I don't have a problem with this. We all knew scale wasn't going to be adhered to slavishly from the beginning, so all I'm looking for is a fun game with recognizable game pieces. I would recognize that as a representation of a SSD, and I'd mentally adjust the scale in my head (my visual cue would be comparing the bridge towers and seeing them as approximately the same size), just like I have to do with a Corellian Corvette and a Star Destroyer.
But, do you just want a model of the ship, or do you want a playable game? Putting the model on the board is one thing, then it have to be made into a playable piece is another step altogether. Damage, speed, firing arcs, defense, squadrons must be all accounted for. Is it still a SSD? How does one scale what would be a 800-1000 point ship down to a 300 point ship - and still be a SSD?
It would not have any movement in 6 rounds, and zero turning. Where you deploy it - it stays. It would have one firing arc - 360 degrees. It would take 15-20 rounds of max damage from all capital ships to just damage it. Everything on the board would be in close or medium range when the game begins, and enough damage that every turn would involve at least one critical roll and another dozen damage points. The ship can just stay there (it can't move anyway) then it would have an activation for all of the players squadrons and can just wait until the Rebel alliance is in range to activate and launch squadron attacks (if there are any points left even for a TIE fighter).
Edited by wjgo