Super Star Destroyer discussion thread

By Eagle128, in Star Wars: Armada

Now that Rebellion is being previewed - we have an example of a SSD model twice the length of an ISD model - so we can see the two together and see if it's too disbelief-stretching.

Opinions will still vary. To me, yes....it looks completely out of scale. That's fine for a boardgame like Rebellion of course, but it cements my belief that it would just look horrible in Armada.

Obviously people will continue to agree or disagree (probably in the exact same ratio as before), and the world will continue to be oblivious to us and our endless war. CURSE YOU UNCARING UNIVERSE.

In terms of actual model scale, there's probably an argument that the ship would be about the same size as an X-Wing scale Raider or CR90, and the base area is probably similar. This would be about 3-4 times larger than an ISD. The offical scale is 12 times the size of an ISD. At minimum, an SSD base size would basically be about a foot long. It would probably require players to deploy it in a special configuration or in a modified Hyperspace Assault setup.

It's rather frustrating, but as far as armament we have little to go on outside of the EU. The Executor does exactly one thing in all of the original trilogy besides serve as Vader's intimidating flagship: it dies to a single A-Wing crashing into the bridge and proceeds to nosedive into the Dath Star Mk2. It never fires a single shot except at fighters flying along its hull.

The two major problems are movement and armament. Even the speed of a VSD would feel positively nimble on a ship with such a massive area. As evidenced by the VSD Virulent successfully flanking Lusankya and staying in its rear arc until the ship was forced to surrender.

From the X-Wing books, we know that it's described as ridiculously powerful. The broadsides of the Lusankya are described as "sheets" by one Rogue Squadron pilot. It is possible to defeat an SSD with overwhelming numbers of smaller ships but only in the event of a surprise attack dealing overwhelming amounts of critical damage at once, as evidenced both by the Return of the Jedi film and the Battle of Thyferra. Executor-Class Super Star Destroyers have relatively few rearward-facing armaments and any well-armored ship successfully getting into its rear arc is likely to stay there without exposing itself to significant return fire before successfully dealing significant damage. However, ships on the side or fore are almost certainly going to be rapidly destroyed.

Now that Rebellion is being previewed - we have an example of a SSD model twice the length of an ISD model - so we can see the two together and see if it's too disbelief-stretching.

Oh and look there is even a Death Star. Its even smaller then the SSD. Now we want the Death Star for Armada. Look you can have it even on a small base and swarm the Rebels with tiny Death Stars.

Now that Rebellion is being previewed - we have an example of a SSD model twice the length of an ISD model - so we can see the two together and see if it's too disbelief-stretching.

Oh and look there is even a Death Star. Its even smaller then the SSD. Now we want the Death Star for Armada. Look you can have it even on a small base and swarm the Rebels with tiny Death Stars.

Yes please! I want to field 2 DSs :)

But something seems to be wrong with the SSD, did they even put a bridge on that thing?

sw03_plastic.png

Yeah it's there. It's a prominent diagonal detail right at the bend of the hull in the back.

Mentioning SSD scales relating to Star Destroyers through Rebellion strikes me as a little absurd actually...

Cool - new posts in the SSD topic.

I have no problem with the ISD being the largest ship in Armada whatsoever.

Why do we even need larger ships?

Why not? Seriously, it's not like the board is cramped on space in 1v1 matches.

There is a need for Imperial players to have the largest, most expensive, and most heavily armed starships on the board. An Executor is the ultimate expression of this idea. Of course it will have plenty of shortcomings, since I doubt FFG will release a playing piece that is impossible to kill, or without an obvious weakness for the rebels to exploit.

Edited by Norsehound

My conern is that Rebel players need a suitably epic counter, if not in size then in power. I am hoping that this is offered in The Force awakens, but without one it feels very lopsided.

My idea would to have it 3-4 times ISD length

Command 3 (see quadrants below), Engineering 12, Sqn Command 6

Each quadrant may fire
Each of the 4 quadrants has a command value of 3 and those command only affect that quadrant (hull value is the exception, duh- I'm thinking here to not have 1 side repairing shields for another section)

Officers which affect orders may only affect 1 quadrant a turn

Nav chart of 1 II, 2 I.... and that's it

30 Hull? (WAG on my part)

Firepower sufficient to cripple an MC80 at long range, for the front and side quadrants (10 red maybe? - would a lack of blues make it crap? I.e, assume 11 Red dice (CF), is what, average 8.25 dmg? Brace it down to 4... then spread that butter around... ok, so maybe it does need some blues)

Rear quadrant... idk. 3 red, 3 blue, 0 black (does this thing even have missiles?)

Anti Squadron firepower of Red Blue

I would assume a base cost of 600 pts

Make it happen! Take my money FFG!

My conern is that Rebel players need a suitably epic counter, if not in size then in power. I am hoping that this is offered in The Force awakens, but without one it feels very lopsided.

It's supposed to feel very lopsided.

If there's one thing I don't like about Armada, it's how ships from both sides feel largely equivalent. Unless playing only with the Core Set ships, it really does not convey the feeling of a rag tag bunch of rebels opposing a mighty empire, which to me is at the core of the Star Wars experience.

Edited by DiabloAzul

I'm actually inclined to agree with you DA. I dont feel that the battles really feel "right" in that regard. great balanced game of course, but the wrong TYPE of balance IMO.

Not that it stops me from playing ofc, because its still great.

Incidentally, its one reason i have really high hopes for Rebellion.

CR90s are useless against ISDs, yet that's not the case in Armada.

No they weren't. In large enough numbers CR-90s were a threat to a ISD. You put a single ISD on the table and fight a single CR-90 and the outcome is a given. Put 8 CR-90's on the table and it's a different story. But both cases are fitting to what happened in the EU.

Edit: Oh and I have trouble believing that many people would spend $250 for something to put on their shelf.

I dunno man, this thing here is selling like hotcakes and it's just about $200 - whats another $50 for something just as cool that also comes with exclusive upgrade cards!

BLACK-SERIES-FIRST-ORDER-SPECIAL-FORCES-

Edited by Crabbok

There are at least 2 ships of equal on the rebel side indicated in this thread. I could see this around 18-22inches with a movement of 1. something like 500 point cost in a 600 point game. Basically the only ship on the Imperial side in a game. Massive firepower but only decent shields.

Have to keep thread alive.

Since Star Wars Rebellion has a Super Star Destroyer do you guys think we'll be seeing one in wave 3 of Armada.

Not in wave 3, but eventually. It is unavoidable.

Not in wave 3, but eventually. It is unavoidable.

"It is your destiny."

Sorry, I couldn't resist. ;)

(Why am I contributing to keeping this thread alive?!? Die you unholy thing!!!)

Not in wave 3, but eventually. It is unavoidable.

I don't know, even a MC80 should be able to move fast enough to avoid it.

I counted up my ship totals today, I have about 400 points of imperials and about 700 points of rebels. Its almost as if I now need some kind of really big Imperial ship to balance them out.

Not in wave 3, but eventually. It is unavoidable.

I don't know, even a MC80 should be able to move fast enough to avoid it.

Not in wave 3, but eventually. It is unavoidable.

People said the same thing about ISD's in X-Wing... Yet we will never get one of those. So no it's not unavoidable. It's not even likely IMO. I do wish FFG would make a statement about it though.

I plan to 3D print one, I'm deciding on size, vs the actual ~8.4x ISD, I'm debating on 3.2x (38%) or 2.7x (31%) which would be about 640mm or 540mm. (Those two basically to cut down the number of pieces I have to print. My big one isn't done yet, and won't be for a while it seems. (Otherwise I could print it in one go, even up to full sized relative.)

If I went roughly as low as the CR90 to ISD (roughly 4:1) that's still 420mm (2.1x). Get a meter stick and see how big that is... and it's still IMO way too small!

I have a third party one on the way. It is 38" long, roughly 4.5 times the length of the ISD, which scales it as being an Imperator class SSD.

Frankly, it looks awesome but is totally impractical for anything other than friendly scenario play.

I plan to 3D print one, I'm deciding on size, vs the actual ~8.4x ISD, I'm debating on 3.2x (38%) or 2.7x (31%) which would be about 640mm or 540mm. (Those two basically to cut down the number of pieces I have to print. My big one isn't done yet, and won't be for a while it seems. (Otherwise I could print it in one go, even up to full sized relative.)

If I went roughly as low as the CR90 to ISD (roughly 4:1) that's still 420mm (2.1x). Get a meter stick and see how big that is... and it's still IMO way too small!

Proper scale is 11.875 times the length of a ISD.

Not in wave 3, but eventually. It is unavoidable.

People said the same thing about ISD's in X-Wing... Yet we will never get one of those. So no it's not unavoidable. It's not even likely IMO. I do wish FFG would make a statement about it though.

Whhooooo, lets not make with the crazy talk! You can totally do the ISD in x-wing. As the table, just like the trench run. The only ship/space station that can't me represented in the game with out looking silly, is the SSD.

Edited for somehow quoting myself while on another forum. ?

Edited by GronardII

I plan to 3D print one, I'm deciding on size, vs the actual ~8.4x ISD, I'm debating on 3.2x (38%) or 2.7x (31%) which would be about 640mm or 540mm. (Those two basically to cut down the number of pieces I have to print. My big one isn't done yet, and won't be for a while it seems. (Otherwise I could print it in one go, even up to full sized relative.)

If I went roughly as low as the CR90 to ISD (roughly 4:1) that's still 420mm (2.1x). Get a meter stick and see how big that is... and it's still IMO way too small!

Proper scale is 11.875 times the length of a ISD.