Hi all!
---minor Edge of Darkness and PtU spoiler----
My group consists of 5 players of almost 4th rank and we are currently about to finish an Edge of Darkness sequel. The problem I have is the groups Assassin with his rather mundane Hunting Rifle. While the groups Tech-Priest and Psyker deal around 3-12 damage with their Las Pistols when (if…) they hit, the Assassin seem to hit with every shot (BS 54 + Accurate + half round aiming + short range = 84% chance to hit) and most of the time deals a horrendous amount of damage thereby (almost half of all shots (44%) deal 3D10+3+2 (Mighty Shot) damage with Pen3 (man-stopper); ie. an average of 22.5 damage (-3 armour) without taking into account any possibel extra dices for Emperor's Fury). Even the Arbitrator’s full-auto Thollos and the Guardman’s Meat-Hammer are laughable against that. Is the Accurate-rule broken somehow? (Aim – Single shot -- Aim – Single shot -- Aim – Single shot -- Aim – Single shot -- Aim – Single shot…) It is far more powerful than any Plasma weapon…
Just recently during the encounter with the Churgeon (edge of Darkness) he was the first to act with a 13 Ini and shot the Churgeon to the head with 26 damage (-4TB and -1 reduced armour = 22) resulting in a critical. I desperately threw 3 Body Snatchers, a Homunculite and the mechanical spider in the way and gave the Churgeon the Touched by Fates talent to even the odds and keep the Churgeon alive for at least a few rounds…
The groups next mission will be Rejoice for you are True from PtU. I am just seeing it in my mind’s eye how Thodosia will drop from above and the groups Assassin will deal another >20 damage shot to the head.
What can I do? Anyone else having this kind of problem?
I think the Errata should have said the extra dices for damage in case of two degrees of success for aiming Accurate weapons should only be applied in case of a full round of aiming instead of any (including half-round) aiming. That way it would be a true sniper bonus and not a bonus you can get every single round...