now before some of you start yelling about how this is not meant to be an RPG style game, or how would you keep it balanced?
I already have a basic idea of how I want to do this, but do you think there is room for another version of this game for people to enjoy?
1- X-wing miniatures
2- X-wing epic play
3- X-wing RPG
Rules would include starting at PS 1 for all ships and then through experience purchase higher PS and then pilot skill slots, yes multiple slots. but after the first slot they get expensive fast.
Your squadron sheet will include up to 12 ships. you have campaign points to purchase these at the beginning and as your squadron gains renown they can purchase more ships up to the maximum of 12.
now I am undecided as to if I want advancements to be random or if the player should be able to build his squad as he sees fit.
there would also be pilot subtypes that would restrict your advancement options.
each pilot will gain experience points throughout the battles and can spend them after if he survives.
so what say you?




