x4 maps).
Its made from scratch by looking at Fractlsponge's 3D model and Marco Groen's model. Interstingly, the worst part was the engines and tail of the ship.
I noticed that some modelermagic Executor images seem to have an overly long tail:
Green Knight. . . PLEASE! I want that on Vassal! What would the stats look like though. . .
Green Knight. . . PLEASE! I want that on Vassal! What would the stats look like though. . .
Well, that's always debatable, but I'd go for something playable. Just because a ship is large doesn't mean it's invincible. It certainly wasn't at the Battle of Endor.
Max speed: 2, no debate there really
Yaw: 1: - 2: -/1 maybe, very bad, worse than a Vic!
Command: 3 (unless you want to go custom command 4)
Squadron: 5
Engineering: 5 (or do you wanna go 6?)
Hull: 16, maybe more? Motti adds 3 or 4?
AS: 1 blue + 1 black, maybe another version with 2 black? not really subscribing to giving it awesome long-range AS
Hull zones: what about 6 hull zones? 2 to each side?
Arcs: I don't think the front arc should be very wide; it's too large and not pointy enough to get the Vic/ISD effect. So a narrower, but powerful front arc, but also heavy side arc batteries (esp. the front side zones)?
Batteries: Front 4 red + 3 blue + 3 black, forward side 3 red + 3 blue + 2 black, rear side 2 red + 2 blue + 1 black, rear 2 red + 2 blue
Shields: Front 4, each of 4 sides 3, rear 2.
Gets to shoot from 3 zones maybe?
Points: LOTS! Seriously, even a playable version is 200+ pts
Upgrades: Officer, Officer, Weapons Team, Weapons Team, Offensive Retrofit, Offensive Retrofit, Defensive Retrofit, Ion Cannon, Ordnance, Turbolaser, Turbolaser
Titles: Executor (duh!) + Lusankya + Iron Fist
Edited by Green KnightOK, so I ran some tests:
If the executor goes on 2 large bases it turns mighty funny - I think it needs to use the REAR base for maneuvering purposes, otherwise dat ass swings way wide!!!
It also needs special setup rules (within 1-5 for example), or it can only deploy almost parallel to the edge. That's just too limiting.
Double side arcs seem promising; you'll get overlapping fields of fire there, which could get very deadly
Give it the MC80 Home One Yaw values, I am good with 2 hull, I think 18 hull, command 4 sounds good, that or command 5 but that is was too much I think. 4 command is better. 3 shots sounds good. 2 shots are better though but let one of the titles grant a 3rd shot I think but has to be a side zone. That is half of its 6 zones. I agree with using the rear base to move just like X-Wing Epic ships.
I think the sides should be the MC80 Battlecruiser, the front should be 11-12 dice becuase that is all of its Turrets firing front. Rear should be 5 dice.
Engineering should be 6. 250,000 people aboard, they can do a lot of damage control. Squadron should be 6 i think.
Shields, in order of front, sides, rear should likely be 6, 4, 3
Edited by LyraeusI wouldn't be afraid of give it more firing arcs, with lesser firepower and letting it shoot three to 4 times. Instead of arcs firing from the sides you could make the sides arcs "boxes" and give it clear broadside "corridors" with about 3 reds and 2 blues or blacks and leave a forward firing arc of about 10+dice. You could fill the sides with around 4-5 corridors. It's not that conventional with what we are used to but it makes sense when you think about it. The SSD is so large that it can really only bring the majority of weapons to bear on the front. The SSD should move like a hippo on a moonbounce but if you catch someone out you should reward the SSD with enough firepower to one shot just about anything. Conversely, Imagine it trying to shoot something as small as a CR90 and only being able to shoot it with one corridor makes sense, if a CR90 gets unlucky and gets double corridored it's still gonna hurt really bad but that would fall on the bad maneuvering of the CR90 since the SSD should be pretty hard to turn. Big ships like MC80s and ISDs will naturally fall into more corridors.
If you're a fan of the old legends lore, the SSD had a lot of critiques because its more of a terror weapon than an actually efficient battleship. It's strengths were that it could take a pounding, could glass planets really easily, and it was excellent against other dreadnought style ships (it was also used as a spear once....for real) but it had an extremely large crew requirements and ISD's were just better at fighting smaller ships (could bring more weapons to bear on smaller ships, better at pursuit and maneuvers). Even the films back this up a little bit. The rebel fleet goes point blank with the SSD and don't just immediately blow up - there's even a shot of a Nebulon-B trading broadsides with it if I remember correctly.
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As always, more pictures can be found on my Blog: http://www.nangiliath.blogspot.com
Here are the first DRAFT of the Ship Cards I have put together for the INEXORABLE:
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Here is what we have been using with my group. Movement is from the rear base, because the stern swings way too wide if maneuvered from the front.
Also have to bend the rule about not crossing the maneuver tool if you want to make a port turn on 1 and a starboard turn on 2 (or vice versa).
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Maneuvering from the rear base makes it impossible to not have the front base overlap the tool when making that combination of turns.
Only 2 arcs fire per turn. 3 seems a little to powerful.
For EPIC ARMADA we use a 4' x 8' table which helps with the setup space needed for the SSD.
The overlapping Side Arcs make tactics with the ship interesting. Very vulnerable if you can get ships behind her as she is not extremely maneuverable. But she packs a punch from the other arcs.
Always interesting to see how things work out for real vs. theory-craft....
Edited by LTJGBeamI would rule that only the back base counts for tool overlap. That is just me though.
How has 28 hull been working out?
I would like to reanimate this thread in order to Contain the discussion on this topic to this thread.
Why? Because I think this thread could get to 100+ pages, and that's just fun. Also, because the other thread is more useful for talking about how card art presages upcoming releases as sure as Tarot readings do.
Also, regarding the discussion on what the Rebels should get if the Empire gets the Executor -class Star Dreadnought:
The Rebels should get NOTHING !
They don't deserve it, because they are traitors and insurgents.
Also, they already have one more ship than the Empire does, and will be getting one with Fleet Command which the Empire will be lacking.
Edited by Mikael HasselsteinWith the Executor the number of ships for each faction is equal.
And the rebels have the cr90, a ship so op for its size and loadout it's not even funny.
The whole point of Super Star Destroyers is that Rebels have nothing comparable. Imperial and Rebel fleets are not and never should be mirror images of each other.
Edited by Red XIVAlso, they already have one more ship than the Empire does, and will be getting one with Fleet Command which the Empire will be lacking.
You can sob about fleet commands when the Rebels get Experimental.
Until then:
Also, they already have one more ship than the Empire does, and will be getting one with Fleet Command which the Empire will be lacking.
You can sob about fleet commands when the Rebels get Experimental.
Until then:
As to the Experimental, that's basically compensation for the Defensive Retrofit, that the Empire has been all but missing out on.
Edited by Mikael HasselsteinAs to the Experimental, that's basically compensation for the Defensive Retrofit, that the Empire has been all but missing out on.
And Now we're on the Gunnery-Team Train! Choo-ChoooO!
The whole point of Super Star Destroyers is that Rebels have nothing comparable. Imperial and Rebel fleets are not and never should be mirror images of each other.
You do know "Home One" was a match in fire power and size to take out a SSD? Right? The one in the game has nothing in common with the one in the books and movies.
You do know "Home One" was a match in fire power and size to take out a SSD? Right? The one in the game has nothing in common with the one in the books and movies.
Even the largest version of Home One based on photo estimates is only 3.2 km long. And while it delivers "the killing blow" on an SSD according to Aftermath: Life Debt - that doesn't mean it's anywhere near an SSD in firepower.
Sorry but have to post this. This is why I think the Executor will never make it to Armada. Watch this video and tell me how it would work?