What ships do you *really* only need one of?

By SPECPOL, in X-Wing

I'm coming back to X-Wing after a year off- I sold my collection last year to buy all of Android: Netrunner, and was happy for a time. But I missed my little spaceships too much, so I'm getting back into the game. I plan on getting one of everything, but I know NOTHING about the current meta- when I sold everything off Imperial aces had just come out. I watched the 2014 FFG World championships last night and was amazed that Wedge/Luke/Biggs vs Howlrunner/7xAcademy Ties wasn't the standard matchup. So- what do i *really* only need one of, and what is worth buying 2+? Rebel and Imperial only- I have no interest in S&V, unless there are some upgrade cards that are necessary.

I have a gazillion ships - but only one HWK-290.

While you can make cool lists with more of them I simply never saw reason to buy more than one.

For other ships to only buy one copy I would say the E-wing (for Corran) and the YT-2400.

Edited by Scurvy Lobster

E-wings and HWKs are probably the only Rebel ships you need just one of.

spice runner swarm is awesome!! you need like 5 Hwks!!!

You probably should only field a single Decimator in a 100 point match. I mean sure, you "could" do 2, but with autothrusters on the field, you'll either melt really fast or have very boring games :P

After the next Epic Ship drops, the TIE Advanced will be astonishingly powerful.

No, seriously. For realzies.

It's getting a title that allows it to take a Sensor upgrade at a -4 cost, and has the opportunity to pick up a 5 point Sensor (at a -4 cost, so it costs 1) that gives it a free [KABLAM] result added to what you roll if you're target locked on your opponent.

Yep. That is a thing.

That's a matter of opinion, but here is mine:

X Wing - The core set gives you one, this gives you your second. If you need a third, you can get the transport (recommended)

A Wing - You can get a second from Rebel Aces. More than two would rarely be needed unless you wanted to run a swarm of 6.

B Wing - You get a second from Rebel Aces, and short of 4 Blues, there aren't many reasons to need more than 2

E Wing - Most people only run Corran. A few try out Etahn, but most are fine with just 1 E wing

YT-1300 - There's only 1 Falcon

YT-2400 - There's only 1 Outrider

HWK-290 - There's only 1 Moldy Crow

Rebel Aces - Only need 1 box unless you want to run 6 A wings

Transport - Only need 1 box for the pilots unless you're playing epic

CR-90 - Only need 1 box for the upgrade cards, even if you're playing epic

TIE Advanced - Currently no reason to buy one, but once the raider drops, it'll give you two, plus Vader

TIE Interceptor - Unless you want to run multiple Alphas, the one /in pack plus the two from Imperial Aces should be more than enough

Shuttle - Unless you're name is Dom or SableGryphon, you probably don't want to run multiples of these, though they can be effective

Decimator - There are a few double deci builds, but not enough to buy a second one if you're limiting your collection

Phantom - Again, you could make some double Phantom lists, but most only use one

Imperial Aces - 3 Interceptors should be plenty.

That's a matter of opinion, but here is mine:

X Wing - The core set gives you one, this gives you your second. If you need a third, you can get the transport (recommended)

A Wing - You can get a second from Rebel Aces. More than two would rarely be needed unless you wanted to run a swarm of 6.

B Wing - You get a second from Rebel Aces, and short of 4 Blues, there aren't many reasons to need more than 2

E Wing - Most people only run Corran. A few try out Etahn, but most are fine with just 1 E wing

YT-1300 - There's only 1 Falcon

YT-2400 - There's only 1 Outrider

HWK-290 - There's only 1 Moldy Crow

Rebel Aces - Only need 1 box unless you want to run 6 A wings

Transport - Only need 1 box for the pilots unless you're playing epic

CR-90 - Only need 1 box for the upgrade cards, even if you're playing epic

TIE Advanced - Currently no reason to buy one, but once the raider drops, it'll give you two, plus Vader

TIE Interceptor - Unless you want to run multiple Alphas, the one /in pack plus the two from Imperial Aces should be more than enough

Shuttle - Unless you're name is Dom or SableGryphon, you probably don't want to run multiples of these, though they can be effective

Decimator - There are a few double deci builds, but not enough to buy a second one if you're limiting your collection

Phantom - Again, you could make some double Phantom lists, but most only use one

Imperial Aces - 3 Interceptors should be plenty.

Thanks for the quick replies everyone! Khyros, thoughts on the defender, bomber,y wing or z95?

Rebels: E-Wings, HWKs, YT-1300s and YT-2400s.

Imperials: VT-49 Decimator. TIE Bombers can either go in swarms or be excluded altogether.

S&V: You might want some, even if you don't plan to fly them.

Most Wanted gives Rebel Y-Wings access to bombs, as well as a title that greatly enhances their forward firepower. It also gives you one Y-Wing model and two Z-95 models that you can use with Rebel squads as long as you have the ship tokens and pilot cards.

The StarViper expansion adds two copies of the Autothrusters, a modification for Boost-capable ships that lets them turn a blank into an Evade whenever the attacker shoots from greater than range 2, or from outside of their firing arc. It completely flips the dynamic between interceptors and turreted big ships, and is something you'll absolutely want to use if you enjoy flying A-Wings and Interceptors. It also grants the Accuracy Corrector system upgrade (after rolling dice, cancel all results and add two hit results that cannot be further modified) and the Calculation EPT (spend focus token to turn one eyeball into a crit).

The Scyk and IG-2000 expansions add the Mangler Cannon, which is great for Kath and Ten Numb. Scyk also adds a 2-point Flechette Cannon (a stress version of the Ion cannon), while the Aggressor adds another Accuracy Corrector. Of the two, the Aggressor is probably the least valuable for Rebels for the price.

I envy you people and your self control. I have to buy enough stuff to run every list conceivable and in actuality I only run a 1/3 of them. I guess I'm the perfect customer lol

That's a matter of opinion, but here is mine:

X Wing - The core set gives you one, this gives you your second. If you need a third, you can get the transport (recommended)

A Wing - You can get a second from Rebel Aces. More than two would rarely be needed unless you wanted to run a swarm of 6.

B Wing - You get a second from Rebel Aces, and short of 4 Blues, there aren't many reasons to need more than 2

E Wing - Most people only run Corran. A few try out Etahn, but most are fine with just 1 E wing

YT-1300 - There's only 1 Falcon

YT-2400 - There's only 1 Outrider

HWK-290 - There's only 1 Moldy Crow

Rebel Aces - Only need 1 box unless you want to run 6 A wings

Transport - Only need 1 box for the pilots unless you're playing epic

CR-90 - Only need 1 box for the upgrade cards, even if you're playing epic

TIE Advanced - Currently no reason to buy one, but once the raider drops, it'll give you two, plus Vader

TIE Interceptor - Unless you want to run multiple Alphas, the one /in pack plus the two from Imperial Aces should be more than enough

Shuttle - Unless you're name is Dom or SableGryphon, you probably don't want to run multiples of these, though they can be effective

Decimator - There are a few double deci builds, but not enough to buy a second one if you're limiting your collection

Phantom - Again, you could make some double Phantom lists, but most only use one

Imperial Aces - 3 Interceptors should be plenty.

:o Why didn't you tell me this before I bought all of my stuff...

Anyone need some spare ships? :lol:

[edit] Actually I enjoy having enough for both sides to play Epic. Because of that I do have about 2-4 of most (not all) small ships and only 1 of the large. But that's me and not relevant to the question of this post.

Edited by Ken at Sunrise

That's a matter of opinion, but here is mine:

X Wing - The core set gives you one, this gives you your second. If you need a third, you can get the transport (recommended)

A Wing - You can get a second from Rebel Aces. More than two would rarely be needed unless you wanted to run a swarm of 6.

B Wing - You get a second from Rebel Aces, and short of 4 Blues, there aren't many reasons to need more than 2

E Wing - Most people only run Corran. A few try out Etahn, but most are fine with just 1 E wing

YT-1300 - There's only 1 Falcon

YT-2400 - There's only 1 Outrider

HWK-290 - There's only 1 Moldy Crow

Rebel Aces - Only need 1 box unless you want to run 6 A wings

Transport - Only need 1 box for the pilots unless you're playing epic

CR-90 - Only need 1 box for the upgrade cards, even if you're playing epic

TIE Advanced - Currently no reason to buy one, but once the raider drops, it'll give you two, plus Vader

TIE Interceptor - Unless you want to run multiple Alphas, the one /in pack plus the two from Imperial Aces should be more than enough

Shuttle - Unless you're name is Dom or SableGryphon, you probably don't want to run multiples of these, though they can be effective

Decimator - There are a few double deci builds, but not enough to buy a second one if you're limiting your collection

Phantom - Again, you could make some double Phantom lists, but most only use one

Imperial Aces - 3 Interceptors should be plenty.

Thanks for the quick replies everyone! Khyros, thoughts on the defender, bomber,y wing or z95?

Buy at least 5 defenders.

But actually it just depends on how much you want predator and how much you like the ship. I personally love flying them, so I have two and might get another. I think a decent number of people don't, so they have 1 for the predator card.

I think there are some must-have cards in Scum, including Autothrusters which have brought Interceptors back and the BTL-A4 title that give Y-Wings an interesting role. If you're a competitive player, you'll probably love a few of the new upgrades. If you're a casual or thematic player, you'll probably like the variety that Scum brings.

I think the only ships you really should have multiples of are TIE Fighters and Z-95s. Everything else is pretty much "season to taste".

You can limit yourself to

1 Core Set (buy multiples only if investing in Tie Swarm)

1 Rebel Aces (I've yet to find a reason to include more than one A-wing except for PTL, and the Rebel aces has all the good pilots + upgrades, not to mention unique crew cards and two B/e mods for your B-wings)

at least 1 B-wing (FCS is huge and the B-wing is the most veristile and reliable rebel ship. I've run pairs in multiple lists, especially in my Luke + tactician Blues + prototype list)

1 E-wing (the generics are bleh and you just don't have points for both characters, also the need for advanced sensors has gone down significantly)

1 Defender (for Predator, buy multiples only if you feel like running 2 generics which are surprisingly very potent)

1 Phantom (unless you're awesome, you'll only be running one of the characters. Tactician is a great card and, again, FCS is huge)

1 Shuttle (Rebel ******* Captive, Darth ******* Vader, plus cannons and sensors etc. While imo it's a great ship even with just Vader, the dial makes it incredibly difficult to run more than one unless you're dedicated)

Hell, you can make a great list with Vessery, Echo (fcs), and a Shuttle (you'll have to find another FCS, though)

If you like Interceptors:

1 Interceptor (imo only, because Soontir is the only pilot I roll. Why? See my forum handle for my views on interceptors. But I am lucky enough to play with a guy who has so many copies of Imperial aces that he can give away Royal Guard titles and PTLs like they're nothing)

1 Imperial Aces (every named pilot but Carnor sucks a fat one, but the pack comes with the awesome Royal Guard Pilot, essential copies of push the limit, and the amazing Royal Guard Tie title plus hull and shield upgrades)

1 Star Viper (AUTOTHRUSTERS!!!!)

fill out with Tie Fighters and you'll have a green-dice-dependent, but solid list.

Edited by ficklegreendice

My thought is you only 'need' one of everything except the following:

Core: 2 is the number here as it will net you a total of 4 X-Wings and 5 TIE Fighters once the singles are done.

Z-95: Here I'd put the number at 2 or 3.

TIE Bomber: This one is tricky as I'd say zero or two plus skipping it as a single.

This doesn't get you all possible squadrons and certainly doesn't include all the upgrade cards you should have for all the squadrons you could make but it covers a lot of possibilities.

That's a matter of opinion, but here is mine:

...

Thanks for the quick replies everyone! Khyros, thoughts on the defender, bomber,y wing or z95?

Bombers seem to be either run solo, or with at least 3, one of which is Jonus to support the rerolls of the ordnance.

Y wings will typically only see single use, but especially with the new title (though that would officially require you to purchase MW and get a 2nd y wing from there), I'm sure there's be rebel control lists with multiple Y wings

Defender seems to get some love (from the people that love it) in triples. That being said, I personally only have 1

Z95 is a swarmy ship, so you will want more than 1 for it. I'd say that 4 is probably fine.

The Y wing and Z95 could be augmented with a MW purchase, but you are still officially required to have the matching base tiles, so if you wanted to be 100% legal, you'd either have to borrow from a friend, or adjust your list (gold + gray instead of two golds for example).

The Firespray seems to be the only large ship that's had some moderate success (and fun) running 2 in a list, even more now that S+V is out. Not saying you can't be successful with dual YT-1300s or Decimators, but the build potential is very restricted when you do that, so it's not very cost efficient to buy another $30 ship to basically play 1 archetype.

I envy you people and your self control. I have to buy enough stuff to run every list conceivable and in actuality I only run a 1/3 of them. I guess I'm the perfect customer lol

But do you have 6 HWK-290s???

Edited by MajorJuggler

If you're looking to buy toys, you can probably get away with just one of each- with the exception of the Z-95 (you'll want 3-4 of those), and Tie Fighters (same)

As far as ships you want multiple of for the cards:

Tie Defender is an awesome looking ship, but not a great bundle of stats. However! It does come with a card called "predator", which gives free rerolls on attack.

"Fire Control System" comes with the B-Wing and the Tie Phantom. Combined with a gunner, this card is super beast mode.

"Advanced Sensors" comes on the E-Wing and the Lambda, and let's you take actions before moving. Quite nice!

Also: as a Rebel player, you _need_ a copy of Most Wanted. Yes, it's a Scum kit, but it revolutionizes the Y-Wing. How would you like to put bombs on a Y-Wing? How about firing your primary gun, and then firing your ion turret- on the same turn? Yeah, it sounds good to me, too.

Four Phantom lists are fun. Buy four Phantoms.

I envy you people and your self control. I have to buy enough stuff to run every list conceivable and in actuality I only run a 1/3 of them. I guess I'm the perfect customer lol

But do you have 6 HWK-290s???

Yes. Obvs.

Might be better to list the ships that you WANT more than 1 of to make nearly any possible, reasonable, squad. With 1 of the unlisted ships (and the totals listed below) you can really do what you want without too much trouble.

TIE Fighters x7

TIE Interceptors x3 (remember Soontir only comes in the blister, not aces)

Firespray-31 x2

TIE Defender x2(kinda weak, but playing 2 is reasonable and it comes with Predator - one of the most used upgrades)

X-Wings x3

Y-Wings x3

A-Wings x2

B-Wings x2

Z-95 x4

Scyk x3

Aggressor x2

Starviper x2

I have a gazillion ships - but only one HWK-290.

While you can make cool lists with more of them I simply never saw reason to buy more than one.

For other ships to only buy one copy I would say the E-wing (for Corran) and the YT-2400.

E-wings and HWKs are probably the only Rebel ships you need just one of.

I have run with some success an EXE list with Etahn, Biggs and Corran w/ R2-D2, VI and Hull.

http://geordanr.github.io/xwing/

Go tool around on this for a while, and find out what you like to play :)

The only ship that you only need one of is the Senator's shuttle.

:D

But seriously, if I were getting back into the game, or just getting into it, I would start with 2 core sets and only 1 of each of the ships/expansions that you're interested in. Then, as you start playing with them if you find that you're really itching to run a TIE swarm or a BBBBZ list or whatever, you can pick up a few more at that time.

I also echo what everyone has been saying for Scumm. The Most Wanted pack is great for rebels, giving you a few extra ships to play around with and the BTL-A4 card for your Y-wings. The Star Viper is an almost must-buy if you want to fly Interceptors in today's turret-heavy meta, just for the Autothrusters. Scyk's are great if you want new cannons.

Someone else posted this earlier but not one but two of the Core.

It is a much better value for what you get. Extra dice (which you'll need), tokens, templates etc... and compared to the price of expansions, again worth the month.

Yes you'll still want 1 x X-Wing and 1 x TIE Fighter (Howl Runner is awesome) but two cores is a definite must in the list for most people.