So for a bit of fun I used oggdude's really cool Character tool to recreate Han Solo and the Millenium Falcon up to his last scene in Episode VI.
I used a whooping 4000XP to finally be satisfied, but after all, Han did have a lot of stories and skills to show for in the old EU.
What I still didn't like was how the Falcon ended up. By the end I couldn't install the armor upgrade from the Carrack cruiser hull plating he used after the battle of Nar Shaddaa, because I had no more Hardpoints left.
Then I thought of an idea: The Falcon was a finicky beast of a machine. Why not implement a rule to have further hardpoints that also make the ship more prone to system failures?
So I wrote up this rule for excess hardpoints and want your opinions on it. Too harsh? Too easy? You tell me!
So here it is:
Excess Hardpoints
Sometimes a character wants to customize his ship even further beyond the Customization Hardpoint Threshold , stressing the boundaries of what the ship's systems can handle. In such cases he may add hardpoints to the limit, but must take 2 permanent threat on his checks in retribution for every hardpoint added this way.
So every excess Hardpoint adds further threat to each Piloting roll done for the ship, increasing the chance of negative sideeffects or even dangerous failures.