Super Star Destroyer discussion thread

By Eagle128, in Star Wars: Armada

"Why not just use the X-wing raider?"

something that size would look good on the table just don't call it a SSD because it does not do one justice.

if an SSD is not at least 30" long which is about 18" smaller then it should be in the sliding scale, is a waste of the whole idea of the SSD.

Just my out look on it.

Edited by ouzel

Im currently working on this.

Im currently working on this.

I presume (hopehopehope) you'll be doing an armada version and a 1/7000 version as well?

Im currently working on this.

Good Lord, Mel! Not all of us have $2000 we can drop on a model! :D

and a 1/7000 version as well?

:lol: :lol:

...you do realize that would be 2.71 meter long?

Surprisingly enough, a 65cm Super Star Destroyer would be kinda afordable because it will be very flat, and volume matters more than length.

you really only need the top back and sides 1cm thick. :) you are never going to need to see the bottom. but if you want the bottom just make it the same way. no need for the insides at all.

Edited by ouzel

volume matters more than length.

Man. The armada forums make it too easy today.

and a 1/7000 version as well?

:lol: :lol:

...you do realize that would be 2.71 meter long?

Well, since this would be a larger project, would it be reasonable to consider doing it in sections like the (I believe) Ertle Star Destroyer kit? Upper hull, lower hull, side/middle pieces? Perhaps internal columns to support them, like inside wedding cakes?

For a 1/7000 I mean. The little kid in me makes me ask. :lol:

And don't act like I'm the only one here that wouldn't love to have an almost 3 meter SSD hanging from the ceiling or mounted on the wall. :wub:

There is absolutely no reason for not having an Executor or even a Death Star at that. The argument about scale flew out of the window with the starter box showing a happy disregard for the scale of Corvette and Star Destroyer. The only problem I see is that the rebels don't have an iconic equivalent. So the Executor will be scaled down to a size this game can handle, concerning the model, firepower and points. The game will survive it and so will the fanboys. Adhering religiously to the gospel according to St. Lucas does not make sense, there is just not enough science in his science fiction.

And I argue the Game doesn't Need the Executor at all to flourish. ISD's are huge for a 3x6 already and anything bigger would be a "why bother" kind of feel. Is there a lot of room left on the table if you make that large of a model? How will it maneuver? What would its fire power be? Do we really need that or will it just be an expensive mistake that ruins the game?

I think there are more reasons to not have the Executor than there are reasons to have one. In fact there is only one reason to make the Executor, because fans like it.

So I say again it is not needed and I may buy one if it is made to put on my self but it would actually ruin the game because how large it would be and it would make the playing field impossible to maneuver around.

This game is way different than X-Wing when it comes to movement and I just don't see any way to make it work and be fun to play against. It would be a colossal mistake. So stop with the Fanboy needy statements and ask yourself why the hell would the game need this model and what would it bring other than being a larger ISD. We're not talking about making the same game changing ideas that the Epic ships bring to X-Wing we are talking about a giant model that would ruin all movement on the board and it will be a dice off with no real tactics.

Prove me wrong if you disagree but leave the "They need to make it" out of your argument because No, they don't ever need to make it.

Edited by Beatty

And I argue the Game doesn't Need the Executor at all to flourish. ISD's are huge for a 3x6 already and anything bigger would be a "why bother" kind of feel.

Is there a lot of room left on the table if you make that large of a model?

How will it maneuver?

Will it just be an expensive mistake that ruins the game?

No. Not if they put the same level of thought into it that they put into the rest of the game.

I think there are more reasons to not have the Executor than there are reasons to have one. In fact there is only one reason to make the Executor, because fans like it.

So I say again it is not needed and I may buy one if it is made to put on my self but it would actually ruin the game because how large it would be and it would make the playing field impossible to maneuver around.

This game is way different than X-Wing when it comes to movement and I just don't see any way to make it work and be fun to play against. It would be a colossal mistake. So stop with the Fanboy needy statements and ask yourself why the hell would the game need this model and what would it bring other than being a larger ISD.

Wait, what game wrecking elements did FFG introduce that back up this knee jerk fear?

We're not talking about making the same game changing ideas that the Epic ships bring to X-Wing we are talking about a giant model that would ruin all movement on the board and it will be a dice off with no real tactics.

Prove me wrong if you disagree but leave the "They need to make it" out of your argument because No, they don't ever need to make it.

Will.... It... Sell?

Edited by cynanbloodbane

Will.... It... Sell?

First, yes. :D

Only, No. :D

You follow it up with: "Will it be the only thing that sells from that point on?"

Because a small gain to kill a game - well, that's something you factor in...

Did the Tantavi 4 wreck X-wing when they introduced epic scale? Isnt that the point of Epic scale, to sell big ships that people can play with, but still keep control of the standard tournament play? Just checking.

I have to disagree with you Beatty. There have been multiple ideas for tactics on how the ship could effectively change the game proposed; everything from synergistic effects per hull zone, movement, damage, points cost, etc. And while it's true that the Imperial player won't be pulling any bootlegger turns with an SSD, the Rebel player will likely be maneuvering a fair amount to bring firepower against the most effective sections. Also, I suspect it's highly likely the SSD should have 10 to 12 squadrons (given it's sheer size) so there will still be a lot of fighter action. Add in the new Gozanti support, Raiders, etc, I believe there are a fair amount of play options. Sure, there won't be capital ship scale dog fights, but a touch of continental battle style won't kill the game. :)

It really will be very similar to the Epic scale of X-Wing. Heck, for all we know, if they choose to make it, the Executor might come with special rules that increase the playing field dimensions ("Look at the size of that thing!").

That said, I do agree that if they're not careful, an Executor would be a bit of a glass cannon or one trick pony. But that all depends on what size they actually go with (sliding scale, after all), and what they give it for abilities (lots of guns, or maybe lots of squadrons and 4 tractor beams).

Do they "need" to make it? No. Do they "need" to make the game at all? No. So with respect, that doesn't hold much water for an outlook. As Cyan pointed out, it's about the idea being cost effective (and that includes play-ability, not just price point). I imagine in the end, if FFG doesn't make one, many of the players who want it will find someone more than happy to make one for them. FFG will be out the risk, but also out the reward.

We can't "prove" you wrong because it's your opinion, based on your own reasons, and it's "right" for you and those who see it as you do. All we can do is present our reasons why we think it can work to maybe change how you see it. But again, just opinions, and you don't have to see it our way. :)

Alright, now I know that it's not like anything I'm gonna' say it going to change anyone's mind, because lets face it, that's not what this thread is about :P Here's some smarmy stats, nya nya, X-wing Alliance Rocks (aside from when it's talking about the VSD being tri-engine, then it sucks. There is no in between on the internet, right?).

5fi0w0.jpg

8 km long, carrying 12 squadrons, sounds doable-ish if given the new 'fleet support' upgrade (or two).

Anyway, I got bored, and SSD-curious, late night and all: and now that we have flotillas, why not an 'epic'? So, I did what any ye' olde timey 40K VDR person does.

Here's the most simple mock up of an SSD that a person could make. It's 20” (~51cm) and the SSD template model I used was scaled to be slightly wider (Alright, it's 15% wider than the design called for, but that's what this was about. Better to go wider and adjust than narrow and not have anything to work with).

21awmmt.jpg

Here's what it looks like next to a few examples from an Imperial fleet. Again, that's a 20” SSD on a dual Large base, measuring 11” (~28cm) long total.

Now, for the other people who rightly were concerned about things like firing ranges, deployment, etc, so I took a few other pictures.

nqz0qd.jpg

Deployment brings it up to about range 4.5 rather than 3 like normal, problematic but if you're worried about fighters getting 'a let up' just measure from the rear half of the base and you're on par with the maximum deployment range of the ISD next to it. Likewise, the 20” model -could- conceivably have a problem facing a second SSD directly opposite of it. But something closer to an 18” likely wouldn't, and if the model is mounted slightly further back, there is absolutely no issue because of the rear overhang mattering less than the prow. (you know, in a sane gaming society where people deploy mostly facing an opponent, but we have rules for temporarily displacing ship models).

2upe3ck.jpg

Range wise, I'll be honest and say I don't see an issue, but this is a matter of pure perspective.

2jewv7n.jpg

Just another shot of the 'base' in proportion with the ship. It's just over half the size, but doesn't feel too terribly short and the actual footprint makes using it pretty easy.

I didn't do this to change minds or anything, but I did want to see for myself whether or not the idea was reasonable. Long story short, I still think it is. But I also think if epic wants to push the boundary of 'fleet engagements' to make things larger, a 4X6 play space would be ideal in allowing for a battle to unfold at a slightly different pace (and epic rules can oncorporate aspects of thus far limited 6 round play, like Garm's tokens, etc).

On a slightly different note. I took a VSD, plonked it down on top of the cut out (I can take a picture if need be) and the scaling of the VSD's command tower was actually pretty convincing to me. I'm considering picking up another VSD to make a full fledged SSD conversion. Just a little irritated that I didn't think of doing this when I had my VSD-I apart earlier this week.

Edited by Vykes

Its not how im going to implement the SSD but I like your hutzpaw!

If you want me to do any of the card stuff for that Vykes. Or the base(s) let me know.

Better watch out or I might just take you up on that, mate. You know, once I figure out how all of this is supposed to work model wise and how much I need to adjust it.

Please do, I wouldn't have said it if i didn't mean it. Im sure Im not the only one who wants to see an SSD model on the table painted by you.

What if you mounted the model with a larger percentage to the back of the stand? Consider (and correct me if I am wrong because I'm saying now, I don't 100% know), if you placed the SSD less centered so that ship stand was at (or near) the playing field edge but kept the prow inside the deployment zone, does it actually matter if several inches of stern is "off the board" so long as the stand isn't? I mean, thematically, this could represent the ship being slow to engage due to its sheer bulk, and could be measured such that at the end of the players first movement turn is used to bring the model fully onto the field. Perhaps a house rule/addendum to the card for it if it was needed? This could be a way of bringing a larger ship to the field without giving it too much of a lead on engagement.

I was also thinking about the guns on the SSD; what if you went really light on the black dice? They said in several sources (all now debunked) that the SSD's suffered from TRD (Trench Run Disease) and had a lot of trouble dealing with targets once they got in close. The long range fire power and sheer fear factor convinced the designers that close support was a waste of resources, so they skimped on them.

I realize reds hit everywhere, but I still kind of like the idea that you're almost better off rushing it. The closer you get, the more guns you can bring to bear, but not so much so for the SSD; it's firepower increases only fractionally. Basically, the closer you get, the more "even" the odds.

Sorry but I see those pictures above and that scale of an executor sucks as far as looks go.

I know you guys "Want It" but that is not a good reason for it if it makes the game imbalanced. I just can't see it and that is that. So dream on but I hope for all our sake it remains a dream because the reality would not be as cool as you might think.

I could see that Arowmund. I s more thinking the X-wing rules about deploying beyond the deployment line so long as part of the base touches the back of the zone. I wonder how speed 1 would factor into the distance. May have to try some little experiments. But I do like the Red dice idea in particiular. It feels like a gamble and I could see the impetus of either closing or keeping well out of range.

Bah, I'm sorry to say that you can't pass that 'sorry' off as genuine Beatty, not to a Canadian in any case :P -shrugs- You shall forever beat those wardrums and forever shall I disagree. C'est la vie , I've found my preference and am content. It's a nice feeling.

Sorry but I see those pictures above and that scale of an executor sucks as far as looks go.

I know you guys "Want It" but that is not a good reason for it if it makes the game imbalanced. I just can't see it and that is that. So dream on but I hope for all our sake it remains a dream because the reality would not be as cool as you might think.

I think at this point nothing would ever make you see it as anything but a bad idea. As you are so set against it, we know that. You do not need to keep telling us that, there have been lots of people who think it can work, your keep "disproving" them with you opinion. My opinion is that it would look fine at that scale, it is imposable to disprove an opinion, I do not say it would work as I do not know what stats he is going to end up using. I do think that the six shield zones could work.

Sorry but I see those pictures above and that scale of an executor sucks as far as looks go.

I know you guys "Want It" but that is not a good reason for it if it makes the game imbalanced. I just can't see it and that is that. So dream on but I hope for all our sake it remains a dream because the reality would not be as cool as you might think.

I think it looks great. Rocmistro says it's a go for production!

Has anyone given thought to having the long range Super Laser...Death Stars had 4 synronzed to become the planet Disintintigrator...The single Super Laser could obliterate a capital ship with 1 blast...