I still have my WEG star wars rpg books!!!
RPG style X-wing?
Another idea I had was more in key with a campaign system.
At the beginning players must choose a single ship (up to a pre-determined cost). Random upgrades are chosen for each faction and these are the prizes for meeting victory conditions. Upgrades are placed face down so the player only knows what category they pertain to. When revealed, the upgrade may or may not be useful to you. Ships and upgrades can be traded for new ships (using their points as a cost value).
Players will have to make decisions in which upgrades to trade or keep, and also when to cash in their current ship for another. Upgrades can also be traded for another ship so that the player may own more than 1 in their fleet.
Games can be played by 2 or more players in a co-op or single player scenario. Players will play a range of scenarios and rewards will be provided for meeting victory conditions.
As players play the game their ships and fleets will continue to grow.