My Road to Regionals (X-wing Diary)

By hothie, in X-Wing Battle Reports

@Hothie : Have you tried flying the swarm against double IG?

@Hothie : Have you tried flying the swarm against double IG?

Not yet, but I may get the chance this Saturday. I think I have flown double ig enough to know their limitations and try to exploit them.

Tie swarm vs IG's sounds like a game for treacherous green dice to intervene repeatedly.

Atlanta Regional this weekend. I know they have a twitch channel that they broadcast from the store, so you may be able to watch some of my games there.

And if Brendan and I play, it will be the Army/Navy game, so I guess we have to do pushups for points killed. You better have a medic standing by if I lose and have to do 100 pushups.....

Big thanks to Hothie for planning to come to the Atlanta Regional Tournament this weekend! He will be playing live on our Twitch show starting around 4PM EST! You can tune in to all the action at twitch.tv/fcbcomicsgames on Saturday May 30th! Tournament Coverage begins at 10:15AM EST!

You can also tune in to win! We will be giving away three X-wing Expansion Packs AND a Star Wars Armada Core Set to lucky viewers!

The Schedule for the full day can be seen here: https://community.fantasyflightgames.com/index.php?/topic/178263-announcing-fcbs-live-regional-tournament-coverage-and-giveaway-on-may-30/

Vassal game against Alex running a Corran Dash build. I think this is going to be one of my toughest match ups, especially when flown well, which Alex did. i was able to get corran down to 1 hull a few times, but couldn't finish him off, meanwhile Dash is just picking ties off with impunity because I couldn't corral him.

A few thoughts:
1. I could have taken the init and placed the big rock first, which would have helped out, because he placed it right in the center of the board, which is where I generally like to fly, and he used it to hide dash and get him out of trouble early.

2. I could have slow played more, i think, but he slow played the first round to see where I was going to go, so I don't know that that would have helped much.

3. generally I like to kill the non-Corran part of the squad first, since he is so hard to kill, but I may have to change that up if the situation arises.

4. I think i could have split up more rather than bringing my forces together like i did. I cover more board space, making it easier to block and corral dash.

Thoughts to ponder going into this weekend.

i find that when facing turret+ace/support it is best to wreck their ace/support first. that is if you can without crippling yourself. swarm plays different than i am familiar with so i wouldn't trust this unless you are going back to bro bots bro

Vassal game against Alex running a Corran Dash build. I think this is going to be one of my toughest match ups, especially when flown well, which Alex did. i was able to get corran down to 1 hull a few times, but couldn't finish him off, meanwhile Dash is just picking ties off with impunity because I couldn't corral him.

A few thoughts:

1. I could have taken the init and placed the big rock first, which would have helped out, because he placed it right in the center of the board, which is where I generally like to fly, and he used it to hide dash and get him out of trouble early.

2. I could have slow played more, i think, but he slow played the first round to see where I was going to go, so I don't know that that would have helped much.

3. generally I like to kill the non-Corran part of the squad first, since he is so hard to kill, but I may have to change that up if the situation arises.

4. I think i could have split up more rather than bringing my forces together like i did. I cover more board space, making it easier to block and corral dash.

Thoughts to ponder going into this weekend.

Thanks again for the game, Doug. I hope you found it helpful, and I'll try and add a couple more things I thought of...

2. I thought about this after our game, too. With the TIES you can only go so slow, but another turn or two might have given you a slightly better idea of my plan to use the center rock and either set up a better approach or avoid that entanglement all together.

Turn 3:

(One other thought I had) I can't remember the exact board setup for you after that 4 forward Turn 2, but Dash was stressed and I had rolled Horn closer to Dash to the point where only a one left bank would clear stress without bumping OR I'd have to maintain my stress. I think I had only taken off one hull from an Obsidian. I either had to bump Corran with Dash (not desirable since I thought you might assume that would happen and position to hit him hard), or move Dash further in order to avoid the bump and get out of a dangerous position....

I mention all that because I just wonder if this wasn't a good chance for you to disengage by moving your swarm to the bottom half of the board. This may have left Corran Horn behind you a bit, but it would also have been a dangerous place for me to follow without support. It's something to keep in mind vs. Dash since I think that most people usually try to get as much distance as possible between him and enemy ships, allowing an opponent to choose a good time to peel off and take another angle.

I think that's about it, but thanks for the game and I always appreciate playing you. Good luck in Atlanta!

Edited by AlexW

i find that when facing turret+ace/support it is best to wreck their ace/support first. that is if you can without crippling yourself. swarm plays different than i am familiar with so i wouldn't trust this unless you are going back to bro bots bro

It really depends on what you are flying I think. For example, I flew Dash and two Y ABs in my regional and one of my losses I took out the Soontir half of Soontir/RAC first because he was given to me even though I knew I wanted to kill RAC first. It cost me in the end, as RAC was able to take easy shots and escape. With Rebel Captive and higher PS he was able to finish off Dash one-on-one while my Ys were out of the fight because they had killed Fel. RAC was easily able to finish them on his own, despite being down to three hull.

With Horn, it's very dicey. If you go after him and can't finish him off, he'll recharge and get back into the fight, which is what happened with the game Doug talks about above. I was able to keep Dash on the edge of the fight and Corran was the clear target, but I was able to position behind rocks for 2v4/2v5 shots. My dice were good enough to keep him alive I recharged just enough to stay alive each time. The problem with Horn and Dash is both can escape but at least the damage on Dash sticks and Dash has a much more dangerous

Good luck Hothie!

Atlanta round 1 vs Jeffrey Richardson. He is flying imp Kath with mangler, gunner, expert handling and oicunn with Vader, captive, and expert handling.

He was able to stay away from the swarm with EH as I went after oicunn. Early big turn was a Kath gunner shot on backstabber. He put a hit crit on backstabber, who had rolled into a 4v0 shot on oicunn. Crit pulled was minor explosion, which I rolled a hit and killed stabber before he could shoot. I ended up taking out oicunn, and was actually ahead on points when time was called. Kath had a 3v5 on my black, rolled 2 hits, I needed 1 evade to win the game, but rolled 3blanks and 2 eyes, so he ended up winning by 12 points on the last shot of the game.

Round 2 vs Stephen running brobots B and C with vi, hlc, fcs, at, and id. He one-shotted 5 of my 7 ties, and another I kturned off the board. I did get C down to 2 hull left, and took out Bs shields, but fcs hlcs just burned my ties down quickly. 0-2. Sigh.

Edited by hothie

Round 3 vs Brendan Nagle running a chewie dash build. Ugh, got dash down to 1 and got into chewie's hull, but just could not rolling greens at all. I was blocking well, and Black drew a n injured pilot. I think howl actually did the most damage for me. 0-3, withanother 100-0 loss, in a matchup that should have been closer.

Chewie had mf title and predator, dash had hlc, outrider, recspec, and predator.

Round 4 vs Colin flying a scum Boba Kath build. His autoblaster cannon was wrecking me. This game was broadcast on the twitch channel. I think he one shotted 4 of my ties, but I was able to pull out the win with some key blocking. I had an obsidian at 1 hull and my ap finished off boba for the win. Good, close game with him having bad defense rolls, even with boba rerolls.

Round 5 vs Patrick running a souped up Kath and 2 enforcers with at. Turn 2 he parked a Bse on a rock, and I burned down the other before it shot. Then he slooped the bse and I hurt it but didn't kill it. I took it out next round, and I was able to block Kath onto a rock for 2 turns. I ended up finishing off Kath without losing a ship. 100-0. He didn't have good dice, but I was actually flying the best that I have all day in this game.

Last game was against Danial running 2 blues and Leebo. We set the rocks up on his side, but he came out fast along the board before edge. Round 1 of combat I took the shields off of the front B, then second round finished it off, killed the other B before it shot, and put 3 damage on Leebo. Next round he turned into a rock. Next round it was over, with him only doing 1 damage to me. My dice with howl and focus were on fire, and his greens were cold. But I ended the day 3-3, with my last 2 matches 100-0 with a swarm.

Very nice hothie! Glad to see you pull out some wins man. I was rooting for you!

Great to see you on the Twitch stream today Hothie. So after pulling the swarm back out what are your thoughts about running it in the current meta of 4 dice turrets and high agility/mobility of Fel, big ship boosting, etc. I've talked to you about swarms before and was thinking about running either a PS3+ TIE swarm or Tala/Green swarm for Regionals but I'm not so sure. I know you had one match today where 5 out of 7 of your TIEs got one-shotted and that is what gives me pause.

Hey Hothie Colin here from our round 4 game!

Great game again! That was by far my favorite match of the night. It definitely showed to the caliber of your swarm skills how even when I had you down to 3 ties I was sweating and trying to avoid block!

Wonderful clutch block by that double stressed tie on kath. You guessed my plan and kath paid with her life. Boba and his autoblaster definitely showed their worth this game. You were right it was 4 ties I popped with the AB.

I was trying to think of any errors on either of our part that I could learn from but as far as I can remember we both played extremely well. The turning points were the turns where we would make a move that wasn't expected like that 5 forward block and my K turn at the beginning.

Again it was a blast getting to play you and I feel like it caused me to up my game and improve which is what I always look for! Hopefully we will run into each other again and I can get a chance at revenge! ;p

Edit: as for the green dice with rerolls failing me that is the nature of the beast! I guess it was the price I paid for the only other game against a swarm I played where I decided to be cheeky and park boba at r1 from a full swam and proceeded to double evade every shot due to rerolls (this was when he first came out at my locals... Not a brilliant move but i was chomping at the bit to try his ability out lol)

Edited by Umbranex

Great to see you on the Twitch stream today Hothie. So after pulling the swarm back out what are your thoughts about running it in the current meta of 4 dice turrets and high agility/mobility of Fel, big ship boosting, etc. I've talked to you about swarms before and was thinking about running either a PS3+ TIE swarm or Tala/Green swarm for Regionals but I'm not so sure. I know you had one match today where 5 out of 7 of your TIEs got one-shotted and that is what gives me pause.

Yeah, fcs hlc brobots are brutal to ties, even with the evade action, which I was taking often. Thinking back, I missed one opportunity at a block, but aside from that, I think I was doing okay. He was just getting consistent 4 hits, and I wasn't getting the greens to survive it.

As I sit in Midway airport waiting on my plane, I'm thinking about next weekend in Kansas city.

I think I may revisit yin and yang because of its success in Atlanta this weekend. I'm thinking about this, though-

D with VI, at, hlc, fcs, id (49)

B with lw, sj, at, mangler, id, seismic (51)

I'm a little intrigued by the possibility of adrenaline rush over vi on d, so I may look into that more closely.

Edited by hothie

I'm a little intrigued by the possibility of adrenaline rush over vi on d, so I may look into that.

A good player I know was flying an asymmetric IG88 build yesterday (which included Adrenaline Rush) in the Ohio Regional and made Top 8. I don't know if he made Top 4, it was very close and almost over when I had to leave. He said each match AR played a big part.

I'm a little intrigued by the possibility of adrenaline rush over vi on d, so I may look into that.

A good player I know was flying an asymmetric IG88 build yesterday (which included Adrenaline Rush) in the Ohio Regional and made Top 8. I don't know if he made Top 4, it was very close and almost over when I had to leave. He said each match AR played a big part.

Played a vassal game against zoom last night running chirpy/Fel. I wasn't able to do much damage to chirpy, and he had 1 good turn with Fel avoiding my block, so I never did hit him.

I think I need to run a Fel counter squad, cause he seems to give me the most trouble when run well.

So I came up with this:

http://xwing-builder.co.uk/view/260693/veteran-scum

It should be fantastic at range 1, it's just a matter of getting there.

Version 2. Not sure how it will hold up, though.

http://xwing-builder.co.uk/view/260731/scum-veterans-2

Actually, the more I think about version 2, the more I like it.

Edited by hothie

A squad I did surprisingly well with in a casual tourney might be up your alley and I may be going back to it:

Kath Scarlet: VI, Tactician, Mangler, EU

Rexlar Brath: Lone Wolf, HLC, Hull Upgrade

I really like that Kath in the current meta (double stressing someone is a lot of fun) and Brath is just a pilot I like that could probably be substituted for another pilot or two depending on flavor. I do like how hard he hits and works nicely against some of the ships we're seeing a lot.

A squad I did surprisingly well with in a casual tourney might be up your alley and I may be going back to it:

Kath Scarlet: VI, Tactician, Mangler, EU

Rexlar Brath: Lone Wolf, HLC, Hull Upgrade

I really like that Kath in the current meta (double stressing someone is a lot of fun) and Brath is just a pilot I like that could probably be substituted for another pilot or two depending on flavor. I do like how hard he hits and works nicely against some of the ships we're seeing a lot.

Actually, I've been thinking about a Kath kenkirk build lately.

Edited by hothie